ura zelda project

Ura zelda project

BUt I was wondering - anyone that has any information if they can tell me. What did Nintendo actaully come up with before teh DD was scratched, and what was Zeth64's original content? Wikipedia says: "due to the ura zelda project of the 64DD, Ura Zelda was never released in its originally planned form" "Although it is often stated that Ura Zelda and Master Quest are not the same game, Miyamoto and Aonuma confirmed this in andura zelda project, respectively". Any information would be great to hear.

However, due to the failure of the 64DD peripheral, the game was never released. During the early stages of development, two significantly different Ocarina of Time expansions were planned for the 64DD. One, titled Ura Zelda , would include alternate and more difficult dungeons such as the Unicorn Fountain and new enemies, while the other, Zelda Gaiden , would include a different overworld and an entirely new adventure. Ura Zelda was actually a patch for Ocarina of Time. The 64DD version was designed so that the original Ocarina of Time cartridge could be plugged into the main Nintendo 64 console while the Ura Zelda expansion disk would be plugged into the 64DD that sat underneath the console.

Ura zelda project

When Zelda 64 switched formats from a 64DD disk to a standard cartridge release, some aspects had to be scrapped or altered to fit the limitations of the cartridge. Director Shigeru Miyamoto planned an expansion for the game, tentatively titled Ura Zelda or Zelda DD , which would offer new dungeon layouts when revisiting the game. Ocarina of Time still contains leftovers from Ura Zelda in its code. Within the game's code, it is revealed DD connectivity, in reality, was very limited - only replacing dungeons, dungeon maps, dungeon treasure chest icons, text and staff credits. Compared to most 64DD games, Ocarina of Time only exchanges these specific files, rather than primarily running off the disk hardware. This goes contrary to what people once believed Ura Zelda was going to be, and lines up with the final Master Quest release. Since this was found within the Debug ROM, it is theorized this could've been a temporary localization title. Since Ura Zelda was speculated to revisit maybe some of the scrapped ideas of Ocarina of Time , fans have speculated over which beta content could've been added, as well as any other improvements that may have been incorporated. These include the removed sword beam attack and the ability to obtain the physical Triforce as seen in the Shoshinkai trailer. Fans have also theorized the addition of a Wind Temple and an Ice Temple, as certain sections from Ocarina of Time have led some to believe such dungeons were cut from the final game. The fabled "Unicorn Fountain", an area resembling the Great Fairy Fountain which contains a statue of a unicorn head, appears in beta footage of Ocarina of Time , but is absent from the final game; it is also believed to been made accessible. New cutscenes and graphics were speculated to be added as well, in addition to a restored persistent world feature, where objects would remain in a certain state for the duration of Link's adventure, such as broken signs not fixing themselves. These were all concepts marketed in the early DD days of Zelda 64 , which fans believed could be incorporated into what they believed Ura to be.

Since this was found within the Debug ROM, it is theorized this could've been a temporary localization title.

Posted 8 Nov by Squid. After the release of Ocarina of Time, there was a lot of excitement for what 3D Zelda would be in the future. This would have worked by having an original OOT cartridge in the top alongside an expansion disk in the 64DD in order to access the new content. Since the 64DD was scrapped, they had to come up with an alternative way of delivering the two expansion to the fans that have been looking forward to them. It was basically the same game as vanilla Ocarina of Time but with the dungeons having altered puzzles and enemies.

However, due to the failure of the 64DD peripheral, the game was never released. During the early stages of development, two significantly different Ocarina of Time expansions were planned for the 64DD. One, titled Ura Zelda , would include alternate and more difficult dungeons such as the Unicorn Fountain and new enemies, while the other, Zelda Gaiden , would include a different overworld and an entirely new adventure. Ura Zelda was actually a patch for Ocarina of Time. The 64DD version was designed so that the original Ocarina of Time cartridge could be plugged into the main Nintendo 64 console while the Ura Zelda expansion disk would be plugged into the 64DD that sat underneath the console. Upon the insertion of the Ura Zelda expansion disk, the Ocarina of Time title screen would change slightly, adding a "DISK" icon to the right of the logo. The size of this patch was supposedly about megabytes, and due to the smaller maximum size of Nintendo 64 cartridges, the game could not otherwise be released on a cartridge. Eventually, due to repeated delays in production and development, Ura Zelda' s release as a 64DD game was scrapped, even as the game was finishing production. As a result, there is no 64DD version of this game available to the general public. The game was not truly ported in the technical sense, but merely running under emulation, so there were some noticeable inaccuracies in the presentation of both Ocarina of Time and Master Quest as they appeared on this disc.

Ura zelda project

When Zelda 64 switched formats from a 64DD disk to a standard cartridge release, some aspects had to be scrapped or altered to fit the limitations of the cartridge. Director Shigeru Miyamoto planned an expansion for the game, tentatively titled Ura Zelda or Zelda DD , which would offer new dungeon layouts when revisiting the game. Ocarina of Time still contains leftovers from Ura Zelda in its code. Within the game's code, it is revealed DD connectivity, in reality, was very limited - only replacing dungeons, dungeon maps, dungeon treasure chest icons, text and staff credits. Compared to most 64DD games, Ocarina of Time only exchanges these specific files, rather than primarily running off the disk hardware. This goes contrary to what people once believed Ura Zelda was going to be, and lines up with the final Master Quest release. Since this was found within the Debug ROM, it is theorized this could've been a temporary localization title. Since Ura Zelda was speculated to revisit maybe some of the scrapped ideas of Ocarina of Time , fans have speculated over which beta content could've been added, as well as any other improvements that may have been incorporated. These include the removed sword beam attack and the ability to obtain the physical Triforce as seen in the Shoshinkai trailer. Fans have also theorized the addition of a Wind Temple and an Ice Temple, as certain sections from Ocarina of Time have led some to believe such dungeons were cut from the final game.

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It's not as if N64 code is easy to work with on a good day - the console is one of the games industry's least developer-friendly machines , a drawback that would become critical in the tussle with Sony for third-party publisher support. You can find his website here , but it has also stopped being updated in Payday 3 developer seeks long-term success after disappointing launch Two lost F-Zero Satellaview games recreated by fans. Majora's Mask was planned to make use of the 64DD as well, so the advantage of it being 'easy to port because it didn't use it' couldn't be true in the beginning. So that was my entry point. We will keep fighting for all libraries - stand with us! Iwata Asks. Zeth has responded to some of the observations from other Project Ura members in this piece - read his thoughts in the comments thread below, or check out the initial comment here. Similar to how Master Quest did it, Ura Zelda made changes to the original dungeons to make the puzzles a bit more different. It was just blobs, roughly representing Hyrule with names inside of them. Zelda 64 , not Ura , was supposed to have features like a changeable Hyrule, a combat system slightly reminiscent of TP and later Zelda s, and a few others are the only real differences we know about. This caused the project to be a bit of a revolving door of people who were tired of the grind and others who wanted to leave their own stamp of creativity on Ura Zelda. He must live in his own perfect little world where he can control everything, especially the way that people think and speak. In one of the Iwata Ask's interviews, Aonuma basically said he wanted to make Majora's Mask because "Ura Zelda" felt uninspired on its own. Miyamoto hinted of this possibility in a 64 Dream interview.

Posted 8 Nov by Squid. After the release of Ocarina of Time, there was a lot of excitement for what 3D Zelda would be in the future.

Even when I first played this game over 20 years ago, I always felt weird that Rauru was the only sage to give you a medallion without having completed a temple. This would have worked by having an original OOT cartridge in the top alongside an expansion disk in the 64DD in order to access the new content. We just need to move on. The Legend of Zelda series. I hate to be that guy but the deaths in his family become less believable now than ever. There was even a pretty impressive soundtrack made for this mod. When I woke up the next day, it had a bunch of replies from the team members asking me to join the team as the concept artist. It does say on his profile that he last visited the website this week, so anything is possible. And although I could be wrong, I feel like some of the information in your bottom spoiler relates not to Ura but to Zelda 64 a. Sign up for free Log in. This caused the project to be a bit of a revolving door of people who were tired of the grind and others who wanted to leave their own stamp of creativity on Ura Zelda. The reasons for Zeth's cancellation of the project aren't known in their entirety, but it is commonly believed to have been done in a fit of rage. There was the Palace of Ice, some of the Temple of Time and not much more. So for that and to Zeth I am thankful.

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