Poe spark inquisitor
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Forum Index » Templar » View Thread. View Staff Posts Post Reply. No significant changes from 3. Aul's necklace is significantly cheaper than Ashes nowadays. I also think my build will perform better than other low-regen builds this league. I've been noticing the biggest killer are the "on death" ground effects that leave a degen puddle under you.
Poe spark inquisitor
Due to the latest balancing changes, we do not recommend playing this build anymore, as it does not meet the high standards we apply to our guides in terms of fun and performance. We are leaving it up as a reference and it might be revived in a later patch. Spark is now one of the oldest skills in Path of Exile , and has weaved its way in and out of many metas through the years, from totem builds designed for clear speed and safety to self-cast variants that shred the entire screen. This build is one of the latter, a self-casting terror that has an excellent combination of damage, defense, and economy. This build is an excellent league starter, and requires very little investment to start rolling over maps and bosses. Due to range and nature of Spark , even content that outstrips your current character or power level can be easily approached at a distance and eliminated. By combining the natural Lightning damage of Spark with Cold damage converted from Call of the Brotherhood , we also ensure that most enemies are frozen and shattered long before they even have a chance to approach. Even for less than the sum of 15 Chaos Orb s our Spark Inquisitor has the damage and the survivability to leap right into the end-game and get farming. The high amount of Life Regeneration and Leech gives the build an extremely comfortable and forgiving feeling, making it relaxing to play and a great choice for players of all levels of experience. Spark is available right after defeating Hillock in Act I, and is a viable and effective leveling choice. This gives newer players a chance to get comfortable with the skill while leveling up and negates any need for build swapping and juggling of gems later on. Many of the gems and items can be swapped out for alternative options to further empower your damage, or to bolster your defensive capabilities. This level of flexibility is perfect for both challenge leagues and shorter events — such as Flashbacks — as the build can be easily adapted to suit your needs and budget. By the same token, this also makes this build a great choice for Solo Self-Found Leagues and Hardcore, should that be your preference. Overall, Spark is no longer the dominant force of years passed, but it is a solid league starter that is very straightforward to play and enjoy.
It just won't delete them in 3 seconds like a phys trapper. I usually try to pop it before a boss but often forget anyway. Jade is the best defensive flask to woesenpai69, after granite, and it'll be even more powerful since the aurabot is running grace at this point, poe spark inquisitor.
I forgot my password. It's a very simple build, it doesn't require Unique Items and it's a good starter. Spark is one of the oldest skills in the game, it fires Projectiles dealing Lightning Damage which moves fast and in an unpredictable and random fashion. With high Cast Speed and Projectile Speed, you can easily cover the entire screen in sparks. Pious Path regenerates your ES alongside Life when you stay on Consecrated Ground, which you can create by just standing or using a Spell once every four seconds. Lightning Damage Penetration will not be an issue too, as you will always ignore it. Sparks have a base duration of 2 seconds and will be absorbed by the first enemy encountered, enhance your Projectile with Pierce, it can be easily achieved by linking it with a Support Gem, Anointing the Amulet, or from Items.
Path of Building for a Level 95 Spark Inquisitor build can be found here. Resistances have been excluded as they can be filled in on any piece as needed and available. We use the Path of Building Community Fork for all of our builds, which is highly recommended. If you are encountering errors importing the build, please ensure you are using the Community Fork. This version of the build offers the most damage possible while still providing you with a fair amount of increased Life and Energy Shield. It can be easily adapted to suit your preferred style of play or objective. For example, a player wanting to farm the Uber Labyrinth might opt for even higher Life Regeneration by putting 4 points into Sanctity and Quick Recovery. Some notables, such as Coordination and Fangs of the Viper , are optional and are only taken for an increase in overall clear speed rather than in the interest of maximum possible damage output. Feel free to replace them with additional damage or Life and Energy Shield to suit your needs. Vaal Spark is our main skill, allowing us to use Spark as our primary form of damage and clear while using the active Vaal component whenever available to add additional damage.
Poe spark inquisitor
Due to the latest balancing changes, we do not recommend playing this build anymore, as it does not meet the high standards we apply to our guides in terms of fun and performance. We are leaving it up as a reference and it might be revived in a later patch. Spark is now one of the oldest skills in Path of Exile , and has weaved its way in and out of many metas through the years, from totem builds designed for clear speed and safety to self-cast variants that shred the entire screen.
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Righteous Fire. This is an amazing keystone but seriously devalues penetration as a stat for us, allowing us to budget a lot more affixes elsewhere and freeing up a flask slot that would otherwise need to be used for The Wise Oak. So regardless if you fire 1 or 20 sparks, enemies will only be hit by 1 spark every time you cast. This timeless jewel also provides energy shield, so you have over a energy shield "buffer" despite not investing into increasing your ES. Have Determination, Wrath, and Zealotry active at all times. Could you help me find what I'm missing here? Projectile Speed and Skill Effect Duration will both impact Spark's ability to travel further and bounce around longer before dissipating. If you go this route, you will need Cold Snap in your trigger wand to generate frenzy charges during mapping, and you may want to run Poacher's Mark instead of Sniper's Mark for guaranteed charges on bosses. Further, lets assume you are never "unlucky" enough to get hit twice in a row, always getting a block in between hits. Elemental Mastery. Increased Critical Damage. This was my 3rd character this league so I started off with around ex before pumping more currency in. How much cost budget version and what she can do? I forgot my password.
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You survive with life. You don't need Penetration or Exposure as you ignore all the Elemental Resistances by default, from your Ascendancy Keystone. Life Mastery. The result is that in practice, if you are fighting any monsters or bosses in an area with walls or in almost every indoor layout map think stuff like haunted mansion , your sparks can easily be hitting targets for 2, 3, 4 or more times each cast. Bottled Faith is the obvious luxury flask. Pious Path and Sanctuary provide strong sustain through regen mechanics. Here's a few example scenarios, lets compare 2 inquisitors under the assumption of both having the same armor 50K and same max resists. You can slot in Poacher's Mark for frenzy charges on bosses if you really want them. Petrified Blood. Since you only have ES, you take to ES, then to life. Inquisitor is excellent for self-cast spells as it inherently provides extremely high crit chance through Righteous Providence. Enemies that survive long enough to inflict damage are usually limited to bosses once this excellent ring has been obtained.
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