Vaults of fallout
The Fallout series is one of the most popular and beloved series in video games. Unlike other depictions of vaults of fallout post-apocalyptic, vaults of fallout, Fallout is cynical and full of elements of Cold War-era technology and ideals. One of Fallout's most well-known elements is its vaults. Company Vault-Tec created several underground shelters for Americans to wait out the radiation and nuclear fallout.
The following page lists all Vault-Tec Corporation Vault series shelters and facilities inspired by them. In Fallout 2 and Fallout: New Vegas , the player characters Chosen One and the Courier start in the wasteland, receiving a Vault jumpsuit in the beginning. The only other game where the player character had no connection to Vaults was Fallout Tactics : The Warrior was a wasteland recruit. In the canceled Van Buren , the player character, the Prisoner , would have begun the game wearing the prison jumpsuit from Tibbets Prison. While marketed as nuclear shelters to save a portion of the American population from nuclear war, Vaults were actually a grand social experiment, each with a specific data-gathering purpose in mind. This plan would enable the American civilization to endure, sacrificing some of their dwellers in secret tests.
Vaults of fallout
The Vaults were built to protect human life from atomic bombs, providing safe underground shelter for years until the surface world was once again safe to be inhabited. At least that's what the Vault-Tec Corporation told everyone. As Fallout 2 revealed, in truth most of the Vaults were built to perform sinister, cruel, and occasionally quite funny experiments on the unsuspecting inhabitants. There are a lot of Vaults in the Fallout series. In this list, I'm only including actual Vaults you can visit in the mainline Fallout games on PC, and disregarding Vaults only referenced in passing or those deemed non-canon by Bethesda such as in Fallout: Brotherhood of Steel. Considering the amount of evil and suffering involved in Vault-Tec's Vaults, it's hard to say what makes one Vault 'better' than another. I mostly based these rankings on how interesting they are to visit, how memorable they are to explore, and how interesting the lore surrounding them is. Here are the Vaults from the Fallout series, ranked from worst to best. Vault 88 was never completed, but that's where you come in. Unfortunately, it winds up being essentially just another settlement, albeit one with Vault-themed building options and a lot of room to build. The experiments, however, are a bit on the tame side and don't leave much of an impression. Some of them let you be a bit mean to your dwellers, but not truly evil. Instead, you make them power generators by riding stationary bikes or serve them tainted cola. Tainted cola.
So many memories! Bruiser mentions having come from a vault, and describes its residents having played a gladiatorial sport similar to American Football. View history Talk
This article lists all known Vault-Tec Corporation Vaults. If you would like to know more about the Vaults, please check out this article. The Vaults in the following list were created for games that were cancelled or eliminated from the main continuity of the series. It also includes Vaults that were released in official materials, but were not confirmed to form a part thereof. The Vault - Fallout Wiki. The Vault - Fallout Wiki Explore.
The entrance to Vault 76 in Appalachia. Although the term vault has many meanings, including a bank vault, it was trademarked by Vault-Tec to refer to their particular brand of shelter and thus capitalized. Vaults are not to be confused with the Series shelter or the shelters seen in Fallout 76 which are similar in function, but different in goal: Short vs. A Vault-Tec advertisement for Vault The origins of the Vault network date back to the early s, when the Euro-Middle Eastern War , the New Plague , and the collapse of the United Nations resulted in a nation-wide scare. In response, the government set Project Safehouse in motion in This massive national defense endeavor was intended to create shelters that would protect the population in the event of a nuclear war or plague. Breakthroughs in construction techniques allow for these gargantuan bunkers to be constructed at a rapid pace. The impoverished government was forced to finance the project with junk bonds and even then, only Vaults were ever commissioned, allowing less than 0. The sheer costs of a single Vault are staggering.
Vaults of fallout
The Vaults were built to protect human life from atomic bombs, providing safe underground shelter for years until the surface world was once again safe to be inhabited. At least that's what the Vault-Tec Corporation told everyone. As Fallout 2 revealed, in truth most of the Vaults were built to perform sinister, cruel, and occasionally quite funny experiments on the unsuspecting inhabitants. There are a lot of Vaults in the Fallout series. In this list, I'm only including actual Vaults you can visit in the mainline Fallout games on PC, and disregarding Vaults only referenced in passing or those deemed non-canon by Bethesda such as in Fallout: Brotherhood of Steel. Considering the amount of evil and suffering involved in Vault-Tec's Vaults, it's hard to say what makes one Vault 'better' than another.
If two vertices of an equilateral triangle are
Lambe, S. Entrance to Vault All-clear signal was never recieved, resulting in a coup by Vault Security and the abandonment of the Vault. Had they known all the details though, they probably wouldn't have gone along with it willingly. Vault-Tec set up Vault 95 as a rehab center for drug addicts, and did an admirable job carefully and thoughtfully treating its residents' addictions. The pitch at face value was to preserve humanity's musical genius, but its real purpose was to test the effects of combat suggestions via white noise. Sturdy construction allowed for use as a legitimate shelter by locals. In this list, I'm only including actual Vaults you can visit in the mainline Fallout games on PC, and disregarding Vaults only referenced in passing or those deemed non-canon by Bethesda such as in Fallout: Brotherhood of Steel. As such, there may be unanticipated research opportunities that present themselves. Managed by the Calculator , an AI supercomputer using the brains of America's greatest geniuses as processors and personality templates.
One of the most important recurring structures found in the Fallout games are Vaults; gigantic subterranean bunkers designed to house dozens to hundreds of people in the United States and protect them from the fallout of nuclear warfare. These underground colonies were built by the Vault-Tec corporation to last a tremendously long time, however, not all were the sanctuaries that they were made out to be by Vault-Tec representatives. There are 5 Vaults to be found in the main game of Fallout 4 excluding DLC , and these structures are always loaded with loot, quests, and interesting characters, so they are definitely worth seeking out and delving into, even if they sometimes house strange and deadly enemies.
Most families in NCR came from it, so it's rightfully ours. You can even acquire a personal and permanent hotel room there. You might call it a social experiment on a grand scale. Related 6 Post-Apocalyptic Games Inspired By Movies These games took inspiration from the world of film when it came to creating their post-apocalyptic settings. Quincy , Massachusetts. Populated largely by renowned musicians, the Vault was a test bed for a white noise -based system for implanting combat-oriented posthypnotic suggestions. Operations sabotaged by Overseer due to moral objections; researchers were sealed within their section of the Vault with no means of escape or contact. It details an experiment in which the vault was populated by one thousand men and just one woman, with no regard for the woman's safety. The Vaults in the following list were created for games that were cancelled or eliminated from the main continuity of the series. It's not exactly the Overseer experience I've always dreamed of. Residents were told that every year they would have to sacrifice one resident or they would all die. It turns out that their affinity for weaponry has some deep and disturbing roots there. Intended to stay closed for years as a study of prolonged isolation, [9] or until the Vault's residents were needed by the Enclave. At times purposely faulty equipment, food amounts, cloning technology, and more were implemented to influence results of the experiment.
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