spike growth 5e

Spike growth 5e

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Spike growth 5e

Casting Time: 1 action Range: feet Components: V, S, M seven sharp thorns or seven small twigs, each sharpened to a point Duration: Concentration, up to 10 minutes. The ground in a foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The transformation of the ground is camouflaged to look natural. Any creature that can't see the area at the time the spell is cast must make a Wisdom Perception check against your spell save DC to recognize the terrain as hazardous before entering it. Toggle navigation 5th Edition SRD. Spike Growth. Spike Growth 2nd-level transmutation Casting Time: 1 action Range: feet Components: V, S, M seven sharp thorns or seven small twigs, each sharpened to a point Duration: Concentration, up to 10 minutes The ground in a foot radius centered on a point within range twists and sprouts hard spikes and thorns.

When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. I don't know about cancelling the jump, but you would theoretically move them 10 feet towards you before they jumped, spike growth 5e.

The shrill shrieks of the harpies echoed through the narrow canyon as our party desperately tried to escape their ambush. Their songs compelled half our group to jump off the cliffside to their deaths before we even knew what was happening. Just when it seemed we would share the same gruesome fate, our druid called upon the power of nature itself. Their horrid singing turned to wails of agony as they tried to fly through the spiked terrain. One by one they fell bloodied and lifeless to the ground. With that, our druid smiled knowingly and ended his concentration on the spell.

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Spike growth 5e

The transformation of the ground is camouflaged to look natural. Casting Time: 1 action Range: feet Components: V, S, M seven sharp thorns or seven small twigs, each sharpened to a point Duration: Concentration , up to 10 minutes School: 2nd-level transmutation. What Does Spike Growth Do in 5e? What Are the Rules for Spike Growth in 5e?

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The ground in a foot radius centered on a point within range twists and sprouts hard spikes and thorns. This is your definitive handbook for total domination through Spike Growth. Climbing along the wall or ceiling over an area affected by the spell would absolutely avoid the damage. You can use Spike Growth to block off chokepoints, prevent enemies from reaching your backline, or corral them into killboxes. It's spikes on the ground, so jumping over the spikes is legit. All rights reserved. Describe the spell differently depending on your setting or environment like icy spikes in tundra, glass shards in ruins, burning lava clusters near volcanoes, etc. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. All rights reserved. If someone walking on the foot-high ceiling perhaps with slippers of spider climbing who is standing above the sPike growth AoE uses thorn whip to drag a target also standing in the spike growth AoE ten feet towards him, is the target dragged through the spikes, or is he dragged above them sufficiently to avoid the damage for moving through them? Might be camouflaged despite filling that 5ft area. But these minor limitations are far outweighed by the sheer damage, control, and versatility Spike Growth brings to the table. Community Toggle Dropdown. This would give height to it, though we have to assign that height which I have suggested might be five feet. This makes the ground uneven in apparent height, and thrusts spikes into the air off of said ground to varying heights perhaps capping out at 5 feet above the base level of the ground.

Spike Growth is a 2nd-level offensive control spell belonging to the Druid and Ranger spell lists.

Here are some proven options: Druid: Circle of the Land Druids gain access to Spike Growth at 3rd level when choosing the Underdark terrain. The spell fits into many different styles. Topple trees onto it to further block movement options. Use Eldritch Blast invocations to push and pull enemies through the spikes. Last edited by stoutstien; at AM. Copy and move characters between games. A giant takes the same 2d4 per 5 feet as a goblin would. Can Spike Growth appear on surfaces other than normal ground? Save DC: The number enemies need to equal or roll over on a saving throw to resist or avoid certain spell effects. Results 1 to 20 of Battlefield Control: The difficult terrain halves movement speeds, allowing you to control positioning. Place it on top of traps, difficult climbs, or dangerous environmental features to block access. Design encounters where Spike Growth can cut off paths to traps, environmental dangers, or other threats you want players to avoid.

2 thoughts on “Spike growth 5e

  1. In my opinion it is obvious. I recommend to look for the answer to your question in google.com

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