kerbal space program delta v map

Kerbal space program delta v map

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Kerbal space program delta v map

This mod is not known to work with the latest version of Kerbal Space Program. Proceed with caution. From your initial position, add up the numbers between every checkpoint until you reach your desired checkpoint. I am not the creator or maintainer of this mod. I simply put it here because it wasn't updated or maintened by previous users. Export Downloads. Export Followers. Export Referrals. Raw stats are from the beginning of time until now. Each follower and download entry represents one hour of data.

I added the Elliptical orbit checkpoint for two reasons: 1. Please quote your definitive source for the pronunciation or even spelling! I will definitely use that.

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KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home.

Kerbal space program delta v map

I noticed a few inaccuracies in other delta-v maps going around. They don't have the most efficient transfers. For example, you wouldn't go into a low orbit around Jool if your target is Pol. So I made this map. It's calculated using the Vis-viva equation and information from the Kerbal wiki. I based it on this design. The atmospheric take-off delta-v's were based on a few different trials I did. This map assumes using the Oberth effect, so the delta-v's along the vertical starting from Kerbin are burned at Kerbin periapsis except for Kerbol.

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If you look at the things some youtubers achieved, there is always much to learn. Thinking of all those extra possibilities to come, like the one you just brought to us, I've anticipated myself and released the master file on the OP. Last edited by Ogre ; 4 Dec, pm. I have an odd question that is kind of confusing me, and maybe someone clarify for me somewhat. Uneventful hours are omitted. All required tools for map editing are referenced there. However this does seem to change as I shed the launch stage to the transfer stage giving me an increase, or rather it changes the values as I stage parts. Seriously, thank you guys. Kerano Posted October 16, Go to topic listing. Im sure most players after 2 years of not playing can still land on the mun within 30 minutes and on first try without needing an upgraded tracking station or advanced pilot functions.

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I hope nobody minds. Posted December 23, That means this number may vary considerably, depending on Kerbin's and Moho's position relative to Kerbol. At this point I've pretty much abandoned the subway-style map available on the Wiki in favor of Metaphor's map. To go from Kerbin to Moho by this it says I will need dv total, but according to KER my full dv value is dv. Learn by doing. Lights-out Theme v2. That number represents the maximum possibly necessary dV in order to do a plane change that "Ascending" and "Descending" nodes stuff; the angle difference between planets. I did it through practice. Join the conversation You can post now and register later. That's like asking McDonalds to print a menu without mentioning the Big Mac! I've thrown up a link to it on the Drawing Board.

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