Darktide zealot build
Stacks 5 times. If I were to suggest only a single build darktide zealot build for any class - to nominate as the absolute strongest, most well-rounded, highest skill ceiling playstyle with the greatest potential to carry and clutch the hardest missions this game could ever possibly create, it would be this build.
The Zealot class in Warhammer 40, Darktide is designed with melee prowess in mind. These faithful servants of the God-Emperor strikes down heretics with great fervor, leaving a trail of righteous wrath in their wake. Gameplay-wise, they excel in close-quarters combat with their brutal weapons. Patch 13 introduced two new ways to play the Zealot while also refining the class' original playstyle from the earlier days of Warhammer 40, Darktide. This build focuses on the latter to help new and returning players get used to how the Zealot class plays with the revamped skill system. The left side of the Zealot's skill tree features abilities that cater to up close and personal fighting. The majority of the skills here improve the Zealot's offensive ability and staying power when locked in melee combat by providing self-revives, Toughness boosts, and improved critical hits.
Darktide zealot build
The best Darktide Zealot build is, unsurprisingly, all about melee survivability and killing stuff in order to keep yourself alive. With the Thunder Hammer and the Heavy Chainsword as unique weapons , the Zealot is hands-down the most effective class in melee, able to slice through hordes with ease while also charging up weapons to deal with bosses, elite enemies, or pesky specials. Just like the Slayer in Vermintide 2 who got temporary health from killing enemies, the Zealot can gain damage reduction by landing crits, and it's very powerful if you have a weapon with the right blessing to make it effective. The most important thing is that you need to keep killing stuff. If you've just started playing the beta, you might be curious about classes , how to get cosmetics , or you might just want some tips. Now, here's the best Darktide Zealot build. This build for the Preacher class is all about using critical hits to grant extra toughness and survivability, while also reducing the cooldown of your Chastise the Wicked ability. Here's what you'll need:. The two most important feats in this build are Faith Restored and Bloodletting , since the first gives you extra survivability on crits, while the second applies bleed with crits and boosts crit chance against bleeding enemies. Since these are both available by trust rank ten, you can start using a version of this build early on, provided you have the right weapons.
The incendiary rounds are great for softening up large groups of approaching enemies before they get to you.
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Darktide zealot build
Paul Kelly. Published: Nov 28, Your primary focus with this build in the co-op game is to get into the mix and stay there, with your teammates providing additional damage when you need it. The Thunder Hammer has a huge horizontal swing on its heavy attack, enabling you to gain talent stacks rapidly, and the large damage area will keep the hordes at bay with ease. If you find that your toughness is about to break, simply use Chastise The Wicked to re-position and completely refill your shield. Punishment works perfectly with the Crucis Mk II Thunder Hammer, as its powerful heavy attack swings horizontally and is able to hit multiple enemies at once. This also feeds into Rising Conviction, which gives you a percentage damage increase with every hit. Purge The Wicked can give you safety if your toughness is about to break, but it can also be used to burst down a single target and get to relative safety. With the extra charge to Chastise The Wicked, you can dash into the enemy, do your thing, and dash back out.
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In these scenarios where something terrible happens to you, and your Toughness is instantly gone, this is where we see the value in having more Health. For maximum damage, try to reach the enemies' backs to trigger Backstabber. Breaking aggro for 6 seconds every seconds on an already very resilient and mobile class is simply broken. Your ranged weapon will be powerful enough to carry you through most situations that you would normally rely on your melee weapon for - if you are conservative with your ammo. Previously, the Boltgun was a unique tool that could get you out of terrible situations via magdumping. Added Chainsword and Chainaxe to alternate weapon suggestions. There is one ability in this game that is in a class of its own, and it is of course, also exclusive to Zealot. If you are the sole survivor up against a Spawn and there's still an entire horde of enemies after you at the same time, you are in a lot of trouble. You are faster, stronger, more evasive, hardier, healthier, and more capable in every way. It's about the same DPS increase as Blaze Away when shooting from behind, and this scenario happens more often than you might think. Here's also a little help with what weapon symbols actually mean in the game. This weapon will obliterate elites and specials even without a damage or fire rate boost.
Warhammer 40K: Darktide has come a long way since its launch, and so for those getting back into the game, here is the best Zealot build going.
There is however a noticeable decrease in DPS against armored targets, mainly Gunners and Maulers; when encountering large groups of them, you may want to use Fury of the Faithful's armor piercing property if you intend to gun them down. It is too slow to pull out, too slow to reload, inaccurate, eats ammo like crazy, and worst of all, it no longer serves a unique purpose to justify putting up with all of these problems. In these scenarios where something terrible happens to you, and your Toughness is instantly gone, this is where we see the value in having more Health. Both the ticks from the rev attack and bleed ticks from Bloodletter count as individual hits. A: The speed loader is nice, but everything else is a significant downgrade. Getting trapped in a corner surrounded by enemies can be a death sentence, so be aware of your positioning at all times. Pinning Fire has been heavily nerfed justifiably ; however, it is still the best pick for a 2nd damage-focused blessing for the exact same reason. The power to overcome any problem all by yourself, no matter how hopeless it may seem. The blessing is in fact so impactful, it should be considered the primary reason for ever choosing the Autopistol over the still extremely OP Zarona Revolver. Its single-target damage, especially with a crit, is almost as strong as the Heavy Sword. You can at least defend yourself now instead of being forced to retreat against large groups of enemies.
Also what in that case to do?
Now all became clear, many thanks for the help in this question.