Community script hook v
NET language on the.
Community Script Hook V. NET language ingame. Development is community-driven and open to everybody, so contributions are warmly welcomed. This key can be changed in the accompanying INI file. Developers can use the NuGet package available at nuget.
Community script hook v
Community Script Hook V. NET language ingame. Development is community-driven and open to everybody who wants to help out. Script Hook V. NET Framework 4. Step 1: First download and install Script Hook V. A guide on its installation is also given on the download page. Step 3: Locate your GTA 5 installation folder by navigating to the location where your game is installed on your computer. However, it can be different depending on the game launcher. Developer crosire Updated Dec 29, Size 1. Visit Homepage. Report this app.
Changelog Added a new overload of Entity.
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script. Yield and Script. CreateVehicle without having the model loaded in advance. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. Compiled scripts do not take effect since enums are embedded as constants when directly used. See f2edb0e for the changes.
NET language on the. NET Framework runtime in-game. NET language in-game. The issues page should be primarily used for bug reports and focused enhancement ideas. Questions related to GTA V scripting, in general, are better off in Discussions page or forums dedicated to this purpose, like gta5-mods.
Community script hook v
Community Script Hook V. NET language ingame. Development is community-driven and open to everybody, so contributions are warmly welcomed.
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Kill Fixed wrong date being set and returned by World. Delete in v3 API still sets the handle to zero, so be aware! Developer crosire Updated Dec 29, Size 1. FiringPattern Added Game. GetAllModels and Weapon. IsAmphibiousAutomobile , Vehicle. This is also added in v2 API mainly for the API itself to improve performance, but you can use these overloads in scripts. LastVehicle more reliable. BringToHalt , Vehicle. GetLuxuryFinishComponent obsolete. ShowRoute Added Model. PlayerTargetingMode Added Game. Exists crashing the game on access Fixed Weapon. LastVehicle more reliable.
You can now run scripts in the main thread rather than a decicated thread by setting NoScriptThread of ScriptAttributes to true. Note that Script.
NumberLabel , Blip. Save my name, email, and website in this browser for the next time I comment. LastVehicle more reliable. This is also added in v2 API mainly for the API itself to improve performance, but you can use these overloads in scripts. WorldRotationVelocity Added Model. NET V3. It should be an long because it is representing bitflags. You signed out in another tab or window. IsBoat , Vehicle. Give not selecting the weapon if equipNow is set to true and the ped did not have the weapon Fixed cursor of console not moving properly when pasting clipboard content Fixed not showing dll names referencing version-less SHVDN in console Made WeaponCollection. BrakeBiasFront, HandlingData. Fixed Ped. NativeHashes enums are updated v3 API only as some leaked source revealed all the exact native function names that exist in 1. You signed in with another tab or window.
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