Kerbal delta v map
This mod is not known to work with the latest version of Kerbal Space Program.
There's this handy map wiki. I want to find out how much dv I need to get from the surface of the Mun back to Kerbin. Surely it's not the sum of all the numbers counting down from the Mun to Kerbin? That would be the exact same dv as is required to get to the Mun from Kerbin in the first place. Should be much less than that, no? Otherwise ignore that chart as it is outdated as the new aerodynamics made it obsolite. IT involves a lot of math to figure out by hand.
Kerbal delta v map
There's this handy map wiki. I want to find out how much dv I need to get from the surface of the Mun back to Kerbin. Surely it's not the sum of all the numbers counting down from the Mun to Kerbin? That would be the exact same dv as is required to get to the Mun from Kerbin in the first place. Should be much less than that, no? Otherwise ignore that chart as it is outdated as the new aerodynamics made it obsolite. IT involves a lot of math to figure out by hand. Well in the atmosphere maybe. And speaking of new atmosphere what is the new dV needed to reach orbit now? But in space it should still be the same I think? First, for the way back from Muns surface to Kerbin you need to escape Muns sphere of influnce, so add the numbers from Mun to Mun Intercept. You shouldn't need more than a few hundred DV extra for that. No more pancake rockets! They should be.
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I noticed a few inaccuracies in other delta-v maps going around. They don't have the most efficient transfers. For example, you wouldn't go into a low orbit around Jool if your target is Pol. So I made this map. It's calculated using the Vis-viva equation and information from the Kerbal wiki.
Kerbal delta v map
KSPedia Version v2. Lights-out Theme v2. PDF version v2. OPM - Lights-out Theme v2. This data is useful for those who use life support mods, so they know how long they'll have to survive in a planet before the next window to return home.
Lindas uñas
How to use it? IT involves a lot of math to figure out by hand. Have you used the departure time calculator to depart at the most optimal time? But, most of my old designs that had no longer have it. You need to make sure you are departing at the right time to get the best burn possable. I can't seem to make sense of some of the numbers on these maps. For example from Eve intercept to Eve you potentially do not need much in the way of dv. Otherwise ignore that chart as it is outdated as the new aerodynamics made it obsolite. And speaking of new atmosphere what is the new dV needed to reach orbit now? I can't seem to make sense of some of the numbers on these maps. Well in the atmosphere maybe. Not ever. No more pancake rockets!
By Little Kerbonaut!
This mod is flagged as compatible with any KSP versions. I usually just drop the periapsis to 45 to 50 km, and let aerobraking take care of the rest. Export Followers. Just that I know they changed how the parts work. And I'm only on day ? You'll get emailed updates for this mod. This is going to be like being a noob again! For example from Eve intercept to Eve you potentially do not need much in the way of dv. Uneventful hours are omitted. Not now. The total is the general Delta-V value needed to reach your destination. I usually just drop the periapsis to 45 to 50 km, and let aerobraking take care of the rest. Downloads: 38, It's simple! And speaking of new atmosphere what is the new dV needed to reach orbit now?
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