Pathfinder tiefling
Tiefling is one of the races available to the player in Pathfinder: Kingmaker.
Toggle Theme. Archives of Nethys. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted, boon. Despite their fiendish appearance and netherworld origins, tieflings have a human's capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero.
Pathfinder tiefling
Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted, boon. Though the power of their blood calls nearly every tiefling to fury, destruction, and wrath, even the spawn of a succubus can become a saint and the grandchild of a pit fiend an unsuspecting hero. Physical Description : No two tieflings look alike; the fiendish blood running through their veins manifests inconsistently, granting them an array of fiendish traits. One tiefling might appear as a human with small horns, a barbed tail, and oddly colored eyes, while another might manifest a mouth of fangs, tiny wings, and claws, and yet another might possess the perpetual smell of blood, foul incenses, and brimstone. Society : Tieflings on the Material Plane rarely create their own settlements and holdings. Instead, they live on the fringes of the land where they were born or choose to settle. Most societies view tieflings as aberrations or curses, but in cultures where there are frequent interactions with summoned fiends, and especially where the worship of demons , devils , or other evil outsiders is legal or obligatory, tieflings might be much more populous and accepted, even cherished as blessings of their fiendish overlords. Tieflings seldom see another of their own kind, and thus they usually simply adopt the culture and mannerisms of their human parents. On other planes, tieflings form enclaves of their own kind. But often such enclaves are less than harmonious—the diversity of tiefling forms and philosophies is an inherent source of conflict between members of the race, and cliques and factions constantly form in an ever-shifting hierarchy where only the most opportunistic or devious gain advantage.
Once per day, you can use death knell as a spell-like ability. They know a lie when they hear one, and pathfinder tiefling often determine what hidden vice or secret shame motivates another.
Contents move to sidebar hide. Cambions , 1 also known as tieflings , are nephilim planar scions 1 2 native to Golarion who have the blood of demons , devils , or other evil fiendish outsiders in their veins. Half-fiend creatures can be of many types, but cambions are born only from humanoids. Cambions are fertile in their own right, and it is common for them to have children and for those children to be cambions in turn. However, a chance also exists for the child of a cambion couple to be an outwardly normal member of their parents' species. Although the source of most cambions' fiendish blood is unknown, there are some who can trace it back to a specific type of fiend, and their very personalities can be influenced in a way echoing this ancestry. These cambion lineages are as follows: 6 7.
You are viewing the legacy Pathfinder Reference Document website. Paizo Inc. Learn more. Simultaneously more and less than mortal, tieflings are the offspring of humans and fiends. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Most tieflings never know their fiendish sire, as the coupling that produced their curse occurred generations earlier. The taint is long-lasting and persistent, often manifesting at birth or sometimes later in life, as a powerful, though often unwanted, boon. Despite their fiendish appearance and netherworld origins, tieflings have a human's capacity of choosing their fate, and while many embrace their dark heritage and side with fiendish powers, others reject their darker predilections.
Pathfinder tiefling
Tieflings are planetouched creatures native to Golarion , mostly human, yet with the blood of demons , devils , demodands , or other evil outsiders in their veins. Also known colloquially and somewhat pejoratively as hellspawn , they are often distrusted and feared for this evil lineage. Even in infernal Cheliax where some tieflings serve as middlemen between the people and the denizens of Hell, they are second-class citizens at best. Tieflings vary greatly in individual appearance from one another, depending not only on the ethnicity of the human parent, but the type of the fiendish parent. They can have horns, greatly varying skin colors, hooves for feet, tails, unusual eyes, and so on. These variances mean that two tieflings born from two different fiends might have vast differences in appearance.
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Tieflings make skilled rogues, powerful wizards and magi, and especially puissant sorcerers as their potent blood empowers them. Choose one of the following energy types: cold, electricity, or fire. Once per day, you can use fog cloud as a spell-like ability. Once per day, you can spit acid. They gain any of the bonuses or penalties related to that size, but gain no racial bonuses except those of the tiefling; beyond size, their humanoid ancestry is purely cosmetic. This is a supernatural ability. Unless they have specific tiefling-related size modifiers, the tieflings of each of these races are the same size as their non-fiendish ancestors. Once per week you may mentally contact a fiendish ancestor to gain information, as per the spell commune. But often such enclaves are less than harmonious—the diversity of tiefling forms and philosophies is an inherent source of conflict between members of the race, and cliques and factions constantly form in an ever-shifting hierarchy where only the most opportunistic or devious gain advantage. Rare manifestations can take even more bizarre forms. Many of them fall prey to the dark desires that haunt their psyches, and give in to the seduction of the whispering evil within, yet others steadfastly reject their origins and actively fight against evil lures and the negative assumptions they face from others by performing acts of good.
The Blackbird, also called the Black Stone Violin, is a full-size playable violin made of black diabase after drawings by Antonio Stradivari Stradivarius , but with technical modifications to allow it to be played. Details Feats Research Fields.
Tieflings make skilled rogues, powerful wizards and magi, and especially puissant sorcerers as their potent blood empowers them. You enjoy being cut. Once per day, exposure to fire heals you 1d6 hit points of damage. A fiend flayer has the following class features. With otherworldly blood and traits to match, tieflings are often shunned and despised out of reactionary fear. Once per day, you may ask a corpse one yes-or-no question, as per the spell speak with dead. Many religious cambions become inquisitors , distancing themselves from their persecuted past by themselves becoming the ones seeking out impurities and heresies. Each time you do, pick another energy type you do not have resistance to. Tieflings of specific bloodlines see below gain different ability score modifiers as indicated. Once per week you may mentally contact a fiendish ancestor to gain information, as per the spell commune. You can use mage hand three times per day as a spell-like ability.
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