Dnd dungeon ideas
You can battle monsters, plunge through dungeons, or simply hang out at the local tavern. No matter what your players enjoy in a session, it's always good to have variety. Observing your players eagerly discussing your clues and eventually cracking the code to a mystery is always a joy, dnd dungeon ideas.
Updated: Feb 20, Hands up if you're trying to dream up new DnD dungeon ideas right now and all you have is a map with random corridors, rooms and spiky pit traps connected together. Every place in an adventure has to have a purpose, it is somewhere that pre-dated the existence of the players and has its own story. A dungeon is rarely actually a dungeon, it's more often than not:. A complex of caves that has been adapted by bandits who are now all undead after some terrible eldritch curse , close to a small town and a local farmer has gone missing. The catacombs of some ruined temple where an evil wizard once lived, now the ghost of the old man haunts the ruins.
Dnd dungeon ideas
Log in Register. Search titles only. Search Advanced search…. Search forums. Log in. Install the app. For a better experience, please enable JavaScript in your browser before proceeding. You are using an out of date browser. It may not display this or other websites correctly. You should upgrade or use an alternative browser. Thread starter ArchfiendBobbie Start date Dec 19, ArchfiendBobbie First Post. What are some of your amusing dungeon ideas for 5E? Ones you wanted to try for personal amusement, or just to mess with the players? All throughout the dungeon are X's marked on things.
For example, dnd dungeon ideas, if the PCs must escape from the tunnels beneath a volcano that is on the verge of erupting, I will use one hour or whatever in real world time until the volcano erupts.
The following tips will help you liven up routine dungeon adventures and breathe fresh life into dungeon-ruts. A dungeon is any story crucible that suits your genre and the tips below should still be of value—hopefully. The best way to avoid tedium in any dungeon is to make sure every player has something to do. With my group, that means:. A great way to manage this is to start player and character dossier. In the journal section, watch your players during games and note when an individual is having a great time.
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Dnd dungeon ideas
In Dungeons and Dragons encountering room after room of monsters and the occasional trap in a dungeon can get stale for a group of players. As a DM, you have to keep players on their toes by introducing a variety of challenges. Using dungeon puzzles is a fantastic way to mix it up. But not every puzzle works well in a dungeon. Floor Puzzles do exactly what you would expect. You place this puzzle on the floor of a room in your dungeon. Following the rules of the puzzle, PCs must walk the correct pattern over the floor tiles to unlock a door, make a rope drop from the ceiling, and so on. You can use these as generic puzzles, but they also come with a lot of flavor involving four races: Orcs, elves, halflings, and dwarfs.
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There's truth in these, but the truth hides a horrifying past. If the dungeon is an abandoned fortress, you might want to consider everything an occupied fortress would have included, from high perimeter walls to barracks, great feasting halls, a barbican, bridges, towers, prison cells, smithies, sewers etc. Like all dark waters, dangers lurk beneath. Deep within the caverns a faint light glows. This is a mind-bending puzzle. This puzzle has a relatively simple solution if the players notice it. Below you'll find a list of 40 ideas to hopefully help you with the creation process. A strange trail, almost like a wormhole, is seemingly frozen in time. Where does the light come from in a dungeon? Their technological wonders are always sought by those who wish to steal it and chasing them is no easy task in this monolith town. Another solution could be that certain items in the room are incredibly sturdy. Traps, shifting floors, dangerous animals and the best seats for crowds of all types were among the major elements, many of which still stand and work perfectly. Again, thanks for the excellent e-zine.
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A maze devised by a fiendish engineer in the grip of dark forces who uses it to trap unwary adventurers in. Search forums. Carnival of Carnage "Come one, come all, come to our carnival. One easy way [to make crawls interesting] is to populate the dungeon with several groups of NPCs that are all competing with each other. More than anything else though, a dungeon is the stage that you the GM will use to help the players act out a story, so it needs to be designed and populated with this in mind. While searching for a mysterious villain causing trouble, the party chases this unknown troublemaker into a strange, cursed building. Faults of the Gods Many creatures are said to be the creation of one god or another. Keeping all of this magic concentrated in one locked area was bound to blow up at one point or another, and now it has. Adventurers may face a challenge from the dragon itself, or from rival factions who also seek the dragon's hoard. Some of these characters have also merged together to complicate matters. Whether true or not, the forest of Arlingor is definitely alive. Now to leave, the players will have to retrace their steps through each room , trying to remember the solutions in reverse order.
In my opinion you have gone erroneous by.
Bravo, what necessary words..., an excellent idea