yes man fallout

Yes man fallout

Yes Man is an AI program that serves as Benny 's assistant and right-hand man in

Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegas , and it is an integral part of Benny's scheme to take control of New Vegas. Yes Man initially inhabits a PDQb Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe. Yes Man was originally a generic Securitron robot programmed to work for Mr. House , like all the other Securitrons found on the New Vegas Strip. However, Yes Man was damaged by a pulse grenade , and was recovered by Benny and a few of the Chairmen , who then allowed Emily Ortal to examine the Securitron for Mr. House's secrets, in exchange for reprogramming him. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told although the lack of restrictions as to who is doing the ordering would later be Benny's undoing.

Yes man fallout

The recent revelation of early talks at Microsoft about a sequel to one of Fallout's best games, New Vegas , have some wondering if Yes Man, one of the main allies in the first game, is the antagonist of the next. Although it might seem like it's an unlikely candidate, its friendliness and can-do attitude is exactly what could turn it against the Courier, or whoever the player character ends up being in the next game. It's impossible to predict at the moment, especially since Fallout 5 is likely to come first. It was originally one of Mr. House's Securitrons before being stolen and reprogrammed by Benny, the leader of the Chairmen. As part of its new programming, it is unwaveringly friendly to anybody and everybody, and cannot say no to any request. Many consider Fallout New Vegas ' factions the best the series has to offer, and Yes Man will guide the Courier in eliminating or befriending each of them. Its eagerness to help the player is refreshing in a world where allies are few and far between, but that same helpful attitude could make it the villain of the next New Vegas. There are a few possibilities for how Yes Man could end up being a villain in New Vegas 2. House could use it as a mental backup in order to seize New Vegas from the Courier, or Benny could have built a fail-safe into its programming before the Courier took control of it. There's also the possibility that someone will do exactly to the Courier what they did to Benny, and turn it against them just by asking it to.

Or the Securitrons will kill all of them, too! Houselike all the other Securitrons found on the New Vegas Strip.

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Yes Man is a reprogrammed Securitron that serves as Benny's assistant in Fallout: New Vegas , and it is an integral part of Benny's scheme to take control of New Vegas. Yes Man initially inhabits a PDQb Securitron although he may later assist the Courier in the "independent" New Vegas options for the game's ending as the Lucky 38's mainframe. Yes Man was originally a generic Securitron robot programmed to work for Mr. House , like all the other Securitrons found on the New Vegas Strip. However, Yes Man was damaged by a pulse grenade , and was recovered by Benny and a few of the Chairmen , who then allowed Emily Ortal to examine the Securitron for Mr. House's secrets, in exchange for reprogramming him. The reprogramming was extensive, and resulted in Yes Man being designed to do exactly as he is told although the lack of restrictions as to who is doing the ordering would later be Benny's undoing. The plan was to dispose of Mr.

Yes man fallout

This series of quests leads to one of many Fallout: New Vegas endings. House and take over New Vegas. The player character will then be able to choose either to continue with Benny's plans or take on this quest, killing Benny. The Courier will have to head towards the Lucky 38 penthouse , locate the chamber in which Mr. House actually resides, and either choose to disable him or kill him. If one chooses to kill Mr. After entering the Lucky 38 penthouse, find a terminal on the wall near Mr. This terminal will allow one to unlock a hidden door named the antechamber leading to Mr.

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That's why Benny put me here! House to have hidden away as he did not know exactly what was stored there. Once he was on the nod, I yanked some wires and dragged him up to the workshop. Honest Hearts. Yes Man. House is either a friend or a foe in New Vegas , depending on what path players choose. A "yes man" refers to a person that constantly agrees to everything and always does what they are told by their superior; saying "yes" is their whole job. As part of its new programming, it is unwaveringly friendly to anybody and everybody, and cannot say no to any request. The Tops Lucky Fallout games. House learning of Benny's actions. Whether or not this would make Yes Man a secondary antagonist is impossible to predict, but the possibility is certainly there. Take the second elevator on the right to the 13th floor. He planned to use Yes Man and the chip to take over New Vegas, but no matter what players choose to do, he fails. Yes Man's main objective was to use his connection to Mr.

In order to gain support for an Independent Vegas and efforts at the Second Battle of Hoover Dam , the Courier must make contact with the various tribes of the Mojave. Each of these factions can be met in any order, and all have a quest associated with them.

Vegas will be protected! House out of the picture, part of the Securitron army was diverted to The Strip to keep order. Sign In Register. I guess I'll see you around! If you like a tribe, leave it alone! Second face monitor Cut content. Yes Man is initially located in Benny's suite in the Tops casino. Although it might seem like it's an unlikely candidate, its friendliness and can-do attitude is exactly what could turn it against the Courier, or whoever the player character ends up being in the next game. Houses' internal databases and feed valuable information to Benny so that he could stay one step ahead of House. He was recovered by Benny and several of the Chairmen after being damaged by a pulse grenade. Fallout and Fallout 2. Caesar's Legion. Major characters in Fallout: New Vegas.

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