hog 2.9

Hog 2.9

It's hog 2.9 best friend Iris here today making another quality blog where today I will be talking about my ladder deck which is the 2. To be clear I just want to say that this deck is really not good, hog 2.9, but somehow someway this deck is decent especially for free transpi play players.

He says that unlike the 2. You have some cheap cycle cards here to help out cycle those annoying defensive cards your opponent might be running. The two spells in this deck work well together because the log has its knock back effect which can reset a charging prince or battle ram. The fireball is a good card to use against elixir collectors, three musketeers and minion hordes. You can also use canon, Valkyrie, or skeletons to help defend against the graveyard. Remember to always try and get value with your spells if possible unless your opponent is baiting out the fireball.

Hog 2.9

This deck has been one of the strongest ever since the release of archer queen and the hog buffs. You might recognize this deck but with the goblin cage, but cannon is more reliable ranged dps and a strong answer to graveyard which can gives this deck a lot of trouble. The objective of this deck is to out cycle royal hog counters with it's 2. It's defensive may seem weak to beatdown decks but with archer queen and royal delivery it has enough defense to defend even lava hounds and golems. As of now, due to a surge in elixir collector mirror, this deck has unfortunately become unusable, however replacing fire spirit with mirror will keep this deck viable. After the earthquake nerf, this deck loses the spell cycle game, and is now significantly worse BuffEQ. However, this deck is still very much viable, just not the top ladder menace it was. To cycle back to a card, you and your opponent both have to play four more cards. You have a natural advantage since this deck is a fast cycle deck. You do not want to overspend on offense and risk taking a lot of damage, so only send royal hogs after a push is stopped or as a first play. Royal hogs should always be split in the middle to form dual lane pressure and be harder to completely counter.

The ability should be used on defending units if they die or almost die to the full duration eg, hog 2.9. Move one tile right to defend right lane hog riders.

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You will have to figure out your playstyle for yourself, but in this article I will try to line out some of the general tips and tricks as well as some input from professional players! Individually, none of the cards is strong, but together, you can win many matchups with ease once you have mastered it. To put it simply, this is a chip deck, where you defend as much as possible while playing hog riders with minimal support for damage. Minimal support includes cards like ice spirit, ice golem, and later into the game, prediction spells. Cannon, musketeer, and fireball are primarily the cards that you will want to be saving in response to your opponent. Generally, you will not be supporting your Hog Riders to brute force its way past defences, but you will be trying to place Hog Riders when they are vulnerable without elixir or the proper defences in hand by either out-cycling or waiting for the right moment for when they overcommit their elixir or if they use their defensive card elsewhere. This deck is very cheap, and this allows you to get back to the same cards very quickly, which is important for defence and offence, like getting to a second musketeer on defence, or getting to a second hog before the opponent gets to their defence again, for example. Generally, it is ok to wait and leak elixir at the beginning of the game if you have cannon in hand, but you should not wait any more than that, since you are playing a cycle deck.

Hog 2.9

Pigs, hogs, and boars are all animals from the same family. While these animals have some similarities, they also have a few major differences. These terms can be very confusing and are sometimes used interchangeably and incorrectly. Pig refers to both domestic and wild animals, sixteen species are considered a pig. A hog is a domesticated pig that weighs over pounds. A boar is a wild pig or a male pig that is not neutered also called a boar-intact. In this post, you will learn more about each animal, the different meanings behind each term, and the differences between the animals. Pigs, hogs, and boars are different can be easily confused. This post will diminish any confusion and provide some interesting facts about each animal, read on to find out! Pigs , hogs , and boars are all types of swine; they fall into the pig family, scientifically referred to as the Suidae family.

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Mega knight is much harder to deal with than pekka, and their lightning will gain tons of value if you placed troops incorrectly. We all know the 2. From April 3k Reputation Bonus. Step 3 Paste your Player Tag in the search field and click the Search button. It's your best friend Iris here today making another quality blog where today I will be talking about my ladder deck which is the 2. To cycle back to a card, you and your opponent both have to play four more cards. Thank you guys for reading and I hope everyone learned something new today. The solution to this unwinnable matchup is to replace fire spirit with mirror, as you can now deal with mirrored elixir collectors. For more information see Supercell's Fan Content Policy. April Author. It must be only focused on the Knight itself. Eligible for Return, Refund or Replacement within 30 days of receipt. Move one tile right to defend right lane hog riders.

Today I'm sharing this hot new 2. Bomb tower works great against a variety of archetypes because it's splash damage can help take out support troops and it's death bomb can help finish units off.

Royal delivery is better than skeletons against area damage troops since the recruit is more durable. With supporting units such as Bats, Knight, and Ice Spirit your mini pushes are definitely a threat to your opponent. Best paired with a placement for king activation. Learn more. This Item 4. They are also good in distracting troops as well. Log is a hardcounter to swarm units especially the Goblin Barrel and Princess. When having a bad cycle Guards are always reliable in taking down mini Pushes such as Hog, Ebarbs, Prince? You can still defeat them, but you need the skills to do so. You can also support the hog with prediction logs or fireball if your know your opponent have swarm cards like goblins, minions or even archers or barbarians.

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