Metroid prime remastered digital foundry

Digital Foundry Metroid Prime Remastered: a sublime reworking of a stone-cold classic. Feature What we've been playing.

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. Either way, this is an essential buy for Switch users. With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated …. Digital Foundry was fortunate to receive access to a new Alan Wake 2 patch, landing on March 6th - and it's exceptionally good news for owners of GTX series …. Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back ….

Metroid prime remastered digital foundry

The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog. This makes areas more lifelike; they look and feel integrated in a way that we don't see from many Switch games. The lighting upgrade is completed by the addition of new light sources, while existing objects gain emissive properties. There's even static volumetric-style lighting in many spots that looks quite convincing. Materials also exhibit accurate lighting response with the game's dense, naturalistic environments packed with stonework, trees, and foliage all looking correct.

I personally think they focused too much on party games during the Wii era and now too much on online multiplayer like Splatoon.

The tech-focussed team over at Digital Foundry have been examine the recently released Metroid Prime Remastered for the Nintendo Switch and have come away suitably impressed by the work of Retro Studios and the other developers who have worked alongside them on the game. Metroid Prime Remastered thankfully runs at a solid 60fps in both docked and handheld mode with barely any dips. The new models boast higher polygonal complexity and refined textures; every asset appears to have been completely remade to suit the capabilities of the Switch hardware, with loads of incidental detail added. The new release shines in portable play, particularly on the OLED Switch model, where the darker hues of the revamped lighting really pop. The mildly sub-native presentation is scarcely an issue — Remastered just looks awesome on a seven-inch screen. Metroid Prime is a beautiful Switch game that makes clever use of the hardware to deliver a visually sophisticated experience while still hitting a rock-solid 60fps frame-rate target.

The original Metroid Prime is one of the most beloved games of all time, adapting the classic 2D Metroid formula into a full 3D open-ended world on GameCube. The game pushed visual boundaries, with dense, moody environments and a solid 60fps frame-rate target. More than 20 years on, the Switch remaster is here: a complete visual remake of the source material, retaining the same gameplay but with radically overhauled graphics and modern controls. Metro Prime Remastered ought to be the best way to experience this legendary title in the modern era, but how does it compare to the GameCube and Wii versions, what's the story with performance - and is anything left out? On the surface, Metroid Prime: Remastered seems like a pretty straightforward remake, with Retro Studios and co-developer Iron Galaxy seemingly taking the original Metroid Prime code and running it within a newer version of Retro's in-house game engine. Where Remastered distinguishes itself with the sheer quality of the visuals on display - faithful to the original but with massively expanded fidelity and rendering complexity to a level that we rarely see from Switch games. The Remaster is defined by its new lighting which pushes way beyond what was possible with sixth-gen console hardware, with a sophisticated baked lighting solution with beautiful light propagation, including bounce lighting, subtle shadowing and plenty of fog.

Metroid prime remastered digital foundry

The recent release of Metroid Prime Remastered on Nintendo Switch is a surprise to be sure, but a welcome one. The quality of the remastering work could well be described as a remake owing to the night and day differences and improvement delivered by the new version of the game, seemingly based on an enhanced version of Retro Studios' internal engine. Either way, this is an essential buy for Switch users. With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated …. Digital Foundry was fortunate to receive access to a new Alan Wake 2 patch, landing on March 6th - and it's exceptionally good news for owners of GTX series …. Another big DF Direct Weekly sees John, Rich and Alex tackle the massive issue of lay-offs in the industry along with the welcome response from some developers in taking back …. Sony has added cloud streaming to the top-tier offering of its PlayStation Plus subscription service, so just how good or bad is it? Tom Morgan analyses the Sony offering, then …. Buy our shirts.

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Metroid Prime Remastered Gallery. It's such a leap over the original - but totally one of those 'this is how I always remember it looking' situations too. Metacritic reveals its highest-rated games of so far. Maybe you can private message me and let me know what settings you use to optimize for Switch? With an incredible trailer that came out of nowhere, marrying RTS elements with third-person modern vs medieval combat, Kingmakers has gone on to become one of the most eagerly anticipated …. They mentioned, which I was I recommended watching the video, that is likely disabled by default because the dual sticks mitigate the need to reposition the camera. Of course, I wouldn't object to a remaster made for PS5-level hardware Tap here to load 75 comments. I've just preordered the physical switch version of this game and I don't even have a switch. It seems much less subtle in the remaster and quicker too. But don't let me kid you I cannot wait for next week! I see a lot of people saying this and replying this, but what they're actually referring to is there is a few mirror-ish items in the game that you can see Samus' reflection in.

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Surface detail on the water itself looks much more pleasing now, with normal-mapped ripples and cubemap-based reflections, though the cubemaps do fall out of alignment fairly easily. Latest Videos. Fisnasu said:. That'd take it from a 9 to a 12 for me. You are using an out of date browser. Ending the video by saying that Metroid Prime Remastered is "one of the best-looking Switch titles I've seen", and looking at Retro Studios' past and future — yes, Metroid Prime 4 is mentioned , the developers have set the standard for remasters on the Switch with this release. Honestly, the game looks fantastic and I can't wait for my copy next week. The lack of AA is unusual for a modern title but doesn't stand out too badly thanks to the lack of real-time effects and specular environmental elements, only really noticeable in metallic, artificial structures. All the major bits of geometry from the original game are represented in the new game, so area designs feel faithful even with the new artwork. In the original this seemed to be based on a simple texturing trick and replicating this at a suitable level of fidelity in a modern graphics engine would be expensive, so its absence is understandable. Oct 27, 4,

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