cleric domains 5e

Cleric domains 5e

Selecting the right domain for your party can change your Cleric from a support caster to a tank or a damage dealer.

In practice, though, Clerics can do all sorts of things outside simple healing. In fact, they're one of the game's most versatile classes. Clerics work great as a multi-class option that takes on damage and defense in addition to having access to some handy spells. The Cleric's Domain is what actually determines their role in the party, and although every version of the Cleric has access to healing spells, they are by no means limited to that role. Updated October 10, , by Sean Murray: If you're looking for the best cleric subclasses in 5e, we've got you covered.

Cleric domains 5e

None are useless, and few are overwhelmingly powerful. However, they are not made entirely equal. Some stand out above the rest due to unprecedented synergy between their abilities or standout features that elevate them over other subclasses. However, players have to make the right choices to get the type of cleric they want. Every cleric Domain is themed around the concepts or elements representing their gods. Most also have one area of the game or one party role that they excel in, with all or most of the features creating a coherent playstyle and well-defined niche. None of the Nature Domain's abilities are poor or unhelpful in their own right. However, they are disorganized. It gets Divine Strike without any ability to use martial weapons, the ability to give allies resistance to elemental damage without any other focus on buffing or support, and a very situational Channel Divinity that isn't built on for many levels. Trickery clerics benefit from valuable magic and utility that the class doesn't otherwise have. These clerics gain access to illusion spells such as Disguise Self and Mirror Image, both of which can be profoundly useful in their own right. Additionally, abilities like Invoke Duplicity open up opportunities for mischief outside of combat. It can be a fun twist on the cleric archetype, but players may be better off with Arcane Trickster rogues instead. One such subclass is the Tempest Domain.

This turns fire or radiant damage spells into huge nukes.

DnD Clerics are among the most diverse and interesting classes in 5e DnD. Because your choice of Divine Domain so greatly affects your capabilities, Clerics can fit a variety of roles and play styles. More generally, Clerics are the best healers in the game , and have among the best support, utility, and divination options in the game. However, they are by no means limited to healing and support roles. Clerics have abundant offensive options, and can even be somewhat effective with weapons. Different subclasses will offer different options which can expand your roles within the party. Every individual cleric can feel very different in great part due to the huge number of subclasses available.

Your choice of domain is the single most important decision that you will make when playing a cleric. Depending on your Divine Domain, you might serve as a front-line martial warrior similar to the Paladin and the Fighter, you might be a durable support caster and healer, or you might largely ignore friendlier spellcasting in favor of incinerating your foes with divine magic. RPGBOT uses the color coding scheme which has become common among Pathfinder build handbooks, which is simple to understand and easy to read at a glance. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Keep in mind that the state of the meta periodically changes as new source materials are released, and the article will be updated accordingly as time allows. Weapon attacks and cantrips are both viable options for the clerics offensively. Until level 5 when cantrip damage increases and martial characters typically get Extra Attack, you can be effective with either regarless of your Divine Domain. At 5th level and beyond, your domain will determine which options are effective. Levels 5 through 7 are notably painful for clerics that prefer to use weapons, but after that point Divine Strike makes weapon damage roughly comparable to unmodified cantrips for clerics expected to use weapons in combat.

Cleric domains 5e

Clerics are intermediaries between the mortal world and the distant planes of the gods. As varied as the gods they serve, clerics strive to embody the handiwork of their deities. No ordinary priest, a cleric is imbued with divine magic. You must have a Wisdom score of 13 or higher in order to multiclass in or out of this class. At 1st level, you know three cantrips of your choice from the cleric spell list.

Suzy snacktime

Grave clerics focus on healing, damage mitigation and boosting allies' damage -- and it does so in ways that don't impact thye cleric's own action economy. The best multiclass options for Fighter in 5E, ranked. Notify administrators if there is objectionable content in this page. The advice offered below is based on the current State of the Character Optimization Meta as of when the article was last updated. Grave Domain clerics also cast solid debuff spells like Ray of Enfeeblement that are best used on boss monsters, so the effects remain in place for more than turns. At 5th level and beyond, your domain will determine which options are effective. Fixing war domain requires fixing weapons for clerics, which requires fixing Divine Strike. Players may note that the Tempest Domain subclass has strong control elements even without needing spells like Hold Person or Banishment, since this subclass can physically push enemies around with powerful bursts of air. Your Disciple of Life ability makes in-combat healing viable before the Heal spell. Imploring your deity's aid requires you to use your action. Familiars get just one hit point, so even the smallest amount of damage kills them and the owner of the familiar needs to invest the time and gold to bring them back. The Death domain , like many of the example player options in the Dungeon Master's Guide, is a bit unpolished and unfocused.

.

Arcane Initiate is part of this cleric's core abilities. However, players have to make the right choices to get the type of cleric they want. Players who still want to build a War Domain cleric are encouraged to make maximum use of this subclass's mediocre features to get ahead. Something does not work as expected? However, the Peace Cleric's Channel Divinity counters that weakness by allowing the Cleric to move without fear of attack, heal any ally they pass by and still have their normal movement remaining to reposition. The Resilient feat helps this class hold their concentration and keep casting even in the thick of battle. However, their abilities are wholly combat-focused. Clerics already have the best Radiant damage spells in the game, and the Light Domain supplements those spells with some of the best Fire damage spells. Nothing too beneficial as far as your place in the party. The big shiny spell you get at this level is Guardian of Faith. The Emboldening Bond does suffer somewhat in that it forces the party to stick together, making them prime targets for area damage.

0 thoughts on “Cleric domains 5e

Leave a Reply

Your email address will not be published. Required fields are marked *