Metroid fusion sector 2
While it is not particularly difficult to reach this Data Room, some fans may be confused about where they are to go after obtaining the ability. For those players that are indeed stuck after getting Bomb in Metroid Fusionthis guide is here to help.
It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector.
Metroid fusion sector 2
Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left. In the next room, drop a Super Bomb to quickly clear the path, and then continue left. This hidden shortcut shall whisk you back to Sector 2 TRO , where an evil surprise awaits. Once you alarm it, there's nothing you can do but continually run to the left and pray that you survive its pursuit. Jump to dodge the trailing blasts of its Ice Beam, and stay far enough ahead that it's spinning jump attacks don't connect, otherwise Samus will be terminated very quickly. In the first room to your left, drop a Power Bomb immediately upon entering the room to clear out all Fake Blocks to your left. Then hurry to the left, jumping obstacles and opening shutters as fast as you can.
Metroid: Zero Mission. The Reactor Silo then comes back online. React quickly to defeat it, and Samus will achieve the Plasma Beam upgrade.
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It's been a while since your last heart-to-heart with the computer, and apparently the trusty machine has been doing its homework while you were off exterminating the X in Sector 1. The latest Navigation Room report is full of important tidbits, such as the identity of the elevator saboteur: the aptly named SA-X, an X clone of Samus herself at full power. The SA-X has helped spread the parasites throughout the station, and Sector 2 is next on the list of places for you to inspect. But be careful -- you're no match for the SA-X at this point in the game, and it won't take much for it to flatten your life-signs with its lethal ice beam. Instead of fighting the SA-X, your computer advises an alternate solution: find the bomb upgrade by first unlocking the Level 1 security hatches. The Security Room isn't labeled on your map, so we'll have to find this one the good old-fashioned way. Begin by saving and refilling your energy and weapons on the way into the sector. The first passageway you'll notice is the one directly below your starting point and heading to the left, but you'll soon realize that this is an early dead-end, as Samus won't be able to jump past the tall, wormlike creatures within.
Metroid fusion sector 2
Your trusty computer has determined the source of the power failure to be the vegetation entangling the Central Reactor Core. Thus, your mission is now to seek out its roots and destroy them to fully restore power to the station. Begin by exiting the Navigation Room to the left, pass through the shutter, and continue left into the Central Reactor Core. Once inside, don't forget to grab a quick save via the Save Station in the lower right corner of the room. Now that Samus has the Space Jump ability, she can reach a small crack in the middle of the left wall in this reactor room by first shooting out the decayed roots, and then clinging to the ledge and squeezing through to the left. In the next room, drop a Super Bomb to quickly clear the path, and then continue left. This hidden shortcut shall whisk you back to Sector 2 TRO , where an evil surprise awaits.
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Rate this game. Enter through the right door first and proceed to the rightmost wall. Head into the room and jump over the tall, Jell-O monsters to add this elusive Missile Tank to your collection. Eventually, the giant plant will begin to fire a triple beam at Samus. Administrators Mailing Lists Wikia Gaming. The Reactor Silo then comes back online. Youll be able to find the Missile Tank by dropping a Power Bomb near the wall in the large cavern. J Sector 5 ARC. A bomb helps you access a tunnel accessible via Morph Ball on the right wall. As usual, jump over the Core-X and run to the far side of the room where you can wait for it's eye to appear, quickly fire a rocket, jump over it's counterattack back to the other side of the room, and repeat.
Great Metroid Area Ranking. Metroid: Samus Returns.
Metroid Fusion. Roll along and wipe out the baddies in this hallway, and then hit the room to your right for a refreshing save point. Metroid Prime 3: Corruption. This is pretty easy; if he fires at your torso, just crouch and fire Missiles at him; if he fires towards your legs, just jump over the beams and keep firing Missiles at him. Roll up and drop a bomb, and there you'll reveal your first of many such secrets: a hidden Missile Tank. L Station Transport Tubes ". Metroid Prime: Federation Force. Whenever you have the headspace, definitely try to squat and blast the buggers with your beam weapon instead, as it's a far more efficient means of clearing the tunnels. ESRB: Everyone. Adam will tell you that while auxiliary power got the Save Stations and Recharge Rooms working, everything else is still malfunctioning and will be until the main silo is back up. Metroid II: Return of Samus. Metroid Prime. It has been a few years, but the answer is in the ceiling rooms to the left.
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