poe vengeant cascade

Poe vengeant cascade

View Staff Posts Post Reply. I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. So here you go. Poe vengeant cascade it's useful.

View Staff Posts Post Reply. In testing both in Standard and in Crucible, a character with Frost Blades and an amulet anointed with Vengeant Cascade is able to attack a single enemy, causing the projectiles to fly out from behind them, however they do return unless they hit another enemy or hit the environment. A projectile which flies out uninterrupted to the maximum projectile range will return instead of just stopping there. If this is actually working as intended currently, then I guess this is safe to ignore, but wanted to get clarification if this is a bug or not. Posted by runt9 on Apr 9, , AM. Quote this Post. Bad news for you, this is intended.

Poe vengeant cascade

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Hey, looking at this thread a few months later, why is tornado shot not good for this?

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View Staff Posts Post Reply. I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. So here you go. Hope it's useful. Vengeant Cascade is one of the largely forgotten because it was largely useless hidden passive tree notables added all the way back in Blight league. So your projectiles won't return until they're done doing all of those, upto however many of them you've got. It also has to actually HIT another enemy in order to return - and of course that enemy only gets hit once - so it won't return after some max distance or hitting a wall. It returns back to the source of the projectile, be that you, a trap, a mine or a totem.

Poe vengeant cascade

The account verification email has been sent back to your registered mailbox, please check your Email and verify it. If you did not receive the verification email, please check the trash box in your mailbox. You can resend a new verification email after 10 minutes. With Path of Exile metadata is constantly changing. Players can also find new ways to play by introducing new powerful mechanics, or discovering new powerful combinations. While Vengeant Cascade is a passive skill on the skill tree that was recently reworked, any build based on projectile skills will become especially powerful when using this skill.

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In a word, Hydrosphere. Cast your Hydrosphere behind the enemy and fire away. Replies are disabled. I should've added this also means that fast enough projectiles would reach the maximum distance units before they fade, allowing them to return, or at least start to return. That little gem of a new skill from last league may just be Vengeant Cascades' saving grace. Or is that not how it works? View Staff Posts Post Reply. For example - Kinetic Blast. Posted by runt9 on Apr 9, , AM. It's kinda like having the old Frost Wall interaction for KB back again.

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It's kinda like having the old Frost Wall interaction for KB back again. If this is actually working as intended currently, then I guess this is safe to ignore, but wanted to get clarification if this is a bug or not. Posted by runt9 on Apr 9, , AM. So basically Vengeant Cascade is finally not just a questionable clearspeed tool - it might actually significantly boost your damage as well now. I didn't realize Frost Blades projectiles actually faded like something like Freezing Pulse does, so I guess this isn't a bug. Bad news for you, this is intended. I should've added this also means that fast enough projectiles would reach the maximum distance units before they fade, allowing them to return, or at least start to return. I shared this on the subreddit over 3 months ago, but thanks to the secret police was unable to share it with you guys. Use a projectile attack skill that can pierce so not like Spectral Shield Throw , but doesn't inherently pierce so not Tornado Shot. In a word, Hydrosphere.

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