I no guilty gear
I won't break you.
This, along with her frame traps, pressure resets, and a high damage command grab super, makes I-No very difficult to block when she gets up close. To get there she possesses a suite of powerful neutral tools, most notable among them being Antidepressant Scale Guard All Startup 29 Recovery Total 51 Advantage -8 note , a projectile that can be controlled vertically and gains hits as it travels across the screen. However despite her strengths, neutral is probably the hardest thing to learn as I-No. She also suffers on defense, lacking a meterless reversal or particularly fast buttons, so she needs to have a solid understanding of the universal defensive mechanics to get out of pressure. Her below average defense and guts make this even more important.
I no guilty gear
Hard rock witch with a penchant for teasing, I-No is no stranger to manipulating others to get whatever she wants. Her charming appearance hides a vicious predator. Know more. I-No is one of the central figures in the GG -Strive- story. She is a transcendental being that exists beyond time limitations. Also, I-No is a musician. The accords from her guitar can damage opponents the same effectively — but with such a great style! If you like I-No and plan to play her in Guilty Gear -Strive- and even make her your main , you are in the right place. This guide is all about her: general playstyle, strengths and weaknesses, the best buttons, and basic combos. She is a servant of That Man, the creator of Gears, but she always has something more in mind than just following the orders. In general, I-No is a mystery — the time-manipulating abilities deeply confused her, deprived her of the full sense of reality.
In the game's setting, she is a minion of series villain Asuka R. We offer discounts for combined shipping in this store. Other than that, enjoy Villains Wiki!!!
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I-No is difficult to control and has great potential when mastered. In place of her ground dash she has a unique hoverdash that makes her airborne, allowing her to use her aerial moves low to the ground for greater speed. When she makes an opponent block a multi-hit music note projectile either on knockdown or from neutral she can safely utilize her strong mixup options, and she can generally get unprorated damage if she has meter for optimal routes. This grants I-No some of the most dangerous okizeme in the game, which means she also has explosive comeback potential. I-No possesses weaknesses to offset her strong oki game, the biggest of which is the complexity of her neutral game. Her normals and special moves are typically good at one specific job so you will be forced to guess more often than with other characters who can cover a lot of options with a few moves. Though her defense isn't as low as other characters such as Millia, I-No is just as susceptible to being dizzied.
I no guilty gear
Although I-No is a returning character from the previous Xrd series, the Starter Guide revealed multiple changes made to her command list. While it deals the most potent damage as an unblockable command grab, the move also lets I-No launch multiple projectiles at long range. Arc System Works also changed her Ultimate Fortissimo attack, which was an aerial-exclusive super in previous games. Players can now also perform this Overdrive move on the ground. This will add an invincible leaping attack at the beginning. Players can now perform Stroke the Big Tree with a quarter-circle input instead of half-circle in past titles. However, the team has removed the Punch button version of her Sultry Performance.
The myth of normal audiobook
In Japanese, she has been voiced by Kikuko Inoue in all appearances. Her iconic red jacket is no longer connected to her choker, and bears prominent Venus symbols on the folds. Not as good as 2H or f. When project manager and animator Toshimichi Mori suggested just drawing the guitar as glossy, Ishiwatari refused and insisted that "Whatever it takes, draw it in every detail! She then decides to confront Ramlethal once again, but for a change, I-No is unable to kill Ramlethal this time. Written startup values include the first active frame, so the startup on a frame chart will display one less square than the written value. S and mostly used as combo fodder. Will force an Area Shift in the corner, but won't actually break the wall unless the opponent is right up against it. Archived from the original on January 18, In the game's setting, she is a minion of series villain Asuka R. Archived from the original on November 27, Low profile is also useful to disrespect certain moves during pressure, like Sol's f. Recovery The number of frames after a move's active frames during which the character cannot act assuming the move is not canceled. Extremely dangerous to whiff, so PRC it if your opponent avoids it with a backdash or jump.
I won't break you. I haven't told you how unfortunate it is that you were born at all, right? I-No is a major character in the Guilty Gear series.
This article is a stub and is in need of expansion. The projectiles that come out on whiff are unfortunately not fast or active enough to force the opponent to block, so this super isn't too great to chip the opponent out. Archived from the original on June 2, Uncharged Dust Universal overhead attack. Ultimate Fortissimo Air. You can use it as a follow-up after S, 2S, 5H, and 2H. Jump and dash cancellable Gatling Options: j. Villains Wiki. To get there she possesses a suite of powerful neutral tools, most notable among them being Antidepressant Scale Guard All Startup 29 Recovery Total 51 Advantage -8 note , a projectile that can be controlled vertically and gains hits as it travels across the screen. S when out of range for that normal and 6H when midscreen.
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