Protoss ball
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The Protoss are one tough race. With many tough armored units, shields and the ability to cloak nearly every unit they have, the Protoss can be all sorts of devastating. At the same time, in the wrong hands they can be an expensive, slow and easily killed group of aliens. Below we have broken down some tips, ranging from entry level to advanced, to help players grasp and understand the might of the Protoss. When it comes to units, the Protoss have one that stands above the rest.
Protoss ball
A Ball usually describes a large number of units moving as one group. The ball is characterized by its considerable destructive power. The term carries the connotation that the army can't directly be engaged and needs to be whittled down over time. It can also be referred to as a Blob. The larger the ball, the harder it is for the Zerg to take it out. In TvP this would refer to a large number of Tanks and Vultures. Due to Tanks dealing splash damage, their effectiveness also increases when working in groups. Used almost exclusively in PvZ, this describes a large group of Protoss units, often with significant splash damage capability provided by High Templar , Reavers , and Archons. Upcoming Top Gun of StarCraft. General Recent changes Pending changes Random page.
The one thing the Protoss have above the other races is that their units are powerful even without upgrades. These can be invaluable for fending off your enemies in the early protoss ball.
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A Ball usually describes a large number of units moving as one group. The ball is characterized by its considerable destructive power. The term carries the connotation that the army can't directly be engaged and needs to be whittled down over time. It can also be referred to as a Blob. The larger the ball, the harder it is for the Zerg to take it out. In TvP this would refer to a large number of Tanks and Vultures. Due to Tanks dealing splash damage, their effectiveness also increases when working in groups. Used almost exclusively in PvZ, this describes a large group of Protoss units, often with significant splash damage capability provided by High Templar , Reavers , and Archons. General Recent changes Pending changes Random page. Betting Preferences.
Protoss ball
The Protoss are the most advanced alien race in the Starcraft universe. They are the powerhouse race, able to build mighty units that dish out tons of damage at the cost of mobility and price. The biggest thing to be aware of with the Protoss is that they require a lot of resources. Even the base unit, the Zealot , requires minerals to build. What this means, is that the Protoss need a lot of resources. When playing them, you should always be trying to expand, and to do so quickly. Use the Photon Cannon to secure new bases, and start collecting resources quickly. Don't throw away units either.
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This is considered less than kind and often referred to as a cheese technique due to the general dislike of such underhanded tactics. Permanent link. Based on Gangnam Style. If they do however, be prepared for the consequences. If you're still losing to a timing push, you probably need to watch replay, realise when you should've known it was coming, cut the probes for extra warpgates in next game and win. Thankfully you will have enough Warpgates that you can warp in emergency Stalkers and hope to turn it back around. This can be used to your advantage when building up in the early minutes of a match. Use chargelots to clean up whatever's left. It is a rare occasion where a Protoss player will skip building Stalkers. Protoss Ball [ edit ] Used almost exclusively in PvZ, this describes a large group of Protoss units, often with significant splash damage capability provided by High Templar , Reavers , and Archons.
The Protoss are one tough race.
I know it's beatable, because it has been beaten countless times, but I don't know how. I'm going to be ecstatic when your Rays come out because I already have the two best counter units I could possibly make for them and am probably about to win the game. When it comes to units, the Protoss have one that stands above the rest. Like the terran could roll me at any minute. Mid Game Tactics As a Protoss player approaches the 15 minute mark and beyond, the game has passed the time where simple rush tactics will still work. Sparkling Tuna Cup. Tons of colossus, tons of stalkers, and then tech to some void rays. Other Games General Games. I feel. Once the Gateway finishes, start on your Cybernetics Core and at this point you likely need a second Pylon. It only takes a few to wipe out an entire base, so don't worry about building up a dozen. Level 3 by Miracle Of Sound. Colossi are less effective because of vikings' insane range. Level 4 by Miracle Of Sound.
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