state of decay 2 maps

State of decay 2 maps

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Undead Labs' State of Decay 2 mostly sticks to the same formula as its predecessor, delivering an open-world survival game with a heavy focus on scavenging and resource management. While there are some quests to play through, the story takes a back seat to exploration, base building, and crafting a safe haven to stave off the wandering zombies. This makes State of Decay 2 maps very important. Players take charge of randomly generated characters with their own traits , strengths, and weaknesses; in fact, while the zombies are nothing to scoff at, fostering a sustainable community of survivors is often the game's greatest challenge. For the most part, the sequel plays like a slightly more polished version of 's State of Decay, but you are given the pick of multiple maps rather than just one. Including the tutorial and the DLC packages, State of Decay 2 has six separate maps that are just waiting to be traversed. Each area has its own positives and negatives, but which one is the best?

State of decay 2 maps

In the previous two tip sections, we talked about the who "Character Development" and the What "Facilities and Outposts". Now, it's time for the "Where" i. When starting your campaign, you get to choose from one of five maps or just let the AI decide for you via random selection. One of these maps, Trumbull Valley, is a hybrid map that has a fixed story built in along with the usually randomized campaign quests. Because of this, and because the Trumbull Valley questlines come "later" in the SoD2 timeline than Heartland does, I would recommend avoiding this map until you've played the game somewhat and played through Heartland at least once. For completeness, however, I'll include it in the list below. Providence Ridge -- This is the first of the two DLC maps released after the initial game launch, and on this map you can really tell that Undead Labs learned from the maps it had released beforehand. The land itself forms a square - you start at the northeast corner of the map, will move to the northwest corner by mid-game, and will move southeast or southwest by end-game, making for very convenient, logical progression. While there are only five potential home bases in total on this map including the starter base , every base is both viable game-wise and visually distinct. Navigable, well designed, and with actual positive options to choose from and let's face it, actual options are what make the game fun , Providence Ridge is my favourite map in State of Decay 2.

Its drawbacks are the lack of small slots only threethough this is mitigated by the build-ins, especially the free Infirmary. Actual choice again!

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Undead Labs' State of Decay 2 mostly sticks to the same formula as its predecessor, delivering an open-world survival game with a heavy focus on scavenging and resource management. While there are some quests to play through, the story takes a back seat to exploration, base building, and crafting a safe haven to stave off the wandering zombies. This makes State of Decay 2 maps very important. Players take charge of randomly generated characters with their own traits , strengths, and weaknesses; in fact, while the zombies are nothing to scoff at, fostering a sustainable community of survivors is often the game's greatest challenge. For the most part, the sequel plays like a slightly more polished version of 's State of Decay, but you are given the pick of multiple maps rather than just one.

State of decay 2 maps

In the previous two tip sections, we talked about the who "Character Development" and the What "Facilities and Outposts". Now, it's time for the "Where" i. When starting your campaign, you get to choose from one of five maps or just let the AI decide for you via random selection.

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Providence Ridge because it has the largest moon and brightest nights. I had no idea that there were "hidden" bonuses. Algunos datos geoespaciales de este sitio web se obtienen de geonames. Drucker County -- Woof. Meagher Valley -- In second place, and a relatively close second, comes Meagher Valley. If I had one complaint about this map, it's that I always jump from the starter base into Squelones Brewing Company, and never consider other options, so I really don't give myself "choice" here. Move into Camp Kelenque and squash that need permanently. This is also partially due to the sequel downplaying the presence of a narrative to promote a less structured campaign that emphasis surviving indefinitely. The Justineau House is also a very good starting base, giving you six beds off the bat. For SoD "purists" only, unless you're looking for more story than the base campaign provides, in which case the story missions uniquely included in this map definitely make it a better experience. Furthermore, there are only two small slots you can build on, so this time around you actually have to make a choice between the Garden, the Infirmary, and the Workshop spoilers: you won't be cutting the Infirmary from your base plans. Given that, you do get a facility with three large slots the only one in Meagher Valley with this , and five small slots - essentially with these you get a lot of customization room.

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Take a look at the map above - that dot in the very centre of the map? Whitney Field also doesn't have a built-in workshop, so there's another slot. It's got 4 open small slots and 4! Cambiar idioma. If you're desperate for a 5-man base, go with the Cabin Park Motel as it has much more slot flexibility and a better location. I wish I knew this beforehand, because I stuck it out in the base I was in, and it was miserable. Wally's Bar and Grill Early-Game -- Once again positioning is everything, but toss in a heap of map infrastructure too onto that evaluation this time around. Mostrando 1 - 8 de 8 comentarios. Given all this and the MASSIVE amount of garbage and roadblocks around , this map makes it extremely inconvenient to get practically anywhere. Tranquillity Factory Mid-Game -- Should you not be interested in the Red Talon Daybreak FOB for a myriad of reasons mostly because you already unlocked the facilities via Daybreak and want a better base , you'll find yourself down to two mid-game options - Pterodactyl Ptark and Tranquility Factory. As a staunch proponent of Traders, for one, I think the field's a somewhat better choice of course, Container Fort is still better than either of them. Heartland also have it own quest. So, no flexibility.

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