Gta v scripthook v
This distrib also includes the latest Asi Loader and Native Trainer.
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used. See f2edb0e for the changes.
Gta v scripthook v
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Added Entity. I wonder when Scripthook will update their shit so we can play lspdfr or with our mods we all downloaded.
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NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods. The stable builds can be downloaded from the Releases page. For newer builds, check out the Nightly Builds. You don't have to sign in to GitHub to download nightly releases. Any contributions to the project are welcomed, it's recommended to use GitHub pull requests. ScriptHookVDotNet is primarily distributed under the terms of the zlib license.
Gta v scripthook v
Have fun! Users have noticed that in some locations of Fallout 4 fps gets low even with a good hardware, mostly it happens in the areas with lots of objects, Shadow Booost plugin is aimed to change that. This plugin adds an ability to dynamically control shadow draw distance depending on desired user defined fps.
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Show , Screen. Added Entity. Priority , Blip. StartVehicleMission , TaskInvoker. GetAllBlips or World. Added HandlingData. Also added the following properties and methods for InteriorProxy , AnimatedBuilding , Building , and InteriorInstance to World class: count and capacity properties The methods to get handles The World. This distrib also includes a sample asi plugin — native trainer, if you need a trainer then copy NativeTrainer. Exists crashing the game on access Fixed Weapon. Components load all compatible weapon components faster Made Screen. GetClosest overloads. You signed out in another tab or window. Skip to content. Almost all the changes are done in v3. PassengerCount not counting as intended in v1.
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script.
ClearKillerRecord , Ped. CurrentDate Fixed setter for Vehicle. OwnerEntity Made Projectile. WaypointPosition get values faster Made WeaponComponent. See for more info. IsBig , Model. Fixed Vehicle. EntityColliderCount , and Entity. Yield and Script. IsBoat , Vehicle. Added Entity. IsBus , Vehicle.
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