links awakening level 6

Links awakening level 6

Swim to the right and then climb the steps. Make your way as if you are heading towards Animal Village, but instead of entering the links awakening level 6, continue southward. Continue all the way to the south end of the map and then head west. Use the hookshot on the rock on the left side to get across the gap.

This page, Face Shrine Dungeon Walkthrough , includes tips, instructions, and strategy on how to complete the Face Shrine. Follow along with this guide to do everything you need to do. From the Ancient Ruins , Link went north, through the maze of heavy stones, back to where he previously found the Fairy Fountain. From there, he jumped in the water, and swam to the small island with two Armos statues. He defeated the one on the left, then descended the stairs it revealed.

Links awakening level 6

Now that we have the hook shot, we can finally finish up the Trading Sequence. Swim to the right a screen and then climb the steps. Walk up two screens, right a screen, and down four screens. Walk to the left a screen and then use the hook shot on the rock on the left side to get across the gap. Continue up a screen and left a screen to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible. Just quickly walk up a screen and grab the Magnifying Glass that is waiting for you. The Magnifying Glass will allow you to see previously invisible enemies and people, along with small text in certain books. Go back down a screen to find all the enemies that were invisible before. Walk up the steps to exit the cave. Our next step is in Animal Village where there are now a few goodies we can take care of. Walk right a screen, down a screen, right two, up three, and right a screen to reach the village. Walk to the top-right of the village and enter the right-most house in the village. Link will immediately walk over to the water in the corner of the room and will find a Zora sitting in the pond.

Palace of Twilight

Find the compass, map, keys, special items, and instrument in Level 6. From Animal Village , loop up and to the right to find the Ancient Ruins. There are Armos statues that look a lot like Daleks that block your progress. Approach them to activate them, back off, and then hit them twice with your new Boomerang — once to stun them, and again to kill them. Update: As the comments below and a coworker pointed out, using spin attacks is a better way to handle the Armor Knight.

Swim to the right and then climb the steps. Make your way as if you are heading towards Animal Village, but instead of entering the town, continue southward. Continue all the way to the south end of the map and then head west. Use the hookshot on the rock on the left side to get across the gap. Continue up and left to find the Mermaid Statue. Walk up to it and press A to place the scale we got from the mermaid on the statue, causing it to move to the side, revealing a staircase. Inside this cave there are a few enemies but they are currently invisible. Just quickly walk up a screen and grab the Magnifying Glass that is waiting for you.

Links awakening level 6

This page, Face Shrine Dungeon Walkthrough , includes tips, instructions, and strategy on how to complete the Face Shrine. Follow along with this guide to do everything you need to do. From the Ancient Ruins , Link went north, through the maze of heavy stones, back to where he previously found the Fairy Fountain. From there, he jumped in the water, and swam to the small island with two Armos statues. He defeated the one on the left, then descended the stairs it revealed. Once underground, Link avoided the fish there, and then came upon a large cavern. For a moment, he considered making the jump To his surprised, the Hookshot dug into the stone and pulled Link across. When Link entered, he immediately had to choose which way to go. Trusting his gut, he went left.

Modern tank crew uniform

Defeat the star, spark, and water tektites that are found in this room and then head up a screen. Pick up the white knight. Once done, head south to face off against a familiar mini-boss - the black shelled enemies that require bombs to be swallowed to defeat them. It can be reached by heading back to where you obtained the map, then tossing a bomb over the tiles and going to the right door so that the blue tiles are raised before going through. Amount of information. You now want to head back to the entrance, but via an alternate route; when you're in the room with the switch crystal in the centre, use the elephant block to open the right pot door, and follow it round for Rupees in a chest, until you are back to the start. Be sure to grab the bombs and ten head up a screen. Read our editorial policy. After breaking a few jars, he found a switch in the top left corner. Accuracy of articles. Go up. While we got the magnifying glass, there is an even greater reward to get from the trading sequence and now we finally can get it. Video Walkthrough

The Legend of Zelda: Tears of the Kingdom is out now! Use this guide to learn how to reach this dungeon, solve the dungeon's puzzles, and defeat the bosses to complete this dungeon. List of Contents.

Lift up one of the two large statues in the center of the room and then head through the one-way door. Tower of Spirits 6 Drop a bomb and then run. Thieves' Hideout 6. Solution to the first chess knights puzzle. It can be reached by heading back to where you obtained the map, then tossing a bomb over the tiles and going to the right door so that the blue tiles are raised before going through. Tears of the Kingdom. Once the tiles were used up, jars took their place. Dueling Peaks 3. Before leaving, Mamu gives a you hint that you can make everything around you seem more alive when using this song. Link obtained the next instrument of the sirens, the Coral Triangle, and was again met with a vision: head to the mountains

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