Cyberpunk smg build
This is a guide to the best Update 2. Read our guide for details about the cyberpunk smg build, what attributes to level up, which perks to choose, and what weapons and cyberwares to use. List of Contents. This Smart Weapons build combines the aim less, shoot more gunplay of smart submachine guns and the dubious power of quickhacks to deal as much damage as possible.
Submachine guns can have questionable effectiveness in certain games, but Cyberpunk has some ways to make them shine. These simplistic weapons can unleash some heavy damage in the right hands, and their status as a lightweight mid-range firearm allows them to benefit from more perks than other methods of attack. Every Cyberpunk player should at least consider the benefits of making the best SMG build possible. The Reflexes tree contains SMG-related perks, with many of them also affecting assault rifles. The top of the tree has two separate perks for each weapon class, though, so be careful when selecting your choices.
Cyberpunk smg build
By equipping Smart Link Cyberware we can take advantage of the automatic targeting system of these Weapons that allows you to hip fire while constant running and gunning, without the need to slow down to aim. This Build plays a bit like Neo from the Matrix, as you can also slow down time. Attributes needed for this Build are Reflexes and Body , as well as Cool. It also allows you to gain better Assault Perks , which are needed for this Build. Body is needed to increase your Health, Stamina and to gain access to some Athletics Perks and Annihilation Perks which will help increase your damage as well as keep you alive. Cool is needed to gain the benefit of Cold Blood and to unlock better Cold Blood Perks which make it more effective. The added Critical Damage and Resistances is just an added bonus. This is because there are some excellent passives needed in Athletics and Annihilation that will not only help keep you alive, but also improve your damage. Bullseye — This Perk increases your damage with these Weapons while aiming, which you will do sometimes. Executioner — This Perk increases your damage against enemies that have more than half their Health. This will be quite often so this is a really good Perk to have. Duck Hunter — This Perk increases your damage against moving enemies. Max this out.
Although a good weapon is always handy if anyone gets too close.
The best Cyberpunk builds are ways of mixing certain attributes, perks and skills to deadly effect, merging various qualities to create "classes". Sure, classes don't exist in Cyberpunk per se, but it's a helpful framework for what you're attempted to create and helps keep you focused. If there's a specific Cyberpunk build you'd like to make, then here are some things to try out. Cyberpunk tips Cyberpunk length Cyberpunk map Cyberpunk lifepath Cyberpunk hacking Cyberpunk weapons Cyberpunk Mantis Blades Cyberpunk romance options Cyberpunk level cap Cyberpunk endings Cyberpunk bugs Cyberpunk crashes Cyberpunk fastest cars Cyberpunk cheats. This Cyberpunk assault build is essentially an all guns blazing, soldier class that can be used for pretty much every encounter as long as it's loud. For this, you'll want to level up strength-related attributes and get perks that assist combat. How to steal cars in Cyberpunk How to make money in Cyberpunk How to respec in Cyberpunk How to holster your weapon in Cyberpunk Can you change your appearance in Cyberpunk Cyberpunk Overheat attack guide How many acts are in Cyberpunk ?
The way the Big Brain Build works is that it takes advantage of the Legendary version of Short Circuit, which shocks enemies when you Critically Hit them with a Weapon. This means that every single Critical Hit will not only deal its own damage, but additional damage based on your Short Circuit Damage and your Critical Hit multiplier as well. Shotguns, however, only count as one shot, even though there are multiple pellets. The Attributes needed for this Build are Intelligence and nothing else really, but anything that helps Critical Chance is good, and the best way to do that is by maxing out Cool in order to get the final bonus from Cold Blood. Then you can begin pumping Cool or Reflexes as you see fit. Bloodware — This extremely simple Perk just increases the damage of your Quickhacks. Mass Vulnerability — This Breach Protocol Perk allows you to debuff all enemies in the area, by reducing their Physical Damage Resistance for several minutes. You really only want this for Mass Vulnerability: Quickhacks later on.
Cyberpunk smg build
SMG weapons can be really viable when it comes to mobility and fire rate. Use this weapon if you want a weapon that can give you mobility and good damage. Weapons in Cyberpunk are widely varied and highly customizable. Weapons are the wide array of damage-dealing tools available for use by V, from firearms and melee weapons to cyber-implants and remote mines, and much more. Weapons can be obtained from loot, Quest Rewards, Merchants and Crafting. SMGs in Cyberpunk is a type of automatic weapon, it is recommended to use this weapon during combat when enemies get too close to you. Make sure to have this as a secondary weapon, so it can be easy to swap to the SMG when enemies are closing in to your position in a mission or combat. Did something happen to the Arasaka Shigure or am I just going crazy? I can't seem to find this thing anywhere, not even in the spots it would normally be in aka the heist, on a tight leash, etc. Instead, it gets replaced with a pulsar or a shingen, depending on if the area is Arasaka or gang controlled.
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I also like sniper rifles for long range and SMG's for medium range. Once you get these, you can next obtain Jailbreak and Data Tunneling to improve your equipped Monowire. Smart Synergy. Cyberware Cyberware is extremely important for this Build because you cannot use the Smart Targeting feature without the appropriate Cyberware. Submachine Fun — Reloads your submachine gun and increases its fire rate when swapping to it. Use this in conjunction with Overclock to deal bonus damage to enemies that are affected by a quickhack, orwhenever you activate Adrenaline Rush, Edgerunner's Fury, or if you've applied a quickhack on multiple enemies. Cold Blood — This Perk gives you a buff that lasts 10 seconds when you kill an enemy. And you'll likely be over powered by 40th level no matter what you do too regardless of the difficulty level. Best Character Builds. Having more Armor is of course better, but you will have decent survive ability regardless. Logros mundiales. Aerial Acrobat Aerodynamic. List of Contents. Body is needed to increase your Health, Stamina and to gain access to some Athletics Perks and Annihilation Perks which will help increase your damage as well as keep you alive.
By equipping Smart Link Cyberware we can take advantage of the automatic targeting system of these Weapons that allows you to hip fire while constant running and gunning, without the need to slow down to aim. This Build plays a bit like Neo from the Matrix, as you can also slow down time. Attributes needed for this Build are Reflexes and Body , as well as Cool.
News and Game Info. Total Film. See comments. You can use Weapon Glitch as your initial quickhack to get rid of your target's primary weapon. The Glutton for War and Health Freak perks improve health item usage and will also lower its cooldown. Use this in conjunction with Overclock to deal bonus damage to enemies that are affected by a quickhack, orwhenever you activate Adrenaline Rush, Edgerunner's Fury, or if you've applied a quickhack on multiple enemies. Your combat flow for this build is as follows: activate Overclock, use a control quickhack followed by a combat quickhack, then aim and shoot with your smart weapon. Finally, while the Cool tree is mostly focused around stealth-based gameplay, the related sprinting-while-crouching perks synergize exceptionally well with the aforementioned Reflexes choices. Practice Makes Perfect. Submachine guns can have questionable effectiveness in certain games, but Cyberpunk has some ways to make them shine. Aerial Combat and Air Kerenzikov — The former perk improves mobility in the air while the latter allows the Kerenzikov Cyberware to be used in midair. Kiroshi "The Oracle" Optics.
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