Kenku fm
Prebuilt binaries can be found at kenku. Docs on using Kenku FM can be found here.
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Kenku fm
I found a method thanks to jmchalard messaging me directly about this. I also realized throughout the forum and other places as I looked around, this is a very popular method lately as it significantly reduces the complications of previous methods. I created a new tutorial for getting this to work and a little bit about how the software functions. Then it also goes into a more technical method of using VB Audio Virtual Cable to use the Offline Syrinscape Fantasy Player or Web Browser to push audio through for those that wish to have options due to issues with hardware or software on their PC. One thing you might not be aware of is that as the GM, you can just go to app. Thanks for that tip, might have to redo the tutorial. I have also been thinking that I should do an all inclusive tutorial that covers both running the local thick client and the web interface through Kenku FM so that you have the pros of both methods in one tutorial as most have been asking. This would replace all methods I had before and put everything in one place. Because the method in this tutorial has a bit of latency because of the web controller to web player to Kenku to Discord. If you played the interface directly in Kenku would probably cut down quite a bit of latency. Then if you played with the Fantasy Player instead of Online Player that would cut down even more but would be more technically challenging as you would need the Virtual Audio Cable, but maybe some would prefer that for the speed of play. I will make notes of this and think about a larger more comprehensive tutorial to encompass all the above.
I think this should really help definitely with the load on your machine.
Under the hood Kenku FM is a web browser. When you open your favorite website you're using the Chromium browser to load and interact with web content. We then provide a streaming layer that grabs the audio from the browser and sends it to Discord instead of your computer speakers. Since the first version of Kenku FM there's been quite a few steps in this process. A lot of this comes from the structure of Kenku FM. The app is split into two halves; the first half runs the web browser and can interact with third-party content. The second half runs a NodeJS application that can interact with system level features of your computer.
Prebuilt binaries can be found at kenku. Docs on using Kenku FM can be found here. If you wish to add protected media playback support follow the build steps from the Electron for Content Security repo. The stream deck plugin can be found here. Unfortunately the story isn't as simple on Linux. Unfortunately at this time Spotify requires VMP.
Kenku fm
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Main reason it matters for me is when my players cast spells or attack and hit, that triggers sounds through Fantasy Grounds Unity and a 2 second delay in when they hear it is a fair amount. This process adds latency because of the buffering. Thank you. Definitely sounds like a setup unique to Foundry. We ran a trace and went looking for calls to the WebRTC network. It also supports Opus encoding out of the box so we wouldn't need to run a separate encoding step. This strictness means programs can be more complicated to write in Rust but it removes the uncertainty that comes with garbage collection. Discord Bot for Syrinscape to get Stereo Sound. History Commits. Thread: Kenku FM. A large roadblock we faced on both platforms was actually the community Discord libraries provided. We then mix that audio together using an audio graph. I had used the Online Player to search and build my soundsets and then the Fantasy Player to play them locally.
I found a method thanks to jmchalard messaging me directly about this. I also realized throughout the forum and other places as I looked around, this is a very popular method lately as it significantly reduces the complications of previous methods.
Only oneshots and the very first sample when triggering an element which has no initial delay will have to wait for a sample download. With WebRTC our new audio pipeline would look like this: This is a lot simpler so why didn't we do this in the first place? We then steal audio samples from this buffer in a separate thread and send it over the socket. Then it also goes into a more technical method of using VB Audio Virtual Cable to use the Offline Syrinscape Fantasy Player or Web Browser to push audio through for those that wish to have options due to issues with hardware or software on their PC. You may have to register before you can post: click the register link above to proceed. Both Go and Rust have popular libraries that make it easy to communicate with Discord which are great. Branches Tags. Stream Deck. You can read more about VMP and Linux here. Here's a recording of a regular WebRTC event:.
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