zomboid keep skills on death

Zomboid keep skills on death

Forgot your password? Controversial I know but hear me out.

Author: WobbyChip. File size: On Steam Workshop. This mod lets you keep almost everything upon death and respawn at spawnpoint. This mod also saves traits, proffesion, skills, xp, nutrition, fitness, read books, vhs tapes, cd disks, recipes, player model, moodles, killed zombies.

Zomboid keep skills on death

Forgot your password? By dannyisdude September 4, in PZ Suggestions. Right now, death has no real consequence. People will kill themselves just to get rid a broken leg. One change that could give people more a reason to not die, is giving people less skill points each time they die. The first character the one made when creating a world should have the default amount of 8 skill points. After a player dies, the next character they create in this game should have 6 points. The next after that should have 4 points. Each character should have 2 less points than the one before. This should cap off at skill points. This would give players a very good reason to try to survive whatever is thrown at them and to keep pushing on, rather than just looking for some bleach because they fell off of the second floor. Unless you are talking about MP and thats a whole new monster that no matter what you do, its never going to work and please the community. This might be a good idea, with skill points resetting back to the default when either the player starts a new game in singleplayer or makes a new name in multiplayer.

Keshash Posted September 10, I know my question is a bit lame and what I'm about to ask takes the fun out of the game but I still want to know, is there any way to keep our skills after death? Sign In Now.

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Zomboid keep skills on death

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Project Zomboid Store Page. This topic has been locked. Showing 1 - 13 of 13 comments. If you're hosting multiplayer , you have admin power and can give yourself skill point. You can also avoid dying if you're infected by making yourself invicible, then switching back to normal it'll heal all your wound and also reset your nutrition. I agree with noctoskanan, though sometimes it can be justified

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Then you will have to survive 7 more days to claim it back, and until then its for anyone else to come and raid. You need to be a member in order to leave a comment. No its not realistic that the new caracter have bean hideing under a stone the hole time after the outbrake. Posted September 11, Posted February 6, Advanced "ingame" time could be a feasible optional single player solution but there is not much of a way it could be implemented for multiplayer. I can see this being a good optional where the admin decided what degree this is included to, but I'd advise against making this forced or even default for that matter. This way you keep all skills learned but still lose your gear. The 41 update in my opinion has enhanced the playability ten fold. I know because i used to do this unless the character was very high level, because i knew i could lvl up again in less than the 6 or so hrs i had to have a broken leg. Yeah savescumming is a huge problem in multiplayer. This would give players a very good reason to try to survive whatever is thrown at them and to keep pushing on, rather than just looking for some bleach because they fell off of the second floor. Is your game, don't let people tell you how to play. The is another Mod sorry can't remember name, Progressive Character?

In Project Zomboid, death is not the end of your game.

Unghin Posted September 11, I tend to survive long enough to the point where I get bored and just stop playing for a few months. No its not realistic that the new caracter have bean hideing under a stone the hole time after the outbrake. If they are going to savescum they are going to do it anyways whatever changes. If mod is not working or loading, then just try disabling all other mods and checking again. Sign in Already have an account? The cap of would mean you would need to choose negative traits equivalent of 10 to even start the game. Forgot your password? After a player dies, the next character they create in this game should have 6 points. I know because i used to do this unless the character was very high level, because i knew i could lvl up again in less than the 6 or so hrs i had to have a broken leg. Posted September 11, Project Zomboid Store Page. I never tried it because i dont see a reason to do so. Posted February 8,

1 thoughts on “Zomboid keep skills on death

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