Stellaris fleet composition

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Alterar idioma. Instale o Steam. Conquistas globais. I just returned to playing the massively changed game in 2. I've read a lot of different things and some of it seems dated and contradictory. The takeaway that I've gotten is that big monofleets of corvettes and battleships are best for mid to late game scenarios.

Stellaris fleet composition

Home Discussions Workshop Market Broadcasts. Change language. Install Steam. Store Page. Stellaris Store Page. Global Achievements. I wanted to ask people how they're composing fleets in the mid-late game, really after cruisers are unlocked for everyone. I know about torpedo bonus damage to large ships, and I understand most of the stats tracking evasion etc associated with weapons. High tracking weapons, often small weapons, will counter crovettes and destroyers, destroyers are the best for countering torpedoes which will help protect your cruisers and bships from torpedoes etc. What fleet compositions are people running in the new combat rework? Showing 1 - 3 of 3 comments. On the latest version I run full fleets of Cruisers with torpedoes, swarmer missiles in medium slots It tested more effective than a battleship artillery fleet and mixed fleet setups.

In multiplayer you can then sometimes start building torpvettes again, but only if you notice your opponent has no carriers. Zap, destroy hull.

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Fleet composition in Stellaris refers to the arrangement and combination of ships within a fleet, tailored to achieve specific tactical goals and counter different threats effectively. Creating a well-balanced fleet is crucial for success in both space battles and military campaigns. Here are some key aspects to consider when forming a fleet composition in Stellaris:. Adapting your fleet composition based on the strengths and weaknesses of your opponents is key to success in Stellaris. Your email address will not be published.

Stellaris fleet composition

Stellaris is probably one of the deepest and most wonderous 4X games out there. And while there is undeniably a focus on exploring, expanding, and exploiting, if you want to do some exterminating, you are going to need a proper fleet. This guide aims at giving outlines and tips for the best fleet composition in Stellaris in As is often the case, of course, there is no single best answer but some rules of thumb that can be applied in almost any situation. Since Stellaris updates tend to be quite impactful, this guide will try to stay up to date. Mind that some of these tips can be considered an opinion, as there are many different approaches to fleet composition in the Stellaris community. While the ideal composition is a matter of debate, the concepts here will be at the very least viable choices for beginners. As is the case with many games with multiple types of ships, there is usually a kind of rock-paper-scissors meta in which one kind of ship beats the second one, but then gets beaten by the third one and so on. In Stellaris, it is kinda similar, although this is a very simplified approach that should only be used as a rule of thumb.

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It's dreadfully boring for me to just see a whole armada of 1 ship doing the same thing over and over. Having multiple wars at a time is scary in this game. Torpvettes carry a Stormfire Autocannon as the secondary weapon, though a Phased Disruptor also works especially if you're up against an awakened fallen empire or a crisis. Home Trending Latest threads New posts Developer diaries. If you are fighting a condensed empire, have one large fleet with capital ships and then take their capital, and other planets and have the fleet break up to destroy outposts. Been seing some indicators that having at least a few corvettes in any fleet is good for strategic mobility - the fleet will start to jump out as soon as the first ship in the fleet reaches a jump point, even if the tail end of the fleet is deep in system at the time. I tend to lean towards RP than outright winning the game, so my fleets tend to stay mixed into the late game, as it seems more realistic to me. I never put destroyers and corvettes with cruisers and battleships. Some geospatial data on this website is provided by geonames. Always have upgraded stations near your planets and maybe a fleet of destroyers to guard them. If I can, I fight 2 vs 1. Especially have picket defense ships, which are extremely useful against technologically advanced empires as they can deter fighter craft and missiles with their point defense weapons, as a defense platform aswell. Destroyers gets a mix of Stormfire Autocannon and Laser, and of course PD if facing ennemy who uses missiles. I think for a while I will focus on stop being so lazy and actually start designing my own ships with a focus on some bigger boys to take on and deliver some actual damage.

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Mostly artillary with a couple of carriers mainly for engagement distance. Torpvettes are specifically designed to take out artillery battleships that have a hard time hitting them with their large guns and won't do as well against the mixed fleets the AI builds. ZomgK3tchup Into the Future Badges. You are using an out of date browser. Search Everywhere Threads This forum This thread. A slots are afterburners for speed. And that the best setup is either gigacannons on battleships or arc emitters plus cloud lightning. Nov 19, 1. I was hoping to avoid a Rock, Paper, Scissors approach. In wartime action fleets handle engagements as needed while my patrol fleets raid key resource postions behind lines. ZomgK3tchup said:. View mobile website. Search titles only.

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  1. In my opinion you are not right. Let's discuss. Write to me in PM, we will communicate.

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