shuri deck snap

Shuri deck snap

Shuri is a Pool 5 card in Marvel Snap with an On Reveal ability that reads as follows: double the Power of the next card you play. While this ability will not be extremely impactful in every deck, it has the potential to be potent when given some support, shuri deck snap.

Shuri is a four-cost card with two power. Cards that have the best synergy with Shuri include:. There are several possible strategies in decks that use Shuri. Certainly the most famous is using the combination of Red Skull and Taskmaster. One card played each round totaling more than 60 Power points spread across the board. In addition to being very powerful, it is very simple to make. From another perspective, Wong can be played before Shuri to double its effect.

Shuri deck snap

With tons of deck options to play in Marvel Snap , it's no surprise that players gravitate toward the strongest ones. The Shuri Zero deck is one of the strongest in the game, enabling you to drop several high-power cards over multiple turns, removing their negative effects with Zero. This deck is simple to play, leading to its high popularity in the ladder. If you've just gotten your hands on Shuri, and you're wondering what the best list is for this deck, look no further. Below, we'll take a look at some of the best cards to include in this deck type, and some tips for playing it. Updated April 20, We've updated this article to include a video guide that shows you everything you need to know about building a Shuri Deck in Marvel Snap. When played, Shuri will double the power of the next card you play. She isn't very powerful on her own, but if you play cards like Red Skull or She-Hulk after, you can cheat out massive power for little cost. Zero has the ability to remove the card effects of the next card you play. Although Shuri and Zero are the core cards of this deck, they don't actually work that well when played together. If you play them back-to-back , you'll either double the power of Zero, or remove the effects of Shuri. The best way to use these cards is to affect different cards on different turns , like removing the negative effect of Red Skull and then doubling the power of She-Hulk. The general idea of this deck is to either negate the effects of Red Skull using Zero to play a 15 Power card for only five energy, or play Shuri into Red Skull to play a 30 Power card , with a downside that doesn't matter due to the extremely high Power of Red Skull. Taskmaster is an extremely powerful inclusion in this deck.

That card can move each shuri deck snap. Shuri's location can be predicted and countered, but this deck and others that utilize her ability quickly spread this raw Power to other locations.

Marvel Snap continues to keep things fresh and exciting with an ever-changing meta, nerfing and buffing cards every week. New cards are always being introduced as well, but when familiar cards disappear from popularity and general use in Marvel Snap , never count them down and out. Shuri was once one of the most-feared cards in Marvel Snap , and while she will never be able to recapture the oppressive levels of dominance she once had, her card has resurfaced in the current meta. Decks can easily be constructed around Shuri, creating Marvel Snap decks that boast a devastating Power output without being too taxing to use. Shuri is a 4-Cost 2-Power card with an On Reveal ability that grants double Power to the next-played card at its location. While this may seem extremely powerful to newcomers, Shuri was once the dominant force of Marvel Snap , because her ability was applied to the next card played across any of the three locations. After the nerf, Shuri disappeared from Marvel Snap.

My dear Red Skull , our friends at Second Dinner were very hard on you… Fortunately, they decided to reconsider. The truth is that the archetype presented in the guide today is an iteration with significant differences. Sauron dropped to Series 3 sometime after Shuri dominated the meta, and the nerf to Shuri and Red Skull caused people to be somewhat discouraged from trying the card out. I think one of the best possible tools when looking for detailed information on game statistics is MarvelSnap. When I made the decision to embark this article, I started to look for the best possible list of the archetype, and it was thanks to our tracker data that I came across this:.

Shuri deck snap

Shuri is a Pool 5 card in Marvel Snap with an On Reveal ability that reads as follows: double the Power of the next card you play. While this ability will not be extremely impactful in every deck, it has the potential to be potent when given some support. For those players that would like to put Shuri's capabilities to the test in Marvel Snap , this guide details several decks that they can try. Indeed, this allows for Marvel Snap players to put a tremendous amount of power onto the board in the final two turns of a game, which can catch opponents unprepared. Notably, Zero also makes an appearance in this list to combat the negative effects of Ebony Maw, Typhoid Mary, and Red Skull, making those threats even more powerful. One additional card that players may want to consider for this deck is Goose, as playing a 1- or 2-cost She-Hulk in Marvel Snap into the cat's location can be extremely difficult for an opponent to deal with. Shuri plays very well with Black Panther in Marvel Snap , turning him into a power threat straightaway. Players can then follow up by playing Odin or Arnim Zola into the lane with Black Panther to push his power even further or to increase his power and send him to the other locations.

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Marvel Snap continues to keep things fresh and exciting with an ever-changing meta, nerfing and buffing cards every week. The ideal play for the later rounds has Shuri buffing Red Skull's Power to 28, and then Taskmaster copies that 28 at another location on turn 6. Shuri should now be in a place where she won't ever get another nerf, as doing so just isn't possible without changing her text, or reducing her already low Power. It is now possible to play Nimrod and destroy it on the final turn with Galactus, granting a good amount of points from the copies generated by Nimrod. One additional card that players may want to consider for this deck is Goose, as playing a 1- or 2-cost She-Hulk in Marvel Snap into the cat's location can be extremely difficult for an opponent to deal with. On Reveal: Merge this card with a random friendly card at this location. Alternatively, Kitty Pryde can continue bouncing by being played alongside Zero, to get ready for the next turn. The player can also weaken the opponent before Galactus is thrown. X-Men, dropping next week. Shuri is well and truly back in Marvel Snap , and she ultimately lights up any deck she is played in. Raul Rocha. There are several possible strategies in decks that use Shuri.

Marvel Snap continues to keep things fresh and exciting with an ever-changing meta, nerfing and buffing cards every week. New cards are always being introduced as well, but when familiar cards disappear from popularity and general use in Marvel Snap , never count them down and out.

The previous patterns of using Galactus are still present. If you already have Sunspot down beforehand, this play becomes even more valuable. Table of contents. Returns at the start of each turn. Scott Duwe Scott Duwe Mar 2, Despite the weaknesses Shuri decks have, they are fun and easy to use. While this ability will not be extremely impactful in every deck, it has the potential to be potent when given some support. If you've just gotten your hands on Shuri, and you're wondering what the best list is for this deck, look no further. One additional card that players may want to consider for this deck is Goose, as playing a 1- or 2-cost She-Hulk in Marvel Snap into the cat's location can be extremely difficult for an opponent to deal with. Questions Answered. Ebony Maw 1 7 You can't play this after turn 3. Below, we'll take a look at some of the best cards to include in this deck type, and some tips for playing it. The general idea of this deck is to either negate the effects of Red Skull using Zero to play a 15 Power card for only five energy, or play Shuri into Red Skull to play a 30 Power card , with a downside that doesn't matter due to the extremely high Power of Red Skull.

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