Minecraft distant horizons
What does Distant Horizons do? Simply put, minecraft distant horizons, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain!
Kotegiri That's weird. Could you try the latest nightly build of Distant Horizons? Also, it's easier to help in the Distant Horizons Discord server,. Sorry, something went wrong. Steveplays28 sure thing ill jump onto the discord in a bit and test it with the nightly. Steveplays28 ok i have tested it with the latest 2.
Minecraft distant horizons
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Known issues. What does Distant Horizons do? And: the mod is still in alpha.
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Emin is working on the cloud clipping issue, he has a fix for that for Complementary. I probably won't backport Blendium to versions below 1. Sorry, something went wrong. Steveplays28 Distant Horizons support has made it upstream to Oculus mc1. Oculus's latest release for 1. I have support for this version on my 1. For the convenience of those who have asked me for it, I've uploaded an already built jar here with 30 days retention. How do I activate the DH blending and compatibility file with the Complementary shader?
Minecraft distant horizons
What does Distant Horizons do? Simply put, it add simplified terrain past Minecraft's default view distance to improve performance and allow for longer draw distances. Now you can finally enjoy that lookout tower you built on top of a mountain! The version support numbers are strict! If a version says it supports MC 1. And: the mod is still in alpha. Things may change, break, crash or otherwise go wrong. You have been warned!
The old registry haworth
PlxelBuilder I added your 1. Thanks for the fix! Load earlier comments Steveplays28 sure thing ill jump onto the discord in a bit and test it with the nightly. Kotegiri That's weird. Here is the Oculus Teqed's fork build for 1. And: the mod is still in alpha. Things may change, break, crash or otherwise go wrong. This is already fixed in other shaders, such as X0nk's Bliss and Null's Shrimple with the in-dev version of Iris in the Iris Discord server. I'll add the links to the document. I'll mention it in the discord. BenMagnus08 commented Feb 25, Hi BenMagnus08 , you'll have to ask Oculus devs, maybe 1.
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BenMagnus08 commented Feb 25, PlxelBuilder I added your 1. Steveplays28 commented Feb 23, It's most clear when comparing the color of snow on the peaks- normal rasterization looks as expected, while DH terrain has a distinctly cel-shaded quality to it. Kotegiri That's weird. Could you try the latest nightly build of Distant Horizons? Is anyone having better luck on 1. Steveplays28 ok i have tested it with the latest 2. TomTheFurry Member. FantasyPvP commented Feb 22, I don't know much about building a jar file, so hopefully someone else here can update the expired Oculus link for 1. Q: Is there multiplayer support? I note that when running the manually compiled Teqed fork of Oculus with any compatible shader, I get identical results to the latest Oculus 1.
I apologise, but, in my opinion, you are not right. I am assured.
Very curiously :)