Swtor mercenary dps build

SWTOR 7.

This build basically skips Critical reaction and Med tech, and instead will put your Jet Boost on a 15 second cool down which is amazing for PvP with the 2 PvP set bonus. Don't bother with alacrity at all, the 1. Even the Jet Boost buffs from talents are slightly useful in PvE when trying to get adds off a healer or yourself and other situational uses. That being said, I think this talent spread would be more beneficial as you can dump wasted alacrity stats into heavier heat reduction in a burst phase or what have you. Anybody else care to comment on the viability of this build? Also, can anyone recommend ordering on allocation of the talent points, specifically when it would be best to pick up the BG and Pyro talents. Am I racing to get TM as soon as possible?

Swtor mercenary dps build

This guide explains the best builds for Mercenary DPS disciplines that are optimized to perform extremely well in solo content. The guide is up-to-date for Patch 7. Trash mob encounters rarely last more than a few seconds while boss fights and PvP typically last at least a few minutes, requiring you to make use of far more abilities! I believe this disconnect was responsible for making skipping trash via stealth and cheese such a popular approach to playing PvE in SWTOR. BioWare clearly understood this and mostly solved it by introducing extremely powerful new ability tree buffs and legendary implants that synergize with existing tactical items. These ridiculously potent effects form the basis of the solo builds and are able to exist without causing too many balance issues in group content because they are short-lived and only reliably trigger off of combat events that are fairly unique to and common when fighting trash mobs. Please refer to the 7. The damage and multi-target potential of your missiles is dependent on whether or not the enemies are affected by your Heat Signature debuff. Heatseeker Missiles and Death from Above deal more damage to targets affected by your Heat Signature and Heatseeker Missiles fires additional weaker missiles at secondary targets affected by your Heat Signature. You are slightly limited by ability cooldowns being too long, though you should be able to do this against most groups of trash. The main idea here is to start by applying Heat Signature to everything and then use the abilities that benefit from Heat Signature being applied and deal damage to multiple targets. Tracer Missile with Triple Trace is enough for groups of trash that have 3 enemies or fewer, but sometimes you need to include Fusion Missile to spread it to everything, especially if there are more than 3 targets. If you used Supercharged Gas earlier and you have obtained the Concentrated Fire legendary implant, your Rail Shot will autocrit. Similar to Arsenal, this build boosts your survivability, mobility, and AoE potential.

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The Arsenal Mercenary specializes in distance attacks, employing long-range weapons to demolish anyone unlucky enough to be in their sights. Devastating missile-fire combinations and relentless blaster volleys generate a spectacle of explosive brilliance and transform the Bounty Hunter into a virtual artillery platform. You can start playing Arsenal at level 1. To start playing Arsenal, you will need to first create a Mercenary character, which can be played by Troopers, Bounty Hunters, Smugglers or Imperial Agents. Once you are ingame, press K on your keyboard to open the Combat Style tab, and choose Arsenal from the three options.

SWTOR 7. The guide is up-to-date for Patch 7. Pyrotech is a DoT spec that attempts to kill things with fire by utilizing high-tech gauntlets as weapon platforms for a flamethrower, incendiary missile launcher, and railgun. They also use a special type of combustible gas so that their blaster shots can more easily set their foes ablaze. Pyro PTs now have a fairly unique capacity to do powerful burst damage rivaling that of actual burst DPS specs alongside being able to deal considerable AoE damage that is competitive with what the best other DoT specs are capable of. Pyrotech is only competitive with the top burst and DoT specs during 15s windows while the Explosive Fuel ability is active, and that ability has a 2min cooldown. Assuming Explosive Fuel is used as often as possible, Pyrotech is capable of single-target damage output that is competitive with what is offered by other mDPS. In addition, almost all of their rotational abilities have a range of at least 10m, which makes it much easier to maintain high uptime on bosses. Pyrotech also features some of the best survivability in the game and they are especially adept at mitigating sustained damage like you often find in burn phases because all of their DCDs last an incredibly long time while having relatively short cooldowns.

Swtor mercenary dps build

Complete Bodyguard Mercenary 6. Focuses strictly on PvE! Out of the 3 imperial healing classes, the mercenary is your quintessential single-target burst healer. Using a combination of medical scans, missiles that heal you somehow, and medpacs fired from a pistol, the mercenary healer is a valuable asset to any raid team. This guide will go over everything you need to know about building and using this class. Single-Target Healing Mercs are unequivocally the best single-target and burst healers in the game.

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Kolto Surge. In addition, the heat generated by Rail Shot is reduced by Vent Heat no longer triggers until an ability is activated that would consume Heat or a channel finishes. Thank you to these players who have submitted cool screenshots of their Smuggler characters:. I can't think of a better time to throw out basically every issue I know that isn't about poor damage performance and maybe they might also get changed for the better. Weak and standard enemies caught in the blaze of bolts are stunned for the duration. Power Barrier. Direct damage caused after 2 seconds ends the effect. Followers 0. I just looked through some of the Parsely raid statistics and found that even in HM ops there are several fights where mercs are not even listed. Here I will cover the rest of it. Edited June 21, by Gyronamics. Combat Medic.

Also how should I build this class? Lastly last time I played a smuggler I noticed when I wore gear that boosted aim I was like level 3, I had no cunning gear at the time the aim stat seemed to of been boosting my ranged damage so if I were a gunslinger should I increase both aim and cunning.

Only use it if you can complete the channel before the Primed Ignition DoT falls off. Unlike Arsenal, IO is better suited to heroics and FPs because it takes more time to set up the damage. This mid rotation hazard can be eliminated by firstly the suggestion above and secondly, removing the 15s cooldown on Speed to Burn. Exly Posted June 7, We respect your privacy. You should be attempting to mitigate as much damage as possible by using your DCDs against predictable damage. Reduces the cooldowns of Concussion Missile and Power Surge by 15 seconds each. Since the stats come in much smaller amounts, augments allow you to fine-tune your gear to provide almost as much of each total stat as you want. Gyronamics Posted June 9, Elderp Posted June 12,

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