Fear & hunger
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Ma'habre - The city of the gods. You have seen it, haven't you? Since the day you embarked on this macabre quest of yours, you have seen visions of this city in your sleep. Four unfortunate adventurers find themselves trapped in a dark, ancient fortress — a place infested by monsters and demons, where most who enter are killed or driven mad. The depths are in eternal turmoil as both old and new gods struggle for power. If the adventurers wish to survive, they must uncover the secrets the fortress holds within… but that won't be an easy task. The road ahead is fraught with death, horror, and failure around every corner.
Fear & hunger
The game received generally positive reviews, with critics praising the game's atmosphere, gameplay, storytelling and difficulty while criticizing the presence of semi-frequent typos and the game's handling of some of its more mature themes, particularly that of sexual violence. The player then selects their backstory, the answers of which grant special items or abilities. The player will be prompted to choose one of four difficulty options, the last of which must be unlocked to use. The game features a "turn-based strategic dismember combat system" with permanent limb loss which affects the player's speed and ability to use weapons. The player must also maintain their hunger and sanity which both worsen over time. Many actions throughout the game, including saving, are determined through a coin toss mechanic, with the player having to correctly predict an outcome of 'heads' or 'tails'. The game features multiple endings based on choices made by the player. The game was designed almost solely by Miro Haverinen. In an interview, he stated that the idea for the game was born from his school days when he would propose morally awkward hypotheticals to his classmates that would all take place in a morbid dungeon. Haverinen has stated that the inspiration for the game came from a desire to create a sensation of relentless darkness and experiment in different way to evoke hopelessness and horror.
Game-Breaking Bug : Crashes are somewhat common, fear & hunger, occurring every so often, which is very problematic because you can't save on Hard. Download as PDF Printable version. Reading the Necronomicon has a chance to cause a similar thing to happen, depending on the Coin of Judgement.
Sign in to add this item to your wishlist, follow it, or mark it as ignored. Sign in to see reasons why you may or may not like this based on your games, friends, and curators you follow. The game contains scenes of explicit violence and gore. Dismemberment is one of the core mechanics in the game. The game also includes the following: Use of alcohol and drugs, scenes of self-destructiveness from suicide to self-harm, nudity and sexual content. Themes of depression, mental health, sexual violence, child abuse, war and atrocities that come with it are represented in the game.
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Fear & hunger
It is the first game of the series and is currently available in it's 1. It was created with the RPGMaker engine. The game is developed by Miro Haverinen and published under Happy Paintings. It features themes such as gore, violence, drug and substance abuse, self-harm and sexual violence.
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No minimum to No maximum. The road ahead is fraught with death, horror, and failure around every corner. Some aspects of the game, including a tentacle monster boss battle and swimming sections were cut during development. An absolutely brutal learning curve is present from the get-go, and there are plenty of curveballs and other nasty surprises waiting along the way. View all guides. Sign in to add this item to your wishlist, follow it, or mark it as ignored. A possible alternative interpretation is that the S endings are canon, as none of them are mutually exclusive and none contradict the lore of Termina thus far. Le'garde, proclaiming himself to be a god who will lead the world to paradise, offers the player mercy, but they reject it and proceed to kill him. Excluding Off-topic Review Activity. Community Hub. There is no way out of the room, as the door requires a key, nor can you access the menu at any point. Humans Are Cthulhu : According to Gro-goroth, humanity has a true form determined by its thoughts and ambitions that makes it too tainted to exist in the same world of the Old Gods, and which is impossible for even humans to comprehend. If the player character loses a leg, they will lose the ability to dash if they had learned it, and movement will be reduced to a crawl if they end up losing both legs. Popular user-defined tags for this product:.
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The game is designed with the classic trial and error formula, so you can expect to start the game over and over again. Read more about it in the blog post. Becoming an Abominable Marriage causes you to suffer erectile dysfunction , so participation in Sylvian rituals is out of the question. Unwinnable by Design : If you jump into the toilet, you will end up stuck in a deep latrine pit. When enabled, off-topic review activity will be filtered out. An Arm and a Leg : With dismemberment being a major part of combat, battles take a strategic approach. This is especially notable for Marriages, who will walk around the dungeon stark naked for the remainder of the game, even if you deck them out in a full suit of plate armor. The fact the location has been a nexus to multiple planes of existence likely has something to do with it, as does how it continues to have trace amounts of influence of the many gods that have existed throughout history lurking within its halls. Should they succeed in this, The Girl will transform into the God of Fear and Hunger, one of the hardest bosses in the game. Really fitting, too, given the weapon is one of the best weapons to get in the game. Unlike other party members, Ghouls cannot refuse. Once you step into it, the text outright states that it will now be a part of you for the rest of your life. Ending S: "Happy Ending". Can't Have Sex, Ever : Some alterations to the protagonist will make it impossible for you to have sex, blocking you from showing love or participating in the bunnymask orgy The Penance Armor is deliberately made so that it's nearly impossible to take off, and would've been very dangerous anyway.
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