Starsector mod

The purpose of this tutorial is to create sort of a 'minimum viable product' when it comes to modding -- a simple mod including all of the facets that normally come to mind when one thinks of a Starsector mod. By the end of this tutorial, you will have a mod with a custom ship, starsector mod, weapon, faction, starsector mod system, and associated other creations, as well as a passing familiarity with the concepts and processes involved in implementing these.

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Starsector mod

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Hey everybody, I've started working on this tutorial on Starsector modding for complete beginners , hosted over on the unofficial Starsector wiki. Right now it's just a comprehensive tutorial on creating a custom ship, but I plan to expand it greatly over time. Thought it might be of use to some people. This is absolutely fantastic! Thank you for doing it and I hope you keep going. Admiral Posts: It is appreciated! Thank you.

Extract that into your game folder so you have a folder named "jre". Quote from: Kal starsector mod September 21,PM.

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: Ship pack mods that you'd suggest?

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0. Home Help Search Login Register. Author Topic: [0. Evolution 3. Yes, this means it is compatible with Nexerelin and Terraforming and Station Construction. Colonies as well as Substance. Short Summary Adds a large amount of exploration content and encounters, adds consumable items, new campaign layer defences, and pets adds special functionality to select core world planets, comes with more than 20 new buildings for your colonies all with unique effects , allows for unique governance types, unlocks the ability to create detachments from your fleet on the fly and much, much more.

Starsector mod

Starsector 0. Fractal Softworks Forum. Please login or register. News: Starsector 0.

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Since we don't have any hullmods or special weapons done yet, we're going to skip over those options and move right on to engines. Press 't' to open the details pane, give your variant a descriptive name the hull id should already be set, assuming you loaded your ship first , then press 'esc' to close the details pane and 'v' to save the variant. Since this is going to be a sustained-fire weapon and DPS is important, we'll probably want a way to calculate DPS without opening the game every time. I'd second third, by this point, I think? Certainly not a silver bullet, but easy to try out. Some geospatial data on this website is provided by geonames. Most of the same basic info as ship spriting applies here just on a much smaller scale, so refer back to that section if you need a primer. If it seems to have horribly fucked up your glow sprite, don't worry about it - it's just cosmetic and won't save to the actual file. It's time to put the finishing touches on our. Please login or register.

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Thank you. Let's make that dumbass missile. Ensure the mod doesn't have an extra folder. It's pretty technically involved, but figuring out the memory leak is how you would try to get the root cause fixed. I'd second third, by this point, I think? Quote from: Frosterus on November 01, , AM. Note: This update will not be save compatible. Specifically, let's make it add a custom ship to the game. Don't have an account? Hey Wisp, do you know if there's been any consensus as to whether the Java 8 upgrade that you and Alex had people try earlier this year works any better than the one that people had been using for awhile? Underworld - The mod includes a new faction of more-pirate-y pirates in the form of the 'Starlight Cabal', but it looks like it's got a config option to turn them off, at which point it's just a pack full of vanilla-thematic pirate ships. It's important to do this, by the way -- it's very easy to miss a step here, and could cause some difficult-to-troubleshoot problems down the road. Tired of your colonies fielding crap? Now that we've created the sprite, we're going to need some data files to tell the game that it exists and what stats to give it.

2 thoughts on “Starsector mod

  1. I apologise, but it not absolutely that is necessary for me. There are other variants?

  2. I consider, that you commit an error. Let's discuss it. Write to me in PM, we will communicate.

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