commander precon

Commander precon

Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons, commander precon. These decks are designed specifically with Commander in mind, so commander precon always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release.

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. That's quite a lot, and with so many there are definitely a few clear winners. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. We start on an impressively low note with what may be the worst precon experience I've ever had. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good.

Commander precon

Matt Bassil. Published: Feb 6, We recommend you always start off with an MTG precon before learning how to build a Commander deck. You can then upgrade your first precon over time and get a feel for the deckbuilding process. There are two reasons for this, and neither are recency bias. The first is that the power level of precon decks has increased in latter years. The second is that the number of precons released each year has grown — we now get at least a couple with every MTG set. The good news is that modern precons are easier to get hold of than the old stuff. That means the strongest Commander decks can be found at cheaper prices. Lathril, Blade of the Elves. The Elven Empire deck has a little bit of everything an elf deck needs: some lords, some ramp, some token makers. With the ability to loot for better card selection, and return frightening knights to the battlefield at startling speed, Cavalry Charge is an aggressive, powerful deck, and a really unusual strategy for this MTG color combination. Speaking of Eminence, the Commander precon decks can stand proud and tall alongside more modern decks, in large part thanks to the raw power of this ability. The ability to spit out tokens seems quite innocuous, but Urza is able to make such gigantic tokens with such efficiency that it gets dangerous very quickly. The affinity discount for Urza is also great, negating the problem of an expensive commander and making single target removal far less worrisome.

Check Price on Amazon. Straightforward, effective gameplay commander precon go a long way to ranking up these lists, and this is the best mono-colored deck since Necron Dynasties.

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Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. That's quite a lot, and with so many there are definitely a few clear winners. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. We start on an impressively low note with what may be the worst precon experience I've ever had. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good. Messy mana, unneeded ramp, mediocre answers, clumsy threats, and so many more issues compound into something that shouldn't have seen print. The winner for the most forgettable experience in precons goes to Tinker Time. The deck can't quite decide what it wants to be doing and suffers from that divided strategy— I would tinker with almost anything else on this list.

Commander precon

With multiple Commander decks coming out every few months, we had to split our big List of All Commander precons into three parts, to keep everything neatly organized. This article is the second part, and features all 24 precons released in and In , Wizards of the Coast started with multiple Commander releases through the year, so that seemed like a nice breaking point to start the article with. In these two years, there were eight Commander releases, and you can find all of them in the following table of contents. Crimson Vow was the second Innistrad set in It was released on November 19th, , and it brought us two new Commander decks, both with tribal focus. This time, the two tribes were Vampires and Spirits. Both of these are iconic Innistrad tribes, and quite popular ones at that.

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The fourth Lord of the Rings Commander precon features all the villains from the book, including Sauron. Cavalry charge rushes past the rest of the competition, offering just about everything you want to see in a preconstructed experience— good synergies, solid card draw, decent removal, and the mana you need to cast it all. There was an enchantment precon released just before these decks, in Commander Masters, with Enduring Enchantments deck. This is also the case with this deck, which is really fun to play, and offers a lot of meaningful in-game decisions. Riku of Two Reflections. The Universes Beyond decks like this one all feature lots of brand new cards, which leads to an awesome, synergistic package. The "worst" of the Lord of the Rings decks is still far from bad. All in all, this is certainly quite a flavorful deck. Gavi, Nest Warden. Happy to hear that the list was useful to you. The idea is to go as wide as you can making tokens, then incentivize your opponents to fight each other along the way. However, streamlined and featuring only two colors, Virtue and Valor is very well designed if your goal is to build big creatures and draw a lot of cards while you're at it. The affinity discount for Urza is also great, negating the problem of an expensive commander and making single target removal far less worrisome. Atraxa, Praetors' Voice. While I have never found slivers to be particularly impressive in the format overall, it's undeniable that players love these weird creatures and this'll more than get you there.

I love the Commander precon experience. Getting a ready-to-play, card deck right out of the box feels great, and for the most part they play very well against one another. If you want a "fair" Commander experience, the best possible thing you can do is pick up your favorite precons and jam them against each other.

Learn how your comment data is processed. You can also find out what sets are coming out next with our up-to-date MTG release schedule. As we near the bottom of the list we're moving into play experiences that are not so much "bad," but more what I would quantify as… well, forgettable. One is the mechanic surveil, which allows you to look at the top card s of your library, then either put them back or in your graveyard. If you made it this far, I congratulate you. Thus, you can expect a lot of synergies with artifacts, sagas, and everything with the legendary subtype. Thankfully, it comes with a twist. It leans into voting mechanics that get the table talking with each other. The first deck features an amazing commander, your loyal companion Dogmeat. Doctors Nine and Eleven also make an appearance. Furthermore, these decks have another characteristic that sets them apart from previous commander decks. These counters are put on players, and make them mill cards and eventually force them to take damage. Of course, both choices are bad, and they can only decide for the lesser evil.

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