Yugioh hand traps

What is a hand trap? And which handtraps should you use. Hand traps refer to the concept of traps that activate from the hand.

In Yu-Gi-Oh! These cards are not limited to only being trap cards, in fact, most hand traps tend to be monster cards. Cross Duel. There are multiple different hand traps available in Yu-Gi-Oh! Master Duel and each one requires specific conditions to be met before they can be activated. As a result, the viability of each hand trap is dependent upon the current meta the game is in. In general, most decks that are comparatively viable will incorporate at least a couple of hand traps into their deck list.

Yugioh hand traps

View All Hand Traps Decks. K1ngt0 - 3 years ago. Non-Meta Decks. Jeffmau5 - 3 years ago. Hand Trap Toon Going second will allow you to disrupt your opponent's moves. You can summon some powerful Toon monsters on your turn to do damage. Side deck is for b fisheye - 3 years ago. Handtrap Deck meme Toon Lord - 3 years ago. Dragoon Turbo A going second Dragoon deck that can stop most decks from comboing. ShenaniganDan - 3 years ago. CerBal - 3 years ago. Ritual Beast ft.

How to use hand traps. Essentially, if a card or effect tries to move a card from the Graveyard to any other place, it can negate that activation. Master Duel: Best Shaddoll Cards.

Matt Bassil. Published: Feb 28, You can discard Kuriboh from your hand to cancel combat damage, which is good for avoiding a lethal hit. Battle Fader can come in clutch and bring you back from the brink. Perhaps you can use it to Tribute Summon something on the next turn to flip things around. Stall decks have better options than Battle Fader, and there are certainly better Yugioh hand traps available.

The first weekend of the Remote Duel YCS is over, and now that we've seen what competition looks like in the new format, I want to give you my thoughts on a topic that's always popular whenever a new format's getting started. To answer that question, you first need to understand what hand traps are used for, and what decks play them. In my mind, hand traps - cards that can be played directly from your hand to interrupt your opponent's turn - are generally played in decks that can afford to run tech cards over more combo pieces, largely because their combo lines don't use up the majority of their opening hand. You see that philosophy play out when you look at combo decks like Drytron or Dragon Link; those long play, combo-heavy decks will often run a minimal lineup of about six hand traps. Compare that to something with shorter play sequences like Sky Strikers, a deck that often runs as many as twelve to fifteen hand traps, and you the difference becomes really obvious. Those types of decks play hand traps not only because they have the room to do so, but also because hand traps are versatile, and bring more forms of interaction to whatever strategy you play them in; even decks that can't create big Turn 1 boards to set up negation effects. Let's get this one out of the way.

Yugioh hand traps

Matt Bassil. Published: Feb 28, You can discard Kuriboh from your hand to cancel combat damage, which is good for avoiding a lethal hit.

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Thank You. Red Reboot is a more literal hand trap, as it's a trap card that at the cost of half its user's life points, can be activated from the hand. Popular Games. Blaze - 3 years ago. Many on this list are worth including in the side deck, at least, as they are the best of the best currently in the game. This card can make Crusadia mildly confused. Comment Quality. We would appreciate your honest opinion. It gets a little more questionable without secondary main deck options. Some Trap cards allow for their activation from the hand when certain conditions are met, making them similarly tricky to deal with as the monster "hand traps".

As such, the meta is drastically different from what you've been used to, with entirely new cards that are not accessible in the TCG normally. Master Duel: Best Inzektor Cards.

Crow provides great value against decks centered around the Graveyard. Also, Uka burns for every one of our opponent's summons. Gamma destroys whatever it negates and it works with cards elsewhere than the field. It's a card that keeps things in the graveyard. If a player has no cards in their Graveyard, then they can discard it so that any card sent to the Graveyard is banished instead. Hand traps first became popular during the Yu-Gi-Oh! Use this to combat monsters with additional effects when summoned from the GY. Situational Hand Traps. It's incredibly strong since many meta decks rely on monster effects to begin combos. Is Master Duel Pay to Win? Ease of finding information. Flip Gemini Union Spirit Toon. Skull Meister negates any effect that activates in the graveyard. This card is essentially a one-turn engine as it draws you a card every time your opponent special summons a monster.

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