overpressure war thunder

Overpressure war thunder

Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, overpressure war thunder, and it would come to be referred to as "Overpressure".

Is the overpressure mechanic bugged? Ive shot tanks with this mm round and it will do absolutely nothing. I get a nice back turret shot or side turret shot and its like I shot a plastic BB at the tank. He then turns and shoots me once while i reload for 13 seconds. You dont get enhanced zoom.

Overpressure war thunder

The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section. Every aircraft has its skin airfoil and material modeled, too. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Some aircraft are quite well armoured from certain angles. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. Naval targets in air battles have their own damage mechanics modeled. See this page for more detail. Before the "Weapons of Victory" update , the armour-piercing effect calculation of an angled hit was made based on the normal principle for most tank-based games via normal line of side thickness, as seen in the picture above.

We won't get into all the little details, but in short, this works in the following manner: the server receives only the players' own control commands for example: joystick movement, overpressure war thunder, trigger press, flap controls and so on and their individual actions such as activating fire extinguishers and respawn requests and using this information, it calculates the movement and actions of each player.

I am making this post only as a result of frustration and anger toward the mechanic of overpressure in the game. I believe the Hit alghoritm of the shells and ballistics are very realistic, except when autocannons are involved. Autocannons gets it messed up and put me in situations like this for the th time and not only in the AMX. When shooting a lightly armored vechicle with APFSDS or even with conventional shells, the chances are that the projectile will pass straight through it without damaging any component. Now tell me, if a projectile would pass through a steel plate, at hypersonic speed, plate of which I stand behind, and the projectile near misses me, what are the effects of the impact? Would I still be fine?

The game's engine simulates every bullet that is fired for over 2 km before they are deleted, with exceptions for bigger shells such as those fired by the 50 mm BK 5 or 57 mm Molins cannons. The different shells also have different effects on module damage. More of these shell effects can be read in the Ammunition section. Every aircraft has its skin airfoil and material modeled, too. It is therefore possible to see a tracer shell ricochet off an enemy plane's duralumin skin. Some aircraft are quite well armoured from certain angles. For example, the TB-3 is constructed mainly with 3 mm of corrugated steel. Naval targets in air battles have their own damage mechanics modeled.

Overpressure war thunder

Along with the introduction of Update "Ixwa Strike" 2. This specific damage would be excess pressure damage at the front of a shell's shock wave, and it would come to be referred to as "Overpressure". After "extensive research" in-game, where I've experienced and learned v arious aspects of Overpressure. Those will be informed about here. In this guide, it was stated that only cannons with a calibre of mm or above are able to produce this lethal overpressure damage. This means that the well-known German 88m cannon was unable to produce lethal overpressure, and this has shown to be true - for the most part. It seems that there is one 88mm cannon in War Thunder that does in fact produce overpressure damage. Out of 16 German 88mm cannons in-game yes, there are actually 16 of them!

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Among other things, these variables include how the ammunition is stored when expending ammunition, this forces the loader to get shells from a less convenient place in the vehicle and the weight and shape of the shells for example, heavy and bulky shells get harder to reload over a longer period of time. After speaking with people on this issue it does appear overpressure is just a broken and inconsistent mechanic. Proof you can clearly see the vechicle and ammo he used : Proof. It even looks like HE shock waves are able to "get stuck" on crewmen as well, hindering the shock wave from reaching further crew in the fighting compartment. To utilize the mechanic effectively, be sure to aim for a weak spots on the armour, such as roofs, vents, bellies, tank rear and overtrack sponsons, to maximize the chance of a successful penetration. Install Steam. These values determine the round's ricochet and normalization, the basic kinetic damage parameters, and the round's additional properties, such as the presence of explosive material. For open-topped vehicles, this happens whenever the vehicle is within the fragment dispersion radius of the shell's explosion. The Shooting Range - Special section at discusses Overpressure. It simulates the extreme pressures formed by the shockwave of an HE-based shell explosion, and their effect on the crew inside the vehicle. It had now been replaced by pressure damage. Last edited by CH13F ; 20 Apr, am. Tracks all there. Leave Your Reply Cancel reply Your email address will not be published.

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First we will tell you how we tune machine guns and cannons. Even when hitting internal compartments that include modules used to estimate damage, overpressure damage is barely visible. The server then sends the results of these calculations to each player in the session to synchronize the data, which is also calculated on the players' own systems. Kallu November 2, , pm 2. Pterodactyl November 2, , pm 1. Each individual shell in our physics model has its own settings, such as the explosive power, i. Many weapons, of course, will have different mean average deviation values for horizontal and vertical and then the spread will appear to be ellipse shaped. For closed vehicles, the overpressure calculations begin whenever the blast effect of the shell manages to penetrate the vehicle's armour. I get a nice back turret shot or side turret shot and its like I shot a plastic BB at the tank. As can be seen, both APCR projectiles - 90 mm and mm, did not penetrate the upper side of the tank plate, but they broke through the lower one which has a smaller thickness. Also with helicopters. When shooting a lightly armored vechicle with APFSDS or even with conventional shells, the chances are that the projectile will pass straight through it without damaging any component. It also allows for creating a response in the game entirely independent of the server's reciprocal response, which means that all your actions such as shooting and manoeuvring are applied in your client immediately and without delay. That has since been augmented by the introduction of the 2S1 to the Soviet tree. Navigation Recent changes Random page Help.

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