houndoom moveset gen 2

Houndoom moveset gen 2

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Please remember to follow the manual of style and code of conduct at all times. Personal tools Create account Log in. Faint Attack. Bold indicates a move that gets STAB when used by Houndoom Italic indicates a move that gets STAB only when used by an evolution of Houndoom Click on the generation numbers at the top to see level-up moves from other generations. Rock Smash. Hidden Power.

Houndoom moveset gen 2

Has a onein-ten chance of leaving the target with a damaging burn. Has a fifty-fifty chance of poisoning the target. This may cause the opponent to flinch, and it might not attack. The move catches the opponent off guard, so it never misses. Has a one-in-ten chance of leaving the target with a burn. Has a one-in-five chance of reducing the target's SPCL. Has a one-in-three chance of making the target flinch if it hits. TM05 Roar -- 20 -- A terrifying roar that drives the target away. TM06 Toxic -- 85 10 -- A move that badly poisons the target. The amount of poison damage increases every turn. In the field, it can be used to shatter rocks to open new paths. TM10 Hidden Power?? TM11 Sunny Day -- 90 5 -- Makes the weather sunny for five turns. When sunny, FIRE-type moves are more powerful. TM13 Snore 40 15 30 Has a one-in-three chance of making the target flinch.

Allows user to completely evade attack.

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Mime Mr. For example, half of three turns is 1. This leaves the target with a burn. This sharply raises the user's Sp. Atk stat. This may also make the target flinch or leave it with paralysis. This may also leave the target with a burn. This raises their Attack stats. This may also poison the target. This may also make the target flinch.

Houndoom moveset gen 2

It evolves from Houndour starting at level It has small red eyes and a black nose. Around its neck is a white band with a small skull-shaped pendant on its throat. There are two white bands on each of its ankles, as well as three rib-like ridges on its back. Houndoom has a long, skinny tail with a triangular tip and three clawed toes on each paw. Atop its head is a pair of long, curved gray horns. These horns are smaller on the female than the male. Unlike its pre-evolution, it does not have discernable ears.

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TM31 Mud-Slap 20 10 An attack that fires dirt, inflicting damage and reducing the target's accuracy. Focus Sash helps too if you don't go with Heat Rock. TM17 Protect -- 10 -- Completely foils an opponent's attack. Completely foils an opponent's attack. It could turn the tide in battle. Beat Up. Max Items Issue? Side Quest. Personal tools Create account Log in. TM10 Hidden Power?? Moves marked with a superscript game abbreviation can only be bred onto Houndoom in that game.

Has a onein-ten chance of leaving the target with a damaging burn.

A bite made using sharp fangs. Always leaves the user with at least one HP. TM05 Roar -- 20 -- A terrifying roar that drives the target away. A move that makes a sleeping target have bad dreams. Has a fifty-fifty chance of poisoning the target. Ilex forest Cut Glitch Help. Has a one-in-three chance of leaving the target poisoned. TM11 Sunny Day -- 90 5 -- Makes the weather sunny for five turns. Fire Spin. A black abbreviation in a colored box indicates that Houndoom can be tutored the move in that game A colored abbreviation in a white box indicates that Houndoom cannot be tutored the move in that game Bold indicates a move that gets STAB when used by Houndoom Italic indicates a move that gets STAB only when used by an evolution of Houndoom Click on the generation numbers at the top to see Move Tutor moves from other generations. Faint Attack. Thinking of replaying this with Johto mons.

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