Link to the past dungeon 4
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In order to get to get Crystal number four, you really have two choices:. There should be a long line of bushes heading westward, so clear a path for yourself, bearing south when you find a long corridor heading out of the woods. It will take a great feat of strength to yank open the entrance to Level Four. But yes, it takes but four albeit large rooms to collect the Map , the Compass , and the Big Key. The blue ones are mostly benign; they wander about the place with general disregard for Link. However, red ones will show contempt for Link whenever they see him, spitting out a large fireball that is unable to be blocked, even with the upgraded Red Shield.
Link to the past dungeon 4
Absolutely nothing. Just go to the Thieves' Town, which is the fourth dungeon in the Dark World. To get there, head to the Village of Outcasts in the Dark World and look for the gargoyle statue. The Gargoyle seems to be holding something in front of a doorway. Pull at it to break it off and enter into the door This will be short and to the point - this Dungeon is rather elementary to get through, just follow my directions. From the entrance of the dungeon, head left and down the stairs. Kill the enemies here, and go right and then up on the bottom floor of this room. When you get to an intersection, go left and open the treasure chest to get the dungeon's Map. Then, head north into the next room. Once here, you can explore the upper catwalks for a treasure chest with a red rupee in it - otherwise, head east into the next room. In this room, on the upper catwalks, you'll find a treasure chest with the dungeon Compass in it. Now, what you need to do is get to the room to the east of the starting room, but to do so, if you're starting from the first room in the dungeon, you must go north, then east, then south. Once you do that and are in the room, go to the southwest corner of the room and walk towards the west. You'll be in a solitary area of the first room in the dungeon with a treasure chest.
Yeah I think it's made very clear the girl in the cell isn't the maiden in the crystal you're supposed to rescue.
The next dungeon is found at the west end of the Dark World in the Village of Outcasts, corresponding to the location of Kakariko Village from the Light World. Even with the Fire Rod, there are no additional side quests that have become available, so we can head straight to the next dungeon. Once you arrive in the Village of Outcasts, head to the center of town where you will find a Gargoyle Statue that holds a large pitchfork. From the dungeon entrance, make your way to the northeast corner of the room, staying on the higher ledge. Jump off the ledge and head north a screen.
The next dungeon is found at the west end of the Dark World in the Village of Outcasts, corresponding to the location of Kakariko Village from the Light World. Even with the Fire Rod, there are no additional side quests that have become available, so we can head straight to the next dungeon. Once you arrive in the Village of Outcasts, head to the center of town where you will find a Gargoyle Statue that holds a large pitchfork. From the dungeon entrance, make your way to the northeast corner of the room, staying on the higher ledge. Jump off the ledge and head north a screen. Immediately turn to the right and continue to the next screen. There is a Rabbit Beam here, so you may turn into a rabbit temporarily. Continue heading southward to the next screen. Climb the steps just to the south to reach the higher ledge and then jump off once again at the southwest corner. Walk left a screen and open the treasure chest to get the Big Key.
Link to the past dungeon 4
Head southeast in order to drop off the raised cliff and then continue southeast across the desert until you reach the valley. Continue through it, working your way through the enemies until you finally reach the Great Swamp. Continue heading north through the woods, bearing east when you finally get to the bridge to Hyrule Castle.
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Ice Palace This will happen again after more hits, with two heads spinning around the room shooting fireballs. Rate this game. As you deal damage to Blind, the white tunic will fall to the ground, leaving only the red head visible. In all honesty, these guys are rarely worth fighting, so you can bypass them carefully and continue west. This message they don't let you forget about actually disappears for a bit but then you see it again opening the chest of bombs in the very room you're supposed to throw the bomb. Immediately turn right in the second room in order to enter the third room. Cool or so you think I've never tried to leave after getting the message. Ancient Cistern This monster hovers around the room and shoots lasers and fireballs all over the place. Lift the skull to get a small key. This topic contains spoilers - you can click, tap, or highlight to reveal them.
To get there, go to the Lost Woods in the Light World and head all the way west, then south.
Shoot straight through this room and to the next room at your left. Ocarina of Time. Onox's Castle You HAVE to do this, so make sure that you blow a hole in the floor so that the light from the window goes through to the floor below. Dueling Peaks 3. The doors on the left of the room are either sealed or locked, so ignore them for now. Room of Rites. He works as a software engineer in the games industry. The Ocean Realm. This house used to be a hideout for a gang of thieves.
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