Ul vegito blue
The ultimate Fusion Warrior has arrived, and his overwhelming strength sets a new standard for Ul vegito blue Fighters. His power puts most Zenkai 7 Fighters to shame. Simply categorizing him as a Melee Type does a disservice to the rest of his hilariously broken toolkit.
Please check in-game after this character has been added. This Arts Action will activate upon landing the Ultimate Arts, and tapping the on-screen button the requisite number of times will increase the already impressive damage to new levels and destroy all of your enemy's cards! Offensive Breakdown 1. Right from the start of battle, use high firepower and oppressive combos to corner opponents! Upon entering the battlefield, seal the enemy's Rising Rush and even knock their Vanishing Gauge down to 0 one time!
Ul vegito blue
Display Intro Header. You can't even keep up with me, can you?! Randomly destroys one of your own Cards. Requirements: 25 timer counts must elapse. What do you say we wrap this up? Nullifies Attribute Downgrades and Abnormal Conditions for 15 timer counts. Draw a Special Arts Card next activates once. Knocks back enemy to long range if a cover change is performed against their Blast Arts attack activates during assists. I'm tired of listening to you preach. The following effects occur upon landing a Strike Arts hit: Draw a Strike Arts Card next activates twice, count resets when switched to standby. Restores own Ki by 5. Knocks enemy back to long range if a cover change is performed against their Blast Arts attack activates during assists. Activation count resets when characters switch.
SP 1st Form Cell Green. Using Rising Rush multiple times will be even easier! EX Super 17 Purple.
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This allows Vegito to stall a bit if need be and it can also be used even if the enemy perfect Vanishes you which is interesting. Offensively, Vegito can put up deadly numbers due to his ability to constantly debuff the enemy with every Strike or Blast Arts that he uses while on the battlefield and his combo potential is insanely high due to his increase of his Arts Card Draw Speed while using Arts Cards. You can use him without landing his counter once and he would still be a top 3 Fighter in the game. The awakened version is pretty much a must-run on all Vegito Fighters. Sign In Register. Table of Contents Stats. Power Level. Strengths Melee Type In Disguise.
Ul vegito blue
The ultimate Fusion Warrior has arrived, and his overwhelming strength sets a new standard for Offensive Fighters. His power puts most Zenkai 7 Fighters to shame. Simply categorizing him as a Melee Type does a disservice to the rest of his hilariously broken toolkit. His Special Move possesses one of the most coveted effects in the game - Switch prevention. His Z-Ability makes him a permanent fixture on 3 of the meta's strongest Tags. He negates Blast Arts when changing Cover. Every aspect of this Fighter is exceptional - peerless even. Teams without slots dedicated to Vegito countering Fighters, or their own Vegito, simply cannot survive in this Meta. This effect is refreshed whenever Vegito leaves the battlefield, and essentially allows him to perform full combos against his foes even if he only begins with a single Strike Arts Card in his hand.
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Knocks enemy back to long range if a cover change is performed against their Blast Arts attack activates during assists. Cancels own Attribute Downgrades and Abnormal Conditions. SP Vegito Yellow. That's not all—a new "Arts Action" mechanic will activate on hit, so if you successfully tap enough times, you can deal even more damage and destroy all of your enemy's cards! Base Strike Defense UP. Zenkai Unique Abilities What do you say we wrap this up? Knocks enemy back to long range if a cover change is performed against their Blast Arts attack activates during assists. Activation count resets when characters switch. Restores own Ki by Gain Buff Effect "Nullifies enemy's special actions that activate when changing cover" for 3 timer counts. The sealed Arts cannot be used for 3 timer counts. SP Goku Black Green. If Vegito is used as a lead and lands a Strike Arts before spending any of his other cards, his guaranteed Extra Arts card draw that activates when he first enters the field can be overwritten by his guaranteed Strike Arts draw. A portion of the damage inflicted will also be dealt to enemy members on standby on hit this cannot cause them to be defeated.
Display Intro Header. You can't even keep up with me, can you?! Randomly destroys one of your own Cards.
UL Super Vegito Yellow. EX Whis Red. SP Goku Black Green. Cancels enemy Attribute Upgrades activates twice. Go after the enemy once their Special Cover Changes are nullified! EX 1st Form Cell Yellow. Special Move Damage UP. SP Goku Black Yellow. Base Strike Defense UP. SP 1st Form Cell Green. Nullifies enemy's "Restore health when it reaches 0" effects when this character attacks for 3 timer counts. HE 1st Form Cell Purple.
Yes well you! Stop!
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