planescape torment walkthrough

Planescape torment walkthrough

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Version: 1. When we debate whether videogames can ever count as art, the game that everyone brings out as exhibit "A" is Black Isle's RPG, Planescape: Torment. And sometimes - very occasionally - everyone is right: Torment is the gaming world's very own Citizen Kane, the work of an auteur rather than a mere author, with writing, characterisation and pacing that make it stand out from its contemporaries and which give it timeless qualities that ensure a place in top 20 lists for as long as people appreciate the medium. As far as I'm aware, Torment is unique in this regard. Beyond that, the developers sought to create an atypical fantasy game in every respect: there is sorcery, to be sure, but no swords actually, there's one, but you can't use it until you make it not-a-sword , no shields and no armour that your character can use.

Planescape torment walkthrough

A genuine effort has been made to provide as many solutions and paths for the game as possible. Solutions are given for all major and side quests. If you notice errors or omissions in the walkthrough, please inform me via a PM on the forums or send me an email at montresor. This solution is based on the original version of the game with Platter's Fixpack installed. This solution may not be reproduced, in whole or in part, without express written permission from Sorcerer's Place and the author. For each act you will find an Overview page with general information on the act and how to complete it, plus separate pages for each area with detailed information for the area. In order to avoid too many spoilers each act will only contain links to the next and previous act, and this page only contains links to the first two acts. The Table of Contents contains links to all acts in the game. There are a lot of small and large quests in the game. I describe each quest under the area where you are given the quest, along with instructions on how to solve it.

Fundamentally, the improvements are resolution and streamlining. So, for example, if you join the Dustmen and then renounce the Dustmen, then you won't be able to rejoin the Dustmen. Use the Note, and fold the corners in this order: upper right, lower right, planescape torment walkthrough, upper left, upper right again marks corresponding to the number of this zombie.

RPG Search. Banshee Network Choose a site Subsite Navigation Game Information. Walkthrough Notes. Walkthrough Notes We updated this walkthrough using version 3. The EE didn't add any new content, so this walkthrough should still work fine for the original edition of the game. We used "difficulty 3" the middle difficulty for the walkthrough.

Version: 1. This is you: a loincloth-wearing horror with the scars of several dozen lifetimes and a hairstyle that would shame a Colombian footballer. Your character advances in an unusual way. You don't forget certain things you have learned: you use HP, THAC0 and attacks-per-round from your Fighter levels and the optimum saving throws from any other class levels. However, there are certain restrictions: you can only cast magic when a Mage, you can only use Thief abilities when a Thief and can only use large weapons when a Fighter. Do not make the mistake of playing, effectively, a single-class character. A Mage character with only a couple of Fighter levels has the durability of soggy tissue paper and a dedicated Thief is only good for a single attack before he has to hide behind his mates.

Planescape torment walkthrough

Planescape: Torment is a fantasy role playing game that uses the Advanced Dungeon and Dragons rules with the Planescape campaign setting. This setting turns most of the traditional fantasy elements on their pointy ears, and challenges you to solve the intricate riddle of the Nameless One. You awake from death on a cold Mortuary slab with no memory of your previous lives and no idea who you are. The rest of the game involves unraveling your past and seeking out clues to your identity and past sins. Torment uses Bioware's Infinity engine, which was put to good use in Baldur's Gate.

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Speak to the Get the Fiend's Tongue and the Deva's Tears. TNO was relying on the fact that he could kill himself repeatedly in order to move from room to room - a feat no one else could possibly accomplish - to protect his journal from the rest of the multiverse. Just talk to one of the guards behind the gate there, and he'll let you in once you have the message from Giltspur on you. On the east side of the Trash Warrens is a group of hostile Buried Villagers guarding a portal. She'll reveal that just to settle a small grudge whereby a thokola spilt some drink on her dress, she's set him up to kill an abishai, though she knows it isn't possible without magic weapons. Weapon speed is unrelated to your attack rate. There are actually different saving throw values for different attack types you can check out the tables in the character classes section if you're interested , but I don't believe you're attacked by anything other than magic - I have no recollection of seeing poison attacks, for example, and you certainly don't get attacked by breath weapons. Go in there, and when you take the stairs down, you find Morte sitting on a shelf amongst a load of his friends. Marissa's Veil also holds Vivian's personal scent, so complete Quest 5 before returning the Veil to Marissa. Clerk's Ward a. Beyond that, the developers sought to create an atypical fantasy game in every respect: there is sorcery, to be sure, but no swords actually, there's one, but you can't use it until you make it not-a-sword , no shields and no armour that your character can use. So, for example, if you join the Dustmen and then renounce the Dustmen, then you won't be able to rejoin the Dustmen. Afterwards, speak to Pestle and he'll create 10 Clot Charms from a drop of your own blood. There's a Wererat in the cellar.

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You can buy the Teeth of the Viper here for Morte, a pretty nice set of enchanted snappers. At the bottom of the stairway, hidden in a container, is a Smiling Bottle. Not only will she give you the command word for the Decanter, but you'll also get Quest 2 when you ask if she's looking for someone. Then, head on over to Vrischika's place again and purchase the Gorgon Salve. Also, 30 Coppers with the Note. Shame him into giving you the phrase that puts a counterspell on Jumble! See section on the Alley below. The Guardian Spirit rewards you with some XP as soon as you leave the slain Strahan's chamber, but be sure to return to Norochj to collect your reward for completing Quest 2. Retrieve Porphiron's necklace - XP plus weapons training. Giltspur gives you this quest after you deliver the handbill and report back to him.

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