knights of the old republic walkthrough

Knights of the old republic walkthrough

Gain followers from the planets you visit, from a Twi'lek teenager to a trigger-happy droid to an elderly but irreverent Jedi. The choices you make influence the lives of those around you, and when faced with the ultimate decision, will you bring hope to the Jedi and the Republic or will you condemn the galaxy to centuries of rule under the Sith? Crushing all resistance, Malak's war knights of the old republic walkthrough conquest has left the Jedi Order scattered and vulnerable as countless Knights fall in battle, and many more swear allegiance to the new Sith Master. In the skies above the Outer Rim world of Taris, a Jedi battle fleet engages the forces of Darth Malak in a desperate effort to halt the Sith's galactic domination

The massive, long-awaited RPG is a 60 hour adventure filled with hundreds of characters, loads of skills, scores of Jedi powers, six big planets, and a seemingly endless number of side quests. It's tough enough just getting from point A to point B without having someone shove their lightsaber up where the sun don't shine. But to master KOTOR, you'll also have to grasp the complexities of Light versus Dark Side, understanding how your choices affect the game from start to finish. With the ability to play as one of ten different characters, and with literally dozens of weapons, items, Force powers, skills, and feats to choose from, it's quite easy to get lost in the world of the Old Republic. That's why we're here. We have the most comprehensive guide available.

Knights of the old republic walkthrough

You may find this guide to be somewhat I played both the Light Side and the Dark Side by alternating between saved games, so that the complete guide to both Jedi paths is presented here. Conventions Once again, I've eschewed that handy yet game spoiling Table of Contents! OK, so this guide is loaded with outright spoilers anyway, but I try not to ruin all the fun right up front by providing you with a listing of all the important locations you will visit. If you're looking for references to a particular location, person, weapon, etc. Directions are given assuming that the top of your screen is north, and the longer direction names are abbreviated, like SW for southwest. In locations where there are more directions than can be indicated in this manner, the numbers on a clock face are used, like: 9 o'clock. Tips There is a 25MB patch available here. Read about it first before downloading but beware there are mild spoilers in the descriptions of problem fixes. I didn't bother downloading it, because the most useful thing it does is allow you to re-map movement from the ASWD keys to the cursor keys. Not worth a 25MB download in my opinion, unless you also have a critical game play issue or two that the patch addresses. To play the Light Side, you need to take non-confrontational dialogue choices, and act in an altruistic manner. To embrace the Dark Side, just think selfishly and always accept short term gains. So choose a side early on, and stick with it! Even though cross-side Powers are more expensive to use, you may have to take one or two just to be on the safe side.

To play the Light Side, you need to take non-confrontational dialogue choices, and act in an altruistic manner. The Genoharadan want you to meet with someone called Hulas on Manaan. I didn't bother downloading it, because the most useful thing it does is allow you to re-map movement from the ASWD keys to the cursor keys.

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Knights of the old republic walkthrough

GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links. In the following pages, you will find an insanely detailed walkthrough, covering all of the main and optional quests on each of the game's seven massive planets, a thorough overview of character creation, and special strategies for mini-games, like Pazaak and swoop racing. The Star Wars saga has seen incarnations in a remarkably broad number of gaming genres: even if we restrict ourselves to discussing console titles, there have been side-scrollers, arcade rail shooters, fighting games, first-person shooters, space-flight sims, and even a kart racer or two in there. Star Wars fans have had the opportunity to indulge their interest in a series of games whose breadth of scope and quality are unmatched by any other major license. The one exception to this smorgasbord of Star Wars genre-mining has been the role-playing game, which is odd, considering both that role-playing games have a deep fan base, and that Star Wars, with its richly imagined universe and compelling sci-fi archetypes, seems like a natural choice to be the basis for such a game. For whatever reason, though, Star Wars and role-playing games have never come together--until now. In case you had any doubts: when you marry the RPG creation skills of BioWare with the world's most powerful license, you wind up with a game of stunning quality that shatters sales records as soon as it hits the shelves.

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You must convince her that you are ready to become a Sith, without lying or resorting to Force Persuade. Follow him to his residence, where you get Quest 4. Talk to Zhar again after that, and you will construct a lightsaber with the appropriate coloured crystal. Most of them are not worth the money. Down a ramp to the west, you'll find the garage head's office. Seems her droid Dia's bounty - XP and Energy Projector. He advises you to deliver the rakghoul serum to Zax in the Undercity Bounty Office. It appears you can now purchase that utility droid from Janice Nall, and use it to get you into the Sith base. Bendak's bounty - XP and credits. Whether you took the Light or Dark Side approach, present the Czerka Corporation protocol officer with the Chieftain's Gaffi Stick to complete this quest. As you go to leave, don't take credits for a reward. But all you need do then is have any one of your party members run to the end of the walkway and use the lever there.

The massive, long-awaited RPG is a 60 hour adventure filled with hundreds of characters, loads of skills, scores of Jedi powers, six big planets, and a seemingly endless number of side quests.

Then go across the hall and speak to Gluupor. From StrategyWiki, the video game walkthrough and strategy guide wiki. Open it using the code Lurze gave you, get the Spice, and return to Lurze. He pops off for a bite to eat, leaving you with the prospective students:. You may find this guide to be somewhat Talk to Zax. It appears you can now purchase that utility droid from Janice Nall, and use it to get you into the Sith base. This is the most positive possible outcome. The Matale estates are in the northern part of this place. Access the desk at the back of the apartment, and get the disk. Jon won't give you any more, but you do get some Dark Side ponts this way. He has some incredible but very pricey gear, most notably an exotic Exoskeleton. Then ask the prisoner where the cache is. In the south part of the shyrack caves, you'll find the group of renegade Sith students that Uthar Wynn wants you to get rid of. Dark Side Take 50 credits from Largo, in return for not divulging his whereabouts to Davik.

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