Eu4 infantry combat ability
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Please help with verifying or updating older sections of this article. At least some were last verified for version 1. This article discusses the three types of land units [1] — infantry, cavalry and artillery — that make up an army , and their different models throughout the eras of the game. Land units are the main resource utilised in land warfare. The core of any army, infantry are required in order to hold the main line. All infantry have 1 pip in maneuver.
Eu4 infantry combat ability
Early game morale, late game discipline Morale will keep your guys fighting longer to their number count. This works good at the start, but late game can actually seriously hurt you. This is why discipline is best overall stat. It reduces their damage taken and increases their damage. Combat ability is not offered as much. Ming has a trigger for it with their mechanics. But i take Quality ideas which contains it. The effect of discipline and combat ability is same. The difference kicks in from the fact that Discipline is affecting all types of the units, and is also increasing Defense. Once the cavalry loses importance Cavalry Combat Ability also becomes useless. If you can throw in enough Artillery to fill back row Artillery Combat Ability gives nice boost to the damage. So, the best modifier in most cases is Infantry Combat Ability, as Infantry will be doing most of the fighting. Morale for early game wars won in a few battles. Discipline for efficiently grinding down k Ottomans.
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Eu4 infantry combat ability
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Generally I aim for a Infantry to Artillery ratio, with a couple of Cavalry. Your cavalry to infantry ratio shows what percentage of your frontline can be made up of Cavalry. Discipline for efficiently grinding down k Ottomans. After mil tech 20, it's all about that fire. Discipline is good because it gives both damage to everyone and helps infantry to tank better. Thanks you all! Artillery not only fight in battles like infantry and cavalry but also speed up sieges. Estates and Factions. It depends on your army composition which depends to an extent on the ideas your nation has as well as income, force limit, tech, and more. Respectfully, a lot of these "proven mathematical accomplishments" are great, but are conditional, often flounder in specific situations and events. Circassian idea 1: Horsemen of the Steppe Ogasawara idea 3: Kiso-uma.
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I believe infantry combat ability does this only for infantry. All rights reserved. It accomplishes it by comparing the most important quality stat - discipline - with all the others taking current military technology level into regard. Cavalry combat abiilty can get stupid high but cavalry has some other downsides. Ideas and Policies. The speed of the horse gives this soldier greater mobility on the battlefield, while only the most disciplined soldiers can stand in the face of the cavalry charge. It depends on your army composition which depends to an extent on the ideas your nation has as well as income, force limit, tech, and more. Abu Said's Dream Mughal mission tree. Genuinely interested this has been intriguing me for years. With the owning and maintaining of a horse being an expensive undertaking, the mounted warrior is the elite of any army. They are more powerful than infantry, especially during the shock phase of combat. These ideas are added to the infantry shock modifier from military technology which is one of the casualties multipliers which determine how much damage your infantry ultimately deals during the shock phase of combat. Advisors are not accounted for. The effect of discipline and combat ability is same.
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