how to escape from irkngthand

How to escape from irkngthand

The quest, Blindsighted, is part of the main Thieves' Guild questline, and obtained after completing Trinity Restored. You must traverse three to four levels to find the entrance since this is a rather large ruin to begin with.

I'm on my way to Irkngthand, a vast dwarven ruin that supposedly contains the legendary "Eyes of the Falmer. Upon arriving at Irkngthand, be wary of the bandits who have set up camp here. It will be necessary to fight a way up to the top to gain entry to Irkngthand. Once inside, go across the hall and grab the loot in the chest by the fire and bodies. On both sides of the fire are two Dwemer chests, one with an adept lock and the other a master lock. Continue on up the stairs. Make a right, then move forward, down the hallway.

How to escape from irkngthand

You have been working your way through quests for the Thieves Guild in Skyrim , getting one step closer to finishing the questline. The second to last quest, titled Blindsighted, will take you far from Riften where most of the previous quests have occurred, all the way to Irkngthand. In this guide, we are going to go over a step-by-step guide on how to complete the Blindsighted quest; this will include rewards that you receive upon completion. First, let's take a look at previous quests you will need to complete before you can take on Blindsighted. Below, you can find the quests that you will need to complete before starting Blindsighted. All of these quests are part of the Thieves Guild questline. This may seem like a lot of quests to keep track of, but thankfully, each of the quests will lead into the following quest. For example, after finishing The Pursuit, you will automatically receive Trinity Restored. You will not have to go too far out of your way to accept any of these quests. After completing Trinity Restored, you will automatically receive Blindsighted from Brynjolf.

This section contains bugs related to Blindsighted.

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Irkngthand is in a secluded area of Skyrim. The entrance can be reached via a dirt path south from Nightgate Inn in the Pale. The path soon diverges, with a branch to Tumble Arch Pass to the southwest, so take the eastern path when it splits. The entrance can also be reached by descending the mountain from the south and climbing along a series of wood bridges. The courtyard of the ruin features a number of bandits and chests to loot. Entrance to the interior is impossible until you have started the Thieves Guild quest Blindsighted. The ruin contains a large statue depicting a Snow Elf before the race mutated into the Falmer.

How to escape from irkngthand

After becoming a Nightingale, speak to Brynjolf. You learn that he and Karliah decided that you should be the one to replace Mercer once you deal with him. After you accept, he tells you to meet them at Irkngthand to stop Mercer Frey from stealing the Eyes of the Falmer and escaping with the Skeleton Key of Nocturnal. There are some bandits camped outside Irkngthand, but they're okay to kill or sneak past. The entrance is at the very top of the ruins.

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Upon reaching the Grand Cavern, you'll find Brynjolf and Karliah waiting for you. Up Next: Darkness Returns Previous. He can also be attacked in order to move him. On your way, be sure to stop in the room with the Detect Life Scrolls. In the first area Irkngthand Arcanex , fight off a few Dwarven automatons and a fire trap until you reach the lift leading to the Irkngthand Grand Cavern area. There is a second lever on the right side, across the large set of facing stairs that must be activated quickly after the first, or it will reset and the door will not open. Once you can draw your weapons , attack him. Before the battle begins, he will converse shortly with the Dragonborn about the Thieves Guild and honor before engaging in combat. Past the bear traps, there should be some frostbite spiders and Falmer across the hall. Quest-breaking glitch: Just before the final battle with Mercer, upon entering the room where he removes the Eye from the statue, the Dragonborn may become stuck, unable to move, interact, or open up the tab menu. Cancel Save.

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PC Fix To fix this, type in the console prid , and then type enable. Explore Wikis Community Central. Mercer Frey, betrayer of the Thieves Guild and Gallus's murderer is finally dead. Make your way to the top of Irkngthand and enter the door inside. He'll disappear from time to time as part of his tricks. Head to the right and sneak through a small passage while killing any bandits that stand in your way. Once the door is open, travel down the stairs, watching for the spinning blades in the ground, and go through the door. There is a second lever on the right side, across the large set of facing stairs that must be activated quickly after the first, or it will reset and the door will not open. Karliah will tell the Dragonborn about the various "Agent" aspects that can be assumed at the end of the quest. Objectives: Loading. It is also possible to fix this by entering the flooded room again, and then coming back out. Not to be confused with Blindsided.

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