Machinima inc
The word "machinima" is a portmanteau of the words machine and cinema.
The company's final logo from Digital Networks division. It was named after, and originally served as a hub for, machinima works. Over time, particularly after the departure of founder Hugh Hancock in , the website would move away from its namesake content and become more recognized as a YouTube -based network. Then again, Machinima. Many machinima directors also resent the network for abandoning actual machinima content , because thanks to its popularity, the network would overshadow the medium to near-obscurity.
Machinima inc
Machinima, Inc. It originated as a hub for its namesake, machinima , videos that use and manipulate video-game technology to create animation , [4] as well as featuring articles on machinima and content about film and technology. Users used to be able to submit videos to be uploaded onto their website directly—however, this feature has long been abandoned. The website initially helped to bring attention to machinima as an art form and to encourage productions based on game engines other than those of id Software 's first-person shooter computer game series Quake. Digital Networks. This precluded the use of custom demo-editing tools that had facilitated the creation of videos that used the older Quake and Quake II demo file formats, slowing the release of new Quake movies. Another contributing factor to this decline was that the self-referential nature of the gaming-related situations and commentary of Quake movies was losing novelty. Marino explained bluntly that "the joke was getting old". In January , Hugh Hancock launched Machinima. The site's name was foreign to the Quake movie community. The term machinima was originally machinema , a portmanteau of machine and cinema. However, Hancock had misspelled the term in a previous email, and the new name stuck because he and Anthony Bailey, who had worked on Quake done Quick , liked the now-embedded reference to anime. The site opened with multiple articles, interviews, and tutorials, and was soon able to acquire exclusive releases of new productions. One such work, Quad God , was the first to use Quake III Arena and the first to be released in a conventional video file format instead of a demo file format exclusive to a certain game.
Machinima inc a year-long hiatus, machinima inc, the channel was relaunched on August 17,and rebranded as Primrwith all previously uploaded videos and series being made private. Los Angeles: Machinima. Archived from the original on June 26,
Machinima, Inc. It originated as a hub for its namesake, machinima , which uses and manipulates video-game technology to create animation , [3] as well as featuring articles on machinima and content about film and technology. The website initially helped to bring attention to machinima as an art form and to encourage productions based on game engines other than those of id Software 's first-person shooter computer game series Quake. In , the company was acquired by Warner Bros. Digital Networks.
By Todd Spangler. NY Digital Editor. Warner Bros. Terms of the deal were not disclosed. Machinima will operate as a wholly-owned part of the recently formed Warner Bros. Television Group and president of Warner Bros. Digital Networks, said in a statement. This acquisition is another meaningful move forward as Warner Bros. Under its prior investments, WB had the option to purchase Machinima outright, and deal talks between the two companies heated up last month. Machinima creates original scripted and unscripted series and operates a network of some , creators, reaching nearly million viewers each month across multiple platforms.
Machinima inc
By Julia Alexander. If you buy something from a Verge link, Vox Media may earn a commission. See our ethics statement. Machinima, which was founded in and launched its official YouTube channel in , massed more than 12 million subscribers over the past decade.
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Archived from the original on April 12, The site's name was foreign to the Quake movie community. In Clarke, Andy; Mitchell, Grethe eds. Towards the end of , Machinima revamped its website and removed the forums wanting users to use the Facebook page instead , and the ability to upload videos. Digital Networks. IF Magazine. Team Xbox. Archived from the original on September 20, Home movies Amateur film Amateur pornography Fan film Machinima. The Verge. Machinima peaked as high as the third most-subscribed YouTube channel from May to December surpassing Smosh , just behind nigahiga and Ray William Johnson and peaked as the most-viewed channel on YouTube from February to March , surpassing the longest reigning most-viewed YouTube channel, Universal Music Group , after it's six year reign. On 30 January , Hancock announced his resignation as editor-in-chief of Machinima. Green, Dave July Popular genres include dance videos, comedy, and drama.
This is a list of notable works made with machinima techniques, both listed as any short films, feature films, and web series. Any machinima films need to require more than forty minutes of film length. Contents move to sidebar hide.
Harwood, Tracy October 15, Retrieved May 5, Notable Machinima. Video game art creation. Machinima final logo. Machinima has been showcased in contests sponsored by game companies. A technique common in cutscenes of video games, scripting consists of giving precise directions to the game engine. The network would subsequently broaden its focus to include fandom and comic book-based programming, debuting many such shows as Justice League: Gods and Monsters Chronicles. Archived from the original on October 18, A similar event also occurred after the release of Call of Duty: Modern Warfare 3. Retrieved June 2, — via Twitter.
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