Subnautica captain code

Elidibus you recently started playing Subnautica and are feeling somewhat overwhelmed? No worries, as there is a way to get an easy headstart by opening locked rooms subnautica captain code the Aurora. But if you read our guide, you can open the door early in the game. The Aurora is the spacecraft that your character arrived on.

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Subnautica captain code

This occurs after a few in-game days, at which point players are then free to go and explore it. The Aurora ship itself can be found on the far east side of the map, and is most easily spotted by heading to the surface of the water. We recommended that you take the following items:. There are a number of doors as you explore the ship that are locked. These require door codes in order to open them, and while they can be found in-game and as you progress through the story, who wants to wait? Here are all Aurora door codes in Subnautica :. Once you reach a door, hover your mouse over the code screen just next to the door and enter the numbers in the order listed above. Upon entering the fourth and final digit, the door will open and you can get the valuable loot lying inside. For more tips, tricks, and guides on Subnautica, be sure to check out the related articles down below and search Twinfinite. Skip to content Category: Codes.

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The Aurora is full of mysteries in Subnautica. The wrecked ship has many locked doors barring entry to valuable items, and storage rooms. Fortunately, Subnautica provides door codes to open up access to these areas. Read on for a guide to all Aurora door codes in Subnautica. The Subnautica Aurora door codes unlock areas containing valuable items, story clues, and storage rooms. Knowing the codes grants access to equipment, upgrade materials, and other helpful items. Below is the list of all the Aurora door codes in Subnautica.

This occurs after a few in-game days, at which point players are then free to go and explore it. The Aurora ship itself can be found on the far east side of the map, and is most easily spotted by heading to the surface of the water. We recommended that you take the following items:. There are a number of doors as you explore the ship that are locked. These require door codes in order to open them, and while they can be found in-game and as you progress through the story, who wants to wait? Here are all Aurora door codes in Subnautica :. Once you reach a door, hover your mouse over the code screen just next to the door and enter the numbers in the order listed above. Upon entering the fourth and final digit, the door will open and you can get the valuable loot lying inside. For more tips, tricks, and guides on Subnautica, be sure to check out the related articles down below and search Twinfinite.

Subnautica captain code

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Subnautica Store Page.

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Data Terminals. The Aurora suffered orbital hull failure. They are connected by catwalks, though some are underwater and heavily damaged. The door to this room is locked, and like before, has a panel that needs to be repaired. Just tried to stack boxes to get up there Nyxia, and no. As for story tasks, you will have to repair the Drive Core in order to enter the Aurora without a radiation suit. Don't have an account? Unable to remotely download black box data. When this panel is repaired, the door is unlocked, and the player can enter. The only exception is Lifepod 5 , which contained Ryley Robinson. This occurs after a few in-game days, at which point players are then free to go and explore it. Loading Screen, featuring the Aurora plummeting towards B. Reaper Leviathans that spawn around the Aurora, Cave Crawlers that swarm the ship's entry, and Bleeders in the flooded areas all present additional threats.

The Captain's Quarters is a bit frustrating for anyone looking to speed through the escapes since, like the Kitchen , it forces you to find a series of clues in order to obtain a code without giving you the opportunity to simply enter the code if you know it already from a previous playthrough. Luckily, this clue chain is not nearly as long as the one from the Kitchen, and the story sequences scattered throughout are notably more interesting. Like the Chart Room , the Captain's Quarters also consists of two connected rooms, which we'll call the Bedroom and the Telegraph Room.

All trademarks are property of their respective owners in the US and other countries. Once the door is unlocked the player can proceed into the room. During a gravity slingshot maneuver around Planet B , the Quarantine Enforcement Platform struck the Aurora with an energy pulse on the starboard right side, resulting in catastrophic hull failure and leading to it crash landing on the surface of the planet. It was thought that the ship's advanced scanning suite, superior to any ship that had previously made a search effort, would have better luck in finding the crew, or finally confirm whatever fate had befallen them. There are a number of doors as you explore the ship that are locked. You may also need fire extinguishers to explore the Aurora, as there are many fires as a result of the Drive Core exploding. Mission Details: - Aurora is due to perform a slingshot maneuver around B category 3 ocean planet approximately 13 months post-launch - This will bring the ship within range of the Degasi's last known position - Additional aquatic and all-terrain vehicles have been included in the Aurora's cargo package for this mission - Degasi crew manifesto has been distributed to senior employees in a separate message. More damaged Aurora parts models from Sketchfab. All personnel abandon ship. Habitation section: - Accommodation for people - Multiple canteens serving healthy fresh and rehydrated food - Leisure facilities including VR suite and virtual cinema. Engineering section: - Dark-matter ion drive core V8 - Manned robotics suite - Advanced scanner suite - Long-range communications relay - 0. Behind it is the actual laboratory. All the starboard Lifepods were damaged, if not outright destroyed by the energy pulse; most of the port side lifepods that did launch pods 1 to 25 , after landing, were either compromised or otherwise perished to the hostile ecosystem. A locker row model from Sketchfab.

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