precon commander

Precon commander

Matt Bassil.

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. That's quite a lot, and with so many there are definitely a few clear winners. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. We start on an impressively low note with what may be the worst precon experience I've ever had. Superfriends strategies can sometimes struggle in Commander overall, and Planeswalker Party throws itself a pity party by not even running the best walker colors omitting both Black and Green, which is just… not good.

Precon commander

Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release. This gives them an opportunity to develop themes and mechanics that appear in the main set more thoroughly for Commander without filling standard with too many made-for-commander cards. As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper. I will start with the most recent ones and make my way back in time. Today, there are over a hundred precons! Currently, the only announced Commander decks are the Universes Beyond precons. These future various popular intellectual properties outside Magic.

The Ur-Dragon. You get to play out your humans, give them a truly impressive amount of support, and likely get to draw a very healthy number of cards while you get precon commander play aggressively.

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Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. These decks are designed specifically with Commander in mind, so they always make an impact on the format and keep Commander players on their toes. Wizards have been releasing these decks almost every year for the past nine years. In recent years, they started releasing commander decks with almost every set release. This gives them an opportunity to develop themes and mechanics that appear in the main set more thoroughly for Commander without filling standard with too many made-for-commander cards. As there are so many precons, I want to talk about each and every Commander deck that Wizards has released in paper.

Precon commander

I love the Commander Precon experience. Getting a ready-to-play, card deck right out of the box feels great, and for the most part they play very well against one another. If you want a "fair" Commander experience, the best possible thing you can do is pick up your favorite precons and jam them against each other. Nonetheless, not all Commander Precons are created equal. Here, I'll highlight a handful of my favorites, categorized in a few different ways: the best of the newest batch of decks, the best decks to play against each other, the best Commander Precons on the market overall for their price , a strong budget recommendation, and my current favorite for the year.

Sunglasses gut

It cares about attacking tokens. Tweaking this deck is really fun, as building for Party means you have four different creature types to play around with. This is not a typical tribal deck, but there are payoffs for playing lots of Phyrexians. This deck is a smooth play experience based around leveraging a wide range of powerful lifegain effects for fun and profit. This is a true tribal deck with a powerful commander. In addition to a bunch of great new Vehicle cards, this deck also has a few much-requested powerful white cards. The third, and final part of the list focuses on the early decks. Timey-Wimey precon does come with lots of time counters, and ways that you can interact with them. All of this makes them a great purchase if you want to slowly start building your Commander collection. Prosper, Tome-Bound. Great work!

Each set has brought something new to the game, and almost every release saw preconstructed decks designed just for our format. We're the only format really getting that much tailored attention now, and it absolutely shows.

Cheating out cards is one of the strongest things you can do in the format, and while Hosts of Mordor does it best via reanimation, Timey-Wimey is not all that far behind with lots of suspend synergies. Prosper, Tome-Bound. If you like making sticky, exponentially growing threats, this deck is accurately named and does what you're looking for. Not including the secret lairs which are certainly their own beasts , we saw a grand total of 25 new Commander precons. You can then upgrade your first precon over time and get a feel for the deckbuilding process. If you like to make a lot of mana, and spend it on large creatures, this deck can do the job. What about experience counters? The Lord of the Rings: Tales of Middle-Earth was the runaway success of the year, so it's fitting that the best Commander deck also came from that release. The other direction of the deck is the monarch mechanic, which is very powerful. Every year, the most exciting products that Wizards releases are the Commander pre-constructed decks or Commander precons. This way, Wizards can now show the packaging early without the need of hiding the card. Here, I'll go back through the entire stack of precons and tell you about the best and the worst that the year had to offer, starting from the bottom and working our way up. That being said, the deck has the skeleton of a great spellslinger deck. However, streamlined and featuring only two colors, Virtue and Valor is very well designed if your goal is to build big creatures and draw a lot of cards while you're at it.

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