control punch cards puzzle

Control punch cards puzzle

This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine.

Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. One such piece of ancient technology that Control's protagonist, Jesse Faden, runs into during her on-the-job training as the new director of the FBC is a punch card system security system. It's a confusing series of codes that need to be entered to start up the HRA machine in Dr. Darling's lab. Thankfully, we know the solution so you can get past this section and continue your fight against The Hiss.

Control punch cards puzzle

It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. The overall aim involves picking up the various Control punch cards from around the lab, and then inserting them in the correct terminals. There are clues scattered around to help you but, like the puzzle, they're not clear. So if you want pointers, or just a straight up answer, read on for the solution. This involves picking up five punch cards littered around the lab and then matching the punch cards to the numbered terminals. Here's where to find the five punch cards:. The image below has the solution for which punch cards go with which number terminal. If you just want a clue to try and figure it out for yourself though, then pay attention to the whiteboards around the lab which provide contextual hints as to what goes where. Enter those Control punch cards into the respective terminals and voila! The HRA Machine will be fixed and you can progress. Give me a game and I will write every "how to" I possibly can or die trying. When I'm not knee-deep in a game to write guides on, you'll find me hurtling round the track in F1, flinging balls on my phone in Pokemon Go, pretending to know what I'm doing in Football Manager, or clicking on heads in Valorant. Temtem CEO says the MMO's audience expects "infinite content" even though "it is not feasible to continue" big updates at all, so the dev's making a new game instead. Baldur's Gate 3 dev pledges "robust, cross-platform plan" to add mod support to the RPG this year. UK Edition.

With contributions from Leon Hurley Managing editor for guides.

The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. In Control , players delve deep into the FBC's secrets, finding terrifying monsters and mind-bending puzzles alike. Nothing in the Oldest House is simple, and players may spend some time on Control 's puzzle sections. Once players have reached the HRA Lab, having solved the cube puzzle in the previous section, they'll be tasked with restoring the HRA machine. To do this, first, they'll need to collect five of the game's punch cards , which are scattered around the lab. Here's where to find them:. Once Jessie, Control 's protagonist , has acquired the five punch cards, she'll now need to slot them into the terminals in the correct order.

This page explains how to find all that punch cards, put the shapes in the right order in the terminals and activate the HRA machine. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Card 5: This one's upstairs. Take the stairwell in the back of the Old Boy's Club room. Below is which card needs to go to which machine and that machine's location. The solution is actually written on the three white boards two downstairs, one upstairs. Wondering how to know which punch card goes into which terminal? The three white boards show the punch card tests ordered from left to right, orderer by terminal number , with the left-most card corresponding to the first terminal. If you take the "mixed cube" pattern, it is crossed out in most locations and thus can only be in two slots, one of which is terminal 1. As you go through the process of elimination, there really is only one possible answer as one board tells you which two can't be next to each other and one board tells you which card can't be in the terminal upstairs.

Control punch cards puzzle

It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. The overall aim involves picking up the various Control punch cards from around the lab, and then inserting them in the correct terminals. There are clues scattered around to help you but, like the puzzle, they're not clear. So if you want pointers, or just a straight up answer, read on for the solution. This involves picking up five punch cards littered around the lab and then matching the punch cards to the numbered terminals. Here's where to find the five punch cards:.

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Punch the cards in, turn on the HRA machine, and see what happens next! Look around and you'll see several whiteboards. Rate this game. Total Film. There are five of them, four on the ground floor and one on the second floor. With over 1, published articles, he's written about almost every genre, from city builders and ARPGs to third-person shooters and sports titles. Hints are provided if you're trying to solve the puzzle on your own but the solution is also listed below. Skip to content. So if you want pointers, or just a straight up answer, read on for the solution. That's it! You need to match the same shape that's on the paper, which is done by rotating the object in the middle and filling in the hexagon. Social Links Navigation. Card 5: This one's upstairs. Darling's lab and its silly security system. Was this guide helpful?

Since The Federal Bureau Of Control deals with all manner of supernatural phenomena that could theoretically possess the internet and cause utter chaos, its scientists have to rely on old technology to perform their tests and experiments. Rotary phones, CRT computer screens, reel-to-reel recording devices, and other obsolete devices are the only instruments allowed inside in order to prevent beings; such as Control 's main antagonist force, The Hiss — from destroying the world. One such piece of ancient technology that Control's protagonist, Jesse Faden, runs into during her on-the-job training as the new director of the FBC is a punch card system security system.

Answer Alert: Below is the solution to the puzzle. Terminal 2. Each has a number written on the side, and each takes a specific punch card terminal four is the one upstairs. Once you've gathered all of the cards you'll need to input them into various terminals. ESRB: Mature. It's an easy one to get stuck on as it's not clear what's going on as you try to piece everything together. There are clues scattered around to help you but, like the puzzle, they're not clear. The game is set in the Oldest House, headquarters of the Federal Bureau of Control, an agency dedicated to the study and containment of phenomena that violate the laws of reality. More Stories by Jonathan Moore. More about pc. Once players have reached the HRA Lab, having solved the cube puzzle in the previous section, they'll be tasked with restoring the HRA machine. Terminal 3. Give me a game and I will write every "how to" I possibly can or die trying. The last punch card can be found in the room up the stairs, on the windowsill. Card 5: This one's upstairs.

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