Righteous fire build
Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods, righteous fire build.
Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online. Also, no need for anything complex this build is great for first timers since your main defensive layers come from Armour stacking. This will even end up protecting you against Elemental Damage. Juggernauts Mitigation is unrivalled making it extremely hard to get one hit with this build. This will allow you to determine if this is the right build for you!
Righteous fire build
Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. When in doubt, trust the PoB instead of the guide if the two contradict. It not only doesn't quite function like any other skill gem in the game, but also always has a steadfast if sometimes small following, league after league. It's noted for being generally a "safe" skill, that can reliably do a large range of content, even if not super-fast. However, given its mechanics, it tends to require a lot of preparation in order to be usable: as a result most builds for it will complete most or all of the main campaign with a different skill, only to switch to Righteous Fire at a fairly high level. This guide will show you how to set up Righteous Fire to begin using it by the end of Act 2, and rely exclusively upon it for the rest of the main campaign.
During leveling, this basically should only be righteous fire build if you have enough sockets on hand, e. We're stuck as a melee class for this act, so take whatever weapon you can find that provides the most DPS.
I forgot my password. You won't deal any damage with hits. Your Flame Wall and Righteous Fire deal damage over time, so bury that in mind when linking your Support Gems and looking for mods on your rare gear. Inquisitor is the best Ascendancy due to the Pious Path - the effect of the Consecrated Ground you create while standing lingers for four more seconds, meaning that you will regenerate your ES alongside your Life which is great for a Hybrid build with Corrupted Soul Keystone - the only condition is to stand still, use a Flame Wall or even Flame Dash once every four seconds. Righteous Fire has been increasingly more popular as of late, in Path 3. Patch 3. It's still good, one of the most popular builds in general.
Before you read on, I also have a Juggernaut version of Righteous Fire. He scales armour to mitigate Elemental Damage, so no need to build block. Now that sounds all very good being so tanky, but you will lose some advantages that the inquisitor has to offer namely: higher boss damage, more complexity due to ES scaling, highly resistant to curses and easier on the map mods. If you totally new to Path of Exile and this is your first build, I recommend you play the Juggernaut version that you can find here. From abusing Snapshotting to making use of various Ascendancies to optimise damage and life regeneration, Righteous Fire builds have always driven players to overcome the challenges thrown at us in Path Of Exile and find a way around the many quirks the playstyle offers. This build of course is no exception. This will allow you to determine if this is the right build for you! The play style is as simple as it gets, activate Righteous Fire at the beginning of a map, maintain your flasks, and run through your map while the world burns around you. For Bossing, keep the target at the edge of your Righteous Fire AoE this will provide a much-needed buffer for dodging mechanics and rotating in your Fire Trap where possible. This allows for a safe bossing experience.
Righteous fire build
Forum Index » Marauder » View Thread. View Staff Posts Post Reply. I originally wrote this guide for version 3. This has proven to exceed expectations, and appears to even hold up for the 3. This is partway in the process of updating to version 3. Note: you must use the "Community Fork" of Path of Building for this. Note: I am still editing this guide itself, so some information may be outdated and I've missed it. When in doubt, trust the PoB instead of the guide if the two contradict. It not only doesn't quite function like any other skill gem in the game, but also always has a steadfast if sometimes small following, league after league.
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We are always open to suggestions and constructive feedback. Unlike a lot of other expensive parts that we're looking for in the endgame, this one does not require any other parts to function; it merely requires we have gotten a sizable amount of currency to either purchase or craft it. Fortunately, because of the way the math works, Atlas passive scaling of these mods aren't as harsh as with mods that directly reduce our DPS. Shield Charge , Frostblink and Flammability. If we can't get that base, we can make due with a different one, such as a leather belt or even heavy belt. If we still get more passives, start on the Purity of Flesh cluster. The hit from it exploding can trigger any "curse on hit" effects we have, while the burning ground can stack with the burning from our own RF. This will let you to use the first two support gems once you can equip Kikazaru; we will need to either trade for the first two gems, or get them through another character that has gotten this far into Act 2. Transitioning to an Advanced Build Ultimately, if you get the currency, you'll want to push to a multi-million DPS build that can laugh at pinnacle fights. While you should be leveling Fire Trap, don't worry about making much use of it outside of bosses. Also purchase a Flammability gem at the same time. Increased Area of Effect: This doesn't give us any more damage, and the increase in area isn't as useful to RF as it sounds, as in the main campaign, monster packs are tiny so I only really recommend this if you're leveling with a 6L. You are so right about this.
Before you read on I would like to state that this build along with the Inquisitor version have had a nerf mainly to the clear speed. However, The juggernaut can easily hold his own. Juggernaut has a much easier time getting the defensive layers online.
As we can afford expensive, chase-tier upgrades, we'll want to adjust our gem setup to fit: Fire Trap 6L :. Flasks While we can use the same flask setup both in the main campaign and the endgame, it does, of course, change a bit if and when we acquire a Mageblood. Patch 3. The suffix should always be Widespread Destruction , as we do not really benefit from the non-damage effects on the other two suffix notables. The Brass Dome: Technically we can swap to this anytime we want. Aside from that, this will be a source of resists and possibly attributes, since early on you'll be lacking in INT and DEX. Mind you, what we miss out on levels isn't that huge: the main things we wanted with it are duration, and the amount of damage the buff can absorb. Example: Chaos Weaver mod. If this happens, don't forget to go back and level it again once our DEX improves! Gear: Nothing much new here; keep on improving what we have. For players looking for more defensive options, you can always go with a Saffell's Frame Unique Note: If you are using a The Brass Dome you will have to get an extra reservation. Because we don't have any mods that relate directly to melee, ranged, spell, or minion damage, all four abyssal jewel BaseTypes are equally likely to get us what we need. Passives: Once you have Holy Fire, go down from that area and grab Sovereignty take the minor nodes for reservation efficiency, but skip the aura effect passives for now. Body Armour While leveling in the main campaign, there's not really any uniques that will help you: just go for rare bodies that, preferably, provide life, armour, and resists.
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