Fallout 4 soda fountain
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Log In Sign Up. What do you need help on? Cancel X. Topic Archived. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. Boards Fallout 4 Vault 88 experiment question.
Fallout 4 soda fountain
The shipment is in the steamer trunk in the final room after navigating the building. The room is the one which is closest to the back entrance facing the Charles View Amphitheater once the door is unlocked, if one has cleared it before. Barstow will then reveal that the next vault productivity 'hazard' is hydration breaks. The notes reveal plans to introduce chemicals into the soda fountain that she wishes to introduce, each with different effects: mood enhancer, appetite suppressant, or generic caffeination. Using a terminal, select which parameters one wishes to apply. Once the option has been set it cannot be changed and various responses from companions may occur. Allow Clem to serve drinks from the fountain for an hour and await the results from Barstow. The mood enhancer option will also permanently affect Clem's mood, making him more positively-inclined towards everything. After completing the quest, the soda fountain can be mass produced. It's located in the Vault tab under Resources , while in workshop mode. The stats of the fountain depend on the experiment option that was chosen, although all versions require 2 units of power regardless of the experiment. PC Playstation 4 Xbox One Attempting to talk to Clem after he has served drinks for an hour may produce a glitch, where Clem responds "You here to check up? I got a customer right here," but won't progress to the next stage of the quest. The settler who arrived with Clem must be present at the soda fountain so she can talk to Clem before the quest will complete.
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The soda fountain and soda fountain prototype are constructible settlement objects added in the Fallout 4 add-on Vault-Tec Workshop. There are four variants of the soda fountain: the unique prototype built during the quest The Watering Hole and configured through a terminal , and three generic variants that can be built after the quest depending on what parameter was applied to the prototype. As with the slot machine , all settlers will periodically visit it to get a drink once it is operational including guards and off duty vendors. The prototype is located in the Special section of the workshop crafting menu during the quest The Watering Hole. Choosing this option along with "Shock Parameters" and "Buffout Parameters" for the Power Cycle or subliminal messaging and vault monitoring for the phoropter will cause the first settler that joined the vault to leave in protest. The soda fountain will generate 5 points of happiness and 1 unit of food. Choosing this option will make Clem serve the first settler to join the vault, and at the end of this request she will say that she's "Stuffed," and has only eaten a singular pea, which considering these are nowhere to be found in the wasteland is an interesting choice of words after which Clem will console her by offering more soda, which she accepts.
The quest begins after you complete Power to the People. Make your way through the entire HalluGen, Inc. Walk toward the sounds of the hallucinating Gunner Conscript, who you'll see shortly before arriving in the room where the research notes are tucked away in a trunk. Retrieve the notes, and head back to the Overseer. The Overseer believes that hydration breaks for workers are a waste of time, but she's failed to eliminate the ritual. Her suggestion instead is to distribute chemicals through the Soda Fountain experiment in an attempt to turn it to the collective good. All of the Overseer's experiments have three parameters you can choose from. Your choice of parameters will affect the final version of each object which will be permanently added to the Workshop.
Fallout 4 soda fountain
The soda fountain and soda fountain prototype are constructible settlement objects added in the Fallout 4 add-on Vault-Tec Workshop. There are four variants of the soda fountain: the unique prototype built during the quest The Watering Hole and configured through a terminal , and three generic variants that can be built after the quest depending on what parameter was applied to the prototype. As with the slot machine , all settlers will periodically visit it to get a drink once it is operational including guards and off duty vendors. The prototype is located in the Special section of the workshop crafting menu during the quest The Watering Hole. Choosing this option along with "Shock Parameters" and "Buffout Parameters" for the Power Cycle or subliminal messaging and vault monitoring for the phoropter will cause the first settler that joined the vault to leave in protest. The soda fountain will generate 5 points of happiness and 1 unit of food. Choosing this option will make Clem serve the first settler to join the vault, and at the end of this request she will say that she's "Stuffed," and has only eaten a singular pea, which considering these are nowhere to be found in the wasteland is an interesting choice of words after which Clem will console her by offering more soda, which she accepts. Fallout Wiki Explore. Fallout games.
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I got a customer right here," but won't progress to the next stage of the quest. The better option is to live with the result and play through a second time to experience other alternatives. Search forums. We deliver enhanced functionality for your browsing experience by setting these cookies. Ritalinfiend 7 years ago 1. Explore Wikis Community Central. Fallout Wiki Explore. The mood enhancers just has everybody complain about the taste of the soda, but since it is free, they still wander over from their assigned job to get a taste every ten seconds. PSN and Steam - Byuusetsu. For a better experience, please enable JavaScript in your browser before proceeding. Overseer's Most Wanted. Add-on quests.
The shipment is in the steamer trunk in the final room after navigating the building.
It seems counterintuitive, but it seems to be true. Sign Up for free or Log In if you already have an account to be able to post messages, change how messages are displayed, and view media in posts. I chased her down and shot her!!!! With the Soda Fountain experimental parameters chosen, I need to let Clem serve soda to the Vault for an hour and then check in with Clem. The soda fountain will generate 5 points of happiness and 1 unit of food. The Institute. Also, choosing the "appetite suppression" option is one of the triggers to make the one 'skeptical' lady more likely to want to leave the Vault after the eye exam part of the questline there. The mood enhancers just has everybody complain about the taste of the soda, but since it is free, they still wander over from their assigned job to get a taste every ten seconds. Ammunition Apparel and armor C. Add-on quests.
I am sorry, that has interfered... At me a similar situation. It is possible to discuss.