Wo long patch notes
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Shortened the startup sequence of the first strike of normal attack chains. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal and Spirit attacks at an earlier point. Made changes to normal attacks following normal attacks while dashing. The timing of the follow-up attacks was adjusted to match these changes. Made adjustments to timing so that normal attacks while dashing can be chained to follow-up normal attacks at an earlier point.
Wo long patch notes
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Made overall adjustments to defense, Spirit, and attack power. Adjusted pushback. Increased the number of feathers launched upon activating Summon Divine Beast.
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Wo Long: Fallen Dynasty has just been patched to add a mechanic called Inner Discipline, along with a number of other adjustments and bug fixes. This comes almost exactly two weeks after the 1. Team Ninja, the developer behind Wo Long, has earned a reputation for making incredible Souls -like games. Wo Long is the latest and most intricate game in this genre from the studio, which is perhaps best known for the long-running Dead or Alive series of fighting games. While its latest release Wo Long has been generally well received, it has its share of flaws and balance issues that Team Ninja seems intent on correcting through consistent updates. The new 1. The biggest new feature of Wo Long: Fallen Dynasty version 1. This allows players to limit their maximum Morale Rank. In doing so, players can expect more challenging fights against enemies with higher Morale Ranks, but this will also increase the chance of getting rare item drops. The Immortal Wizard Zuo Ci and the Blacksmith Zhu Xia will also now be easier to locate thanks to icons that have been added to the minimap for these characters.
Wo long patch notes
Hello to everyone who has been enjoying Wo Long: Fallen Dynasty. First off, I want to introduce you to the newest weapon in your arsenal — the long sword. The long sword features an extended, sharp blade and performs more dynamic action than regular swords.
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Adjusted the timing of the transition to the finishing blow. Increased the range of normal attacks to the front of the player. Decreased the boost in Spirit attack power when Spirit is high. Made changes so that the debuff Increased Damage Received will be inflicted on enemies detected upon activating Summon Divine Beast. Shortened the recovery sequences between normal attack combos. Reduced damage dealt by lightning attacks to a wide area of effect. Reduced Toxin damage. Made it easier for part destruction to occur. Shortened the startup sequence of the attack. Increased the amount of Spirit recovery from normal attacks.
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Increased Spirit damage received. Increased the range of Spirit Attacks. Increased the swing speed of the weapon. Added 1 extra stock to the Spirit Gauge. Shortened the time between the spell being activated and the projectiles being released. Slightly reduced the height at which pillars are generated and adjusted the fall speeds for icy pillar attacks. Reduced HP damage received. Home Discussions Workshop Market Broadcasts. Made it easier to increase the Divine Beast Gauge. Store Page. Made changes so that the debuff Increased Damage Received will be inflicted on enemies detected upon activating Summon Divine Beast.
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