slay the spire the watcher guide

Slay the spire the watcher guide

Slay the Spire is a tough roguelike game that can often come down to the finest of margins.

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Slay the spire the watcher guide

The Watcher is Slay the Spire's fourth character, a blind ascetic - a kind of monk - who has come to evaluate the Spire. What makes her so different from the other classes is her ability to move in and out of powerful stances using cards. This page explains how to unlock The Watcher , and gives our best Watcher build suggestions and some cards to look out for. Make sure you also check out our essential tips for getting better at Slay the Spire. Calm doesn't do anything inherently but when you move out of it, you get two extra Energy to spend. Wrath, meanwhile, grants you double-damage but has you receive double-damage too. The general rule of thumb is to move from Calm into Wrath, gaining extra Energy to use on your assault. Try dropping into Calm the round before you want to unleash. Divinity is an ability for a special occasion. It's activated by accruing 10 Mantra from various cards, and it grants you three extra Energy and triple-damage for one round. It's very powerful but you will use Calm and Wrath more frequently. The Watcher, then, is about planning ahead to unleash a deadly assault. But plan well. Try not to accidentally strand yourself in Wrath at the end of a round and leave yourself open to taking double-damage, unless it's all part of the plan. Keep a stance-cancelling or stance-changing card handy.

For example: you start the game with 3 mana. Conjure Blade makes a powerful sword which swings as many times as you spend Energy on it. Change language.

Slay The Spire is a staple of the deckbuilding genre of games, combined with the randomly generated run-based nature of rogue-like titles. Even among such a packed genre, however, Slay the Spire stands on its own. With 4 characters to choose from, and dozens of different enemies, cards, and relics, the game offers unparalleled customization. However, the newest of these four characters, the Watcher, can prove difficult to fully appreciate. While most concepts and gameplay mechanics are the same between characters, the Watcher is particularly complex, and there are many tips that can help players master her playstyle. At first glance, Wrath Stance seems incredibly intimidating.

Slay the Spire The Watcher is the game's 4th character, and she's made a home for herself in Mega Crit Games' deckbuilder. The blind monk glides gracefully into battle wielding a staff, but much of her damage-dealing power comes from her different stances, each of which completely twists the ways in which she plays. The smartest use of these stances holds the potential for devastating strength, but they also make Slay the Spire's fourth character tough to master. There are three different stances which allow The Watcher to use other cards; Calm, Wrath, and Divinity. The Watcher cannot have No Stance. The Watcher starts each encounter in No Stance, which has no effect on her other cards. The two most common stances are Calm, which grants 2 energy once you leave it, and Wrath, which causes The Watcher to both deal and receive double damage as long as she remains in it. The final stance is Divinity. When The Watcher enters this stance, she gains 3 energy, and while in it, she deals triple damage, but will automatically leave Divinity at the end of her turn.

Slay the spire the watcher guide

While acclaimed card-based roguelike Slay the Spire has been out for some time, its game studio MegaCrit is still pumping out free content for the game. The game's fourth character, the Watcher, recently came out of beta on the PC, and brings a whole new set of cards, mechanics, and play styles to tinker with. Whether you're a long time deckbuilding game player or are just hopping into the game, read on to learn more about the Watcher, how to unlock them, and how to start thinking about playing and building decks when you're handling their intricate Stances. While Slay the Spire was released in early access in late , MegaCrit has continued to work on and add content to the game, including the third character the Defect, balance changes, and lots of sweet art. Its full release in earned its glowing reviews, and it's great to see that content is still coming. The Watcher plays quite differently from the other three characters, adding to the variety of a game that already delivered diverse play experiences. The Watcher is fairly straightforward to unlock through normal gameplay. To unlock them, complete a run defeat the Act III boss while the first three characters, the Ironclad, Silent, and Defect, are already unlocked. The Ironclad is unlocked from the start, and each of the next two characters is unlocked by simply playing as the previous character for a run, so the main hurdle to overcome is actually beating the game for the first time. Strategies for getting that first win vary wildly, depending on the character you use and what cards and relics are found along the way.

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Abuse the double damage to nuke the biggest threats quickly or most unpredictable enemies and then deal with anything else that's left, and don't worry too much about building a specific 'theme' deck. Anything that allows you to gain extra resources is a blessing. Originally posted by RopeDrink :. Calm - Due to Pressure Points not gaining a buff from being in Wrath , there's not much motivation to exit Calm. It's hard to construct a Watcher deck that "just works," you need to be the one at the helm making decisions -- decisions that aren't immediately obvious -- even through to the final boss. Lavie View Profile View Posts. Cards which combine well include Flurry of Blows, a zero-cost damage card which reappears every time you change stance; Rushdown, a card which grants two extra cards every time you enter Wrath, and Mental Fortress, which gives block each time you change stance. With 4 characters to choose from, and dozens of different enemies, cards, and relics, the game offers unparalleled customization. Watcher's strength is her ungodly bursts of damage. This means that, for example, once you're set defensively, you can scry all non-Pressure Points cards to maximise your chances of drawing good offensive hands. Cress View Profile View Posts. Returning every Weave to your hand for free is the primary use of this coin. I've the archetypes in the guide, I've tried filling my deck with switching cards whenever they pop up, I've tried filling it with zero-cost cards and cards to key off those free cards , I've tried randomly choosing without thinking and gotten surprisingly far , I've improvised strategies on the fly, gotten lucky with snecko potions and had my life saved only to die die die. Upgrade priority.

Slay the Spire is a tough roguelike game that can often come down to the finest of margins. As a result, it is important to make sure that you're using the most efficient builds possible for each of the game's four characters.

She is, on average, much more powerful than the original 3 classes, owing primarily to the Wrath stance that allows her to double damage output and thus kill every enemy before they can retaliate. As such, it is vitally important to choose one suitable to the current playstyle of a run. Mostly i'm just venting here. Pressure Points is a curious card. Global Leaderboards. Talk to the Hand will also suffice, but will not generate as much Block per cycle, especially against the Time Eater. Even if a player doesn't feel comfortable with the intricacies of the Watcher, it can be worthwhile to play as her, even if a run might not end up as a win. Jelly Deals Celebrate Humble Games' third birthday with these discounted games. It also has some of the coolest cards in the game. Serves a similar function to Mental Fortress but for a Scry deck; if you have many of them, you can chain up large amounts of block effortlessly. As a character-based around switching to various forms based on specific cards, the Watcher is easily one of the top contenders in Slay the Spire 's cast to benefit from this consistency, and removing early cards to make way for stronger ones will benefit her playstyle greatly. You may even want to write it down with pencil and paper. Prostrate is one of the best active Mantra generators, as getting the free block on cast can make this a fine pick in the early game. Originally posted by RopeDrink :.

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