Monk guide pathfinder
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As far back as when it first appeared as a playable class all the way to nowadays, the monk has been a highly controversial class. People are either saying the Monk is overpowered or under powered, and there never seems to be an in between. I am of the firm belief that the monk chassis is quite powerful, but is also extremely MAD, making it actually fairly balanced in a way. Herein will be five builds illustrating ways to make a powerful monk despite its limitations! You therefore have zero reason whatsoever Not to take it as a Monk. Check out their source book offerings here.
Monk guide pathfinder
The Monk is most easily compared to the Fighter. Where the Fighter is the master of arms and armor, the Monk is the master fighting unarmed and unarmored. While some monks use a handful of specialized Monk Weapons, most monks fight unarmed. Where fighters often differentiate themselves by the arms and armor they use, monks are most easily differentiated by the stances that they use. In a party, the Monk is a Defender and a Striker, standing on the front lines of melee combat to keep foes far away from their less sturdy allies. With sufficient investment in certain skills, the Monk can also serve as a Scout due to their need for high Dexterity and Wisdom, allowing them to fill roles traditionally covered by both the Fighter and the Rogue. Unlike other classes, the Monk does not have a subclass option. Instead, monks are generally defined by the styles that they use, if any. Key Ability : Strength or Dexterity. Hit Points : 10 hit points is standard for fron-line martial characters. Initial Proficiencies : Monks are fantastic defensively, especially at low levels. However, monks have few attack proficiencies and severely lack good ranged weapon options, and their Perception proficiency starts poor and barely increases. Also note that you can only use Flurry of Blows with Unarmed Attacks unless you take the Monastic Weaponry feat, in which case you can also flurry with Monk weapons. This can be a helpful option once abilities like Metal Strikes come online. Alertness : More Perception is always great, but it would be nice if you went further than Expert.
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Since the days of 3. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. Monks in Pathfinder still have the same features, but many of their most glaring issues have been heavily improved upon. With their skill list, they can function as a scout, but their combat skills make them a passable defender or striker See my article on Party Composition. This guide is for the vanilla Monk. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. Also note that many colored items are also links to the Paizo SRD.
Oh, thank whatever pantheon of gods your setting uses. Someone finally fixed the Monk. Since 3. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. Monks have always faced two problems:. First, they are difficult to play. The Monks biggest class features were incompatible. The class was a front-line class with garbage AC and no hit points.
Monk guide pathfinder
Introduction : Okay, I am going to do this guide a little different. I started to make a monk guide from scratch and then read the Treantmonk Monk guide and decided to just build on his guide. Below you will find, with some slight modification, the Switch Hitter Build that Treantmonk suggested at the beginning of Pathfinder time. I had to make some judgment calls to complete the feat progression order. That said, it is the optimal order, in my opinion. All you bonuses should go to Strength. Function of the Build : So the function of this build is to make the monk a versatile combatant who is not overly great at any one tactic, but adequate with all of them. Basically, the build has some range, battlefield control and anti-mage options that can be fun. The typical way to open up combat is to throw shuriken to make a melee combatant come to the monk.
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You need 6 ranks in Knowledge Geography but after that, Acrobatics, Diplomacy, Stealth, Perception are your big go to. Dex : Your key ability. The skills link takes you to the brawler skills link page. Human : Take Versatile Heritage to get Toughness to make yourself more durable. With their skill list, they can function as a scout, but their combat skills make them a passable defender or striker See my article on Party Composition. Proudly powered by WordPress. However, the trade off is that you will do more damage. Even if you plan to explore some Ki Spells like Ki Strike, you can and should easily avoid spells which allow saving throws. Also no talk of feral combat training and natural attacks? Much thanks for writing this guide. Spin Kick makes the target flat-footed as part of making the attack. Monks were famously MAD in Pathfinder 1st edition; because Wisdom defined so many of their capabilities, including their AC, it was an essential ability score. Combine that with your good attack and suddenly people are dropping left and right.
Since the days of 3. An almost strictly combat character with medium Base Attack Bonus progression, d8 hit points, and no armor. Monks in Pathfinder still have the same features, but many of their most glaring issues have been heavily improved upon.
Edit: Omae Wa Mou Shindeiru!!! I've posted my own build if you're interested. Be patient. Which is a shame from a utility standpoint but it does do a lot of damage and doesn't require too much in the way of big investment. Wisdom also helps with will saves. Weapon Specialization : More damage is great, and since you can use Flurry of Blows to make more attacks than most characters you can get a lot of mileage out of small bonuses. Fortitude saves are also important for combat characters. Sjukob Monks just feel better to play, in my opinion. For the record, the 'Evil spells are Evil' thing is also in print in Champions of Purity. Purity of Body for example I would rate yellow - it's handy, but only occasionally comes up, and as you say the monk should already have a solid Fort save.
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