pixie engine

Pixie engine

I just finished ironing out basically all the bugs.

This project aims to provide a fast, lightweight 2D library that works across all devices. Also, it's fast. Really fast. You can also check back on our site as any breakthroughs will be posted up there too! We are now a part of the Open Collective and with your support you can help us make PixiJS even better. To make a donation, simply click the button below and we'll love you forever! PixiJS is a rendering library that will allow you to create rich, interactive graphics and cross-platform applications and games without having to dive into the WebGL API or deal with browser and device compatibility.

Pixie engine

The pixie ring, also known as a fairy ring, derives from legends that arose around a peculiar phenomenon — mushrooms growing in the shape of a circle or arc. It was believed that in these places, usually found deep in the forest, human rationalising action and attempts to shape space did not apply. Threads from both of them merge and morph with each other while remaining in constant superposition — being here and there at the same time. The Pixie Ring is a place where a technological vision of the future shows the possibility of ceaseless generation of alternative worlds whose social and cultural parameters are arranged differently from ours. The Eternal Engine project uses the technique of worldbuilding to create a vision of transcending the limiting framework of extant solutions. The artists are aware of the potential of digital technology, yet they do not provide a clear answer as to whether their vision is utopian or anti-utopian. Rather, they search for new possibilities and look beyond the future horizon with a pinch of criticism. Food is what fate has sown with poppies. The mallow is said to flourish where the prophecy of poverty looms over a house. This exquisite dye is brewed in a pond heated with succulent algae.

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Note: Check the FAQ here before asking questions. We've just completed development of the second engine in SR2. The Pixie engine is a much smaller alternative to the Mage engine with far better gas mileage. This makes it suitable for those second stages destined for Smoon. With an accordingly lower thrust, it is also a lot easier to land on a low-G planetary body without getting into an endless cycle of up-and-down that I often find myself in when trying to land with a Mage engine. Also, I just wanted to let everyone know that I'm going to start posting blog updates every other week instead of every week.

Note: Check the FAQ here before asking questions. We've just completed development of the second engine in SR2. The Pixie engine is a much smaller alternative to the Mage engine with far better gas mileage. This makes it suitable for those second stages destined for Smoon. With an accordingly lower thrust, it is also a lot easier to land on a low-G planetary body without getting into an endless cycle of up-and-down that I often find myself in when trying to land with a Mage engine. Also, I just wanted to let everyone know that I'm going to start posting blog updates every other week instead of every week. It's been fun, but these posts take a lot of time to put together and as we continue to slip further and further behind schedule, I need to use any extra time I can find to focus on development.

Pixie engine

Pixel art is a unique form of art in which images are created and edited on the pixel level. People love pixel art for many reasons. Some people simply like the aesthetics or the nostalgia it brings, reminding them of the old, early video games they used to love, like Pac Man, which often used pixel art. Pixel art makes its appearances in memes and on Reddit, where there is an entire Subreddit dedicated to the art. Pixel artists typically care deeply about their work, and it is reemerging in video games and as a serious art genre. Indeed, pixel art forces you to focus on the essence of an image and what it is conveying, while leaving out the finer details that can end up distracting you.

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This website uses cookies Privacy Policy I agree. This repository has been archived by the owner on Aug 2, All are welcome! Latest commit History 13 Commits. It dosent appear to have space for a combustion chamber. The only problem is though, now you have a new physics problem to deal with. We will get there quicker together : Whether you find a bug, have a great feature request, or you fancy owning a task from the road map above, feel free to get in touch. In their practice, Eternal Engine use speculative and queer methodologies informed by the work of theorists such as Karen Bard to explore technological and quantum futures. The Eternal Engine project uses the technique of worldbuilding to create a vision of transcending the limiting framework of extant solutions. Reload to refresh your session. View all files. CDN Install. History 8, Commits. Notifications Fork 5 Star To do this, they cross the boundaries of the real and the virtual in tiny, imperceptible steps, millimetre by millimetre, atom by atom, pixel by pixel.

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It dosent appear to have space for a combustion chamber. They come from Poland. I finally did find it M-key but pressing M when you want to Q uit is very counterintuitive. It was believed that in these places, usually found deep in the forest, human rationalising action and attempts to shape space did not apply. Latest commit History 8, Commits. Go to file. This project aims to provide a fast, lightweight 2D library that works across all devices. You signed in with another tab or window. MIT license. Mine is about 1 frame faster than yours. To do this, they cross the boundaries of the real and the virtual in tiny, imperceptible steps, millimetre by millimetre, atom by atom, pixel by pixel. They are inspired by the aesthetics of digital folklore and technological fetishes. Branches Tags. Eliza Chojnacka is an artist who uses taste as a medium. This year, they were featured in the European Change Makers of , published annually by the We Are Europe — Creative Europe project, and they are taking part in a residency at Unseen Future.

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